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authorRichard <rblee88@gmail.com>2016-11-04 22:20:47 +1100
committerAokromes <Aokromes@users.noreply.github.com>2016-11-04 12:20:47 +0100
commitf5d3343f27f68c7837152fc592310397a686a83e (patch)
treedd303065412f3c458c4e4fe9320f36203dfd7249 /src/server/authserver/Server/AuthSession.cpp
parent6214c7181dc55c1b1076c4413d8ecd09d57a3460 (diff)
[3.3.5] Core/Loot: Fix conditional Master Loot (#17943)
* Core/Loot: Fix master looting of conditional items follow_loot_rules was a flag intended to force certain quest items to be master looted. It should not be used for the NonQuestNonFFAConditionalLoot. The flag was originally introduced in 869ea349 "Core/Loot: fix the way quest items are handled. so far ive only found 3 quest items that should be able to be masterlooted. added a new flag to item_template.flagsCustom to allow for making a quest item always follow loot rules. a bonus may be the fix of the handlelootmasteropcode crash!" * Core/Loot: Rename QuestItem to NotNormalItem QuestItem struct was being used for quest items, ffa items, and conditional items. Renaming it to avoid confusion when working with ffa and conditional items * Core/Loot: Use existing AddAllowedLooter rather than reaching into allowedGUIDs directly * Core/Loot: Rename NotNormalItem to NotNormalLootItem
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