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author | treeston <treeston.mmoc@gmail.com> | 2016-02-19 19:14:56 +0100 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-02-23 13:41:56 +0100 |
commit | 2f14664340ba486a226a0c48d285e7141a16b62f (patch) | |
tree | cd92f2229a2e4a214b62e979afcf2f6a15b286cd /src/server/authserver/Server/AuthSession.cpp | |
parent | e4dfbb60fd85ad9fb8fbbd700b684c6ece8abdbb (diff) |
Core/UnitAI: Rework creature-controlled player behavior.
- Removed hacked control mechanism, use proper PlayerAI instead
- Port old hacky code to new SimpleCharmedPlayerAI class
- Make adjustments to aforementioned code to fix bugs:
- Properly clean up movement after charm ends
- Only try to attack a target if charmer is engaged in combat
Diffstat (limited to 'src/server/authserver/Server/AuthSession.cpp')
0 files changed, 0 insertions, 0 deletions