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authorShauren <shauren.trinity@gmail.com>2014-07-19 17:03:32 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-19 17:03:32 +0200
commit0bcc92d90020d0c4f7d3086189cc94e4990517b1 (patch)
tree52453e9b1ed9efe2edca7c61ee771cc8d30a29a4 /src/server/authserver/Server/BattlenetSession.h
parent2452cfb98ecdc18bd64a118410d2a6dc9505f0c4 (diff)
Part 3: Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/authserver/Server/BattlenetSession.h')
-rw-r--r--src/server/authserver/Server/BattlenetSession.h130
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diff --git a/src/server/authserver/Server/BattlenetSession.h b/src/server/authserver/Server/BattlenetSession.h
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+++ b/src/server/authserver/Server/BattlenetSession.h
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+/*
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _BATTLENETSOCKET_H
+#define _BATTLENETSOCKET_H
+
+#include "BattlenetPackets.h"
+#include "BattlenetPacketCrypt.h"
+#include "BigNumber.h"
+#include <memory>
+#include <boost/asio/ip/tcp.hpp>
+
+using boost::asio::ip::tcp;
+
+namespace Battlenet
+{
+ struct PacketHeader;
+ class BitStream;
+
+ enum ModuleType
+ {
+ MODULE_PASSWORD,
+ MODULE_TOKEN,
+ MODULE_THUMBPRINT,
+ MODULE_SELECT_GAME_ACCOUNT,
+ MODULE_RISK_FINGERPRINT,
+ MODULE_RESUME,
+
+ MODULE_COUNT
+ };
+
+ enum class BufferSizes : uint32
+ {
+ SRP_6_V = 0x80,
+ SRP_6_S = 0x20,
+ Read = 0x4000
+ };
+
+ class Session : public std::enable_shared_from_this<Session>
+ {
+ public:
+
+ explicit Session(tcp::socket&& socket);
+ ~Session();
+
+ typedef bool(Session::*PacketHandler)(PacketHeader& socket, BitStream& packet);
+
+ // Auth
+ bool HandleAuthChallenge(PacketHeader& header, BitStream& packet);
+ bool HandleAuthReconnect(PacketHeader& header, BitStream& packet);
+ bool HandleAuthProofResponse(PacketHeader& header, BitStream& packet);
+
+ // Creep
+ bool HandlePing(PacketHeader& header, BitStream& packet);
+ bool HandleEnableEncryption(PacketHeader& header, BitStream& packet);
+ bool HandleDisconnect(PacketHeader& header, BitStream& packet);
+
+ // WoW
+ bool HandleRealmUpdateSubscribe(PacketHeader& header, BitStream& packet);
+ bool HandleRealmJoinRequest(PacketHeader& header, BitStream& packet);
+
+ void Start();
+ void AsyncRead();
+
+ void AsyncWrite(ServerPacket* packet);
+
+ private:
+ void _SetVSFields(std::string const& rI);
+
+ typedef bool(Session::*ModuleHandler)(BitStream* dataStream, ServerPacket** response);
+ static ModuleHandler const ModuleHandlers[MODULE_COUNT];
+
+ bool HandlePasswordModule(BitStream* dataStream, ServerPacket** response);
+ bool HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response);
+ bool HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response);
+ bool HandleResumeModule(BitStream* dataStream, ServerPacket** response);
+ bool UnhandledModule(BitStream* dataStream, ServerPacket** response);
+
+ std::string GetRemoteAddress() const { return _socket.remote_endpoint().address().to_string(); }
+ uint16 GetRemotePort() const { return _socket.remote_endpoint().port(); }
+
+ tcp::socket _socket;
+ uint8 _readBuffer[BufferSizes::Read];
+
+ uint32 _accountId;
+ std::string _accountName;
+ std::string _locale;
+ std::string _os;
+ uint32 _build;
+ uint32 _gameAccountId;
+ uint8 _gameAccountIndex;
+ AccountTypes _accountSecurityLevel;
+
+ BigNumber N;
+ BigNumber g;
+ BigNumber k;
+
+ BigNumber I;
+ BigNumber s;
+ BigNumber v;
+
+ BigNumber b;
+ BigNumber B;
+ BigNumber K; // session key
+
+ BigNumber _reconnectProof;
+
+ std::queue<ModuleType> _modulesWaitingForData;
+
+ PacketCrypt _crypt;
+ bool _authed;
+ };
+
+}
+
+#endif // _BATTLENETSOCKET_H