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author | ariel- <ariel-@users.noreply.github.com> | 2016-07-30 18:50:44 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2016-07-30 18:50:44 -0300 |
commit | 62bfee37cb21584cef631dda428feaf5eb829cda (patch) | |
tree | ddec04832a3761e9e2d5dddd83215a19f44fded1 /src/server/authserver/Server/AuthSession.cpp | |
parent | 29826a92ef4cf7896e3be69757b015d47f3db006 (diff) |
Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
Diffstat (limited to 'src/server/authserver/Server/AuthSession.cpp')
0 files changed, 0 insertions, 0 deletions