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author | Richard <rblee88@gmail.com> | 2016-11-04 22:20:47 +1100 |
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committer | Aokromes <Aokromes@users.noreply.github.com> | 2016-11-04 12:20:47 +0100 |
commit | f5d3343f27f68c7837152fc592310397a686a83e (patch) | |
tree | dd303065412f3c458c4e4fe9320f36203dfd7249 /src/server/authserver/Server/AuthSession.cpp | |
parent | 6214c7181dc55c1b1076c4413d8ecd09d57a3460 (diff) |
[3.3.5] Core/Loot: Fix conditional Master Loot (#17943)
* Core/Loot: Fix master looting of conditional items
follow_loot_rules was a flag intended to force certain quest items to be
master looted. It should not be used for the
NonQuestNonFFAConditionalLoot.
The flag was originally introduced in 869ea349
"Core/Loot: fix the way quest items are handled. so far ive only found 3
quest items that should be able to be masterlooted. added a new flag to
item_template.flagsCustom to allow for making a quest item always follow
loot rules. a bonus may be the fix of the handlelootmasteropcode crash!"
* Core/Loot: Rename QuestItem to NotNormalItem
QuestItem struct was being used for quest items, ffa items, and
conditional items. Renaming it to avoid confusion when working with ffa
and conditional items
* Core/Loot: Use existing AddAllowedLooter rather than reaching into allowedGUIDs directly
* Core/Loot: Rename NotNormalItem to NotNormalLootItem
Diffstat (limited to 'src/server/authserver/Server/AuthSession.cpp')
0 files changed, 0 insertions, 0 deletions