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author | MrSmite <mrsmite@att.net> | 2012-12-14 00:46:36 -0500 |
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committer | MrSmite <mrsmite@att.net> | 2012-12-15 00:06:32 -0500 |
commit | 04f08d26a72ab29b11fc2aaef65bc54078cc2086 (patch) | |
tree | 23beab0b3ebbdb661fec8c7015d0acd1cb6f8b50 /src/server/authserver/Main.cpp | |
parent | 1f869ce3a52f2df27b004386d2aaf989254276ff (diff) |
Implements saving of loot (items / money) contained inside lootable inventory items.
* Unlooted items / money persist across player sessions
* Loot inside items is tied to the item rather than the player so if trading
partially looted items becomes possible, this implementation will still work
* New tables added:
characters_database.sql (first time users)
characters_create_item_loot.sql (existing users)
Implementation Can be tested with:
Watertight Trunk [21113]
Bulging Sack of Gems [25422]
Fat Sack of Coins [11937]
Closes #2048
Diffstat (limited to 'src/server/authserver/Main.cpp')
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