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authortreeston <treeston.mmoc@gmail.com>2016-02-11 18:33:00 +0100
committertreeston <treeston.mmoc@gmail.com>2016-02-11 18:36:01 +0100
commit8e6fb3b1c50f62d95284cf0cc6c25819622e62f3 (patch)
treeaa2c324e4ebb8416a35c16dfe5ab06d96f58f1a5 /src/server/authserver/Server/AuthSession.cpp
parent47493fde3de387be012184c49ab5c07e0bd85bca (diff)
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to CreatureAI::MoveInLineOfSight. This means that AI for passive/defensive creatures can now once again use MoveInLineOfSight (and fixes that weird thing where triggers decided it would be funny to attack players).
Diffstat (limited to 'src/server/authserver/Server/AuthSession.cpp')
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