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authorMachiavelli <none@none>2010-08-18 02:25:52 +0200
committerMachiavelli <none@none>2010-08-18 02:25:52 +0200
commit87218eadcdeac5ba86a035edfd079958405cb24f (patch)
treeb72020ed0d390953b70d2026bf4c0b16c8271d11 /src/server/authserver/Main.cpp
parent1ab2bd6d58adf35090ca3a9ef82eee00a14ff507 (diff)
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer: - Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3) - Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info) - Every mapupdate thread now has its seperate MySQL connection to the world and characters database - Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later - Drop current prepared statement interface - this will be done *properly* later - You´ll need to update your worldserver.conf and authserver.conf - You´re recommended to make a backup of your databases before using this. * HIGHLY EXPERIMENTAL - USE AT OWN RISK * * HIGHLY EXPERIMENTAL - USE AT OWN RISK * etc. --HG-- branch : trunk
Diffstat (limited to 'src/server/authserver/Main.cpp')
-rw-r--r--src/server/authserver/Main.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp
index 88a98cd6cdb..849e1f71248 100644
--- a/src/server/authserver/Main.cpp
+++ b/src/server/authserver/Main.cpp
@@ -24,7 +24,6 @@
#include "Common.h"
#include "Database/DatabaseEnv.h"
-#include "Database/PreparedStatements.h"
#include "Configuration/Config.h"
#include "Log.h"
@@ -315,7 +314,7 @@ extern int main(int argc, char **argv)
{
loopCounter = 0;
sLog.outDetail("Ping MySQL to keep connection alive");
- sPreparedStatement.Query(&LoginDatabase, "auth_ping");
+ LoginDatabase.Query("SELECT 1 FROM realmlist");
}
#ifdef _WIN32
if (m_ServiceStatus == 0) stopEvent = true;
@@ -323,9 +322,8 @@ extern int main(int argc, char **argv)
#endif
}
- ///- Wait for the delay thread to exit
- LoginDatabase.ThreadEnd();
- LoginDatabase.HaltDelayThread();
+ ///- Close the Database Pool
+ LoginDatabase.Close();
sLog.outString("Halting process...");
return 0;
@@ -341,16 +339,18 @@ bool StartDB()
return false;
}
- if (!LoginDatabase.Initialize(dbstring.c_str()))
+ uint8 num_threads = sConfig.GetIntDefault("LoginDatabase.WorkerThreads", 1);
+ if (num_threads < 1 || num_threads > 32)
+ {
+ sLog.outError("Improper value specified for LoginDatabase.WorkerThreads, defaulting to 1.");
+ num_threads = 1;
+ }
+
+ if (!LoginDatabase.Open(dbstring.c_str(), num_threads))
{
sLog.outError("Cannot connect to database");
return false;
}
- LoginDatabase.ThreadStart();
-
- uint32 count = 0;
- sPreparedStatement.LoadAuthserver(&LoginDatabase, count);
- sLog.outString("Loaded %u prepared MySQL statements for auth DB.", count);
return true;
}