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authorShauren <shauren.trinity@gmail.com>2014-06-08 16:14:24 +0200
committerShauren <shauren.trinity@gmail.com>2014-06-08 16:14:24 +0200
commit7dd552c8261be9d1c9c8e45628e5aca5cdae405d (patch)
tree1b84d014b52f5fe638a9bde1494cbb2e88de0c91 /src/server/authserver/Server/BattlenetManager.cpp
parente1e5f2a196240707f1671a02df6bd4966fed67f3 (diff)
parent9f69eda67f7fad50553f8d569851a5005437e677 (diff)
Merge branch 'battle.net' into 4.3.4
Diffstat (limited to 'src/server/authserver/Server/BattlenetManager.cpp')
-rw-r--r--src/server/authserver/Server/BattlenetManager.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/src/server/authserver/Server/BattlenetManager.cpp b/src/server/authserver/Server/BattlenetManager.cpp
new file mode 100644
index 00000000000..f470c365b56
--- /dev/null
+++ b/src/server/authserver/Server/BattlenetManager.cpp
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "BattlenetManager.h"
+#include "DatabaseEnv.h"
+
+BattlenetMgr::~BattlenetMgr()
+{
+ for (Battlenet::Component* component : _components)
+ delete component;
+
+ for (auto const& m : _modules)
+ delete m.second;
+}
+
+void BattlenetMgr::Load()
+{
+ LoadComponents();
+ LoadModules();
+}
+
+void BattlenetMgr::LoadComponents()
+{
+ QueryResult result = LoginDatabase.Query("SELECT Program, Platform, Build FROM battlenet_components");
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ Battlenet::Component* component = new Battlenet::Component();
+ component->Program = fields[0].GetString();
+ component->Platform = fields[1].GetString();
+ component->Build = fields[2].GetUInt32();
+
+ _components.insert(component);
+ _programs.insert(component->Program);
+ _platforms.insert(component->Platform);
+
+ } while (result->NextRow());
+ }
+}
+
+void BattlenetMgr::LoadModules()
+{
+ QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules");
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ Battlenet::ModuleInfo* module = new Battlenet::ModuleInfo();
+ module->Type = fields[2].GetString();
+ HexStrToByteArray(fields[0].GetString(), module->ModuleId);
+ std::string data = fields[4].GetString();
+ module->DataSize = data.length() / 2;
+ if (module->DataSize)
+ {
+ module->Data = new uint8[data.length() / 2];
+ HexStrToByteArray(data, module->Data);
+ }
+
+ _modules[{ fields[3].GetString(), fields[1].GetString() }] = module;
+ } while (result->NextRow());
+ }
+}
+
+bool BattlenetMgr::HasComponent(Battlenet::Component const* component) const
+{
+ for (Battlenet::Component const* c : _components)
+ if (component->Program == c->Program && component->Platform == c->Platform && component->Build == c->Build)
+ return true;
+
+ return false;
+}
+
+Battlenet::ModuleInfo* BattlenetMgr::CreateModule(std::string const& os, std::string const& name) const
+{
+ Battlenet::ModuleKey key { os, name };
+ ASSERT(_modules.count(key));
+
+ return new Battlenet::ModuleInfo(*_modules.at(key));
+}