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authorMachiavelli <none@none>2010-09-24 22:16:21 +0200
committerMachiavelli <none@none>2010-09-24 22:16:21 +0200
commit3c6dc320308880bde4ef9eddd695db28a74aa0d9 (patch)
treef209e6c487e436fc1cd978487dddf3604ce2b594 /src/server/authserver/Realms
parentb46b498141cc167163c6112e8e2bfa32fec2d7dc (diff)
Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets - Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman) - Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both * NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x]. * NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop. * NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer. Still experimental and all that jazz, not recommended for production servers until feedback is given. --HG-- branch : trunk
Diffstat (limited to 'src/server/authserver/Realms')
-rw-r--r--src/server/authserver/Realms/RealmList.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/server/authserver/Realms/RealmList.cpp b/src/server/authserver/Realms/RealmList.cpp
index 493614bc963..665fe7b6aee 100644
--- a/src/server/authserver/Realms/RealmList.cpp
+++ b/src/server/authserver/Realms/RealmList.cpp
@@ -86,21 +86,22 @@ void RealmList::UpdateRealms(bool init)
{
do
{
- uint32 realmId = result->GetUInt32(0);
- const std::string& name = result->GetString(1);
- const std::string& address = result->GetString(2);
- uint32 port = result->GetUInt32(3);
- uint8 icon = result->GetUInt8(4);
- uint8 color = result->GetUInt8(5);
- uint8 timezone = result->GetUInt8(6);
- uint8 allowedSecurityLevel = result->GetUInt8(7);
- float pop = result->GetFloat(8);
- uint32 build = result->GetUInt32(9);
+ Field* fields = result->Fetch();
+ uint32 realmId = fields[0].GetUInt32();
+ const std::string& name = fields[1].GetString();
+ const std::string& address = fields[2].GetString();
+ uint32 port = fields[3].GetUInt32();
+ uint8 icon = fields[4].GetUInt8();
+ uint8 color = fields[5].GetUInt8();
+ uint8 timezone = fields[6].GetUInt8();
+ uint8 allowedSecurityLevel = fields[7].GetUInt8();
+ float pop = fields[8].GetFloat();
+ uint32 build = fields[9].GetUInt32();
UpdateRealm(realmId, name, address, port, icon, color, timezone, (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop, build);
if (init)
- sLog.outString("Added realm \"%s\".", result->GetString(1).c_str());
+ sLog.outString("Added realm \"%s\".", fields[1].GetCString());
}
while (result->NextRow());
}