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authorkaelima <kaelima@live.se>2011-11-26 01:53:44 +0100
committerkaelima <kaelima@live.se>2011-11-26 01:53:44 +0100
commita9192656238863db86477c69684dcf35b536e053 (patch)
treedc9073fa372c2a814d594f6f4432441a06c10fc6 /src/server/authserver/Server/AuthSocket.cpp
parent754f6f29ac8af58938a170a4513cf640d8c2b92f (diff)
Core/DB: Fix character creation in Player::SaveToDB.
And some misc comments/whitespaces
Diffstat (limited to 'src/server/authserver/Server/AuthSocket.cpp')
-rwxr-xr-xsrc/server/authserver/Server/AuthSocket.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp
index 7b2ad044eb9..c24012efcef 100755
--- a/src/server/authserver/Server/AuthSocket.cpp
+++ b/src/server/authserver/Server/AuthSocket.cpp
@@ -616,8 +616,8 @@ bool AuthSocket::_HandleLogonProof()
memcpy(proof.M2, sha.GetDigest(), 20);
proof.cmd = AUTH_LOGON_PROOF;
proof.error = 0;
- proof.unk1 = 0x00800000;
- proof.unk2 = 0x00;
+ proof.unk1 = 0x00800000; // Accountflags. 0x01 = GM, 0x08 = Trial, 0x00800000 = Pro pass (arena tournament)
+ proof.unk2 = 0x00; // SurveyId
proof.unk3 = 0x00;
socket().send((char *)&proof, sizeof(proof));
}