diff options
author | Naios <naios-dev@live.de> | 2015-03-21 20:11:23 +0100 |
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committer | Nayd <dnpd.dd@gmail.com> | 2015-03-21 20:54:54 +0000 |
commit | 2bd1c8541d638f5041a92f491f02919270981bc2 (patch) | |
tree | c2472304f260f8f3553cc86b4de1e19042c01807 /src/server/authserver/Main.cpp | |
parent | 236e43443c644a9a50cb48ff7300950c928d336c (diff) |
Core/Updates: Add an automatic database update system. Automatically detects new and edited sql updates through file lists and hashing. Detects renames, deletes and is able to create and auto import full databases. * cleanups in main.cpp of world & bnetserver * refactoring in DatabaseWorkerPool.h & MySQLConnection.cpp
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.
Import every update manual until (included) those INSERT IGNORE updates for each database.
Thanks DDuarte and Shauren for your amazing ideas, help and advises.
In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)
(cherry picked from commit 352012e53173372ebc82898e1b6854c983b01b25)
(cherry picked from commit 1f7f9feafc3f5017d617634ae993d2cdf4430920)
For 3.3.5:
* Synchronized ConfigureBoost.cmake with 6.x, libboost-filesystem1.55-dev also added as dependency!
Signed-off-by: Naios <naios-dev@live.de>
Signed-off-by: Nayd <dnpd.dd@gmail.com>
Diffstat (limited to 'src/server/authserver/Main.cpp')
-rw-r--r-- | src/server/authserver/Main.cpp | 33 |
1 files changed, 8 insertions, 25 deletions
diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp index cd58ec2bf68..26f1c872150 100644 --- a/src/server/authserver/Main.cpp +++ b/src/server/authserver/Main.cpp @@ -28,6 +28,7 @@ #include "Common.h" #include "Config.h" #include "DatabaseEnv.h" +#include "DatabaseLoader.h" #include "Log.h" #include "ProcessPriority.h" #include "RealmList.h" @@ -150,33 +151,15 @@ bool StartDB() { MySQL::Library_Init(); - std::string dbstring = sConfigMgr->GetStringDefault("LoginDatabaseInfo", ""); - if (dbstring.empty()) - { - TC_LOG_ERROR("server.authserver", "Database not specified"); - return false; - } - - int32 worker_threads = sConfigMgr->GetIntDefault("LoginDatabase.WorkerThreads", 1); - if (worker_threads < 1 || worker_threads > 32) - { - TC_LOG_ERROR("server.authserver", "Improper value specified for LoginDatabase.WorkerThreads, defaulting to 1."); - worker_threads = 1; - } + // Load databases + // NOTE: While authserver is singlethreaded you should keep synch_threads == 1. + // Increasing it is just silly since only 1 will be used ever. + DatabaseLoader loader("server.authserver", DatabaseLoader::DATABASE_NONE); + loader + .AddDatabase(LoginDatabase, "Login"); - int32 synch_threads = sConfigMgr->GetIntDefault("LoginDatabase.SynchThreads", 1); - if (synch_threads < 1 || synch_threads > 32) - { - TC_LOG_ERROR("server.authserver", "Improper value specified for LoginDatabase.SynchThreads, defaulting to 1."); - synch_threads = 1; - } - - // NOTE: While authserver is singlethreaded you should keep synch_threads == 1. Increasing it is just silly since only 1 will be used ever. - if (!LoginDatabase.Open(dbstring, uint8(worker_threads), uint8(synch_threads))) - { - TC_LOG_ERROR("server.authserver", "Cannot connect to database"); + if (!loader.Load()) return false; - } TC_LOG_INFO("server.authserver", "Started auth database connection pool."); sLog->SetRealmId(0); // Enables DB appenders when realm is set. |