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authortreeston <treeston.mmoc@gmail.com>2016-02-19 19:14:56 +0100
committertreeston <treeston.mmoc@gmail.com>2016-02-23 13:41:56 +0100
commit2f14664340ba486a226a0c48d285e7141a16b62f (patch)
treecd92f2229a2e4a214b62e979afcf2f6a15b286cd /src/server/authserver/Server/AuthSession.cpp
parente4dfbb60fd85ad9fb8fbbd700b684c6ece8abdbb (diff)
Core/UnitAI: Rework creature-controlled player behavior.
- Removed hacked control mechanism, use proper PlayerAI instead - Port old hacky code to new SimpleCharmedPlayerAI class - Make adjustments to aforementioned code to fix bugs: - Properly clean up movement after charm ends - Only try to attack a target if charmer is engaged in combat
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