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authorShauren <shauren.trinity@gmail.com>2014-10-18 17:03:30 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-18 17:03:30 +0200
commit8936723291985d1759a4903901c7a29cc54fdcbf (patch)
tree2ca2331742863ef6318697075aad5ff3f8e76715 /src/server/authserver/Server
parent3ee9961ecce2a745134eeefa45b29109a276e49f (diff)
parent4a0be2bffc21e30624122ec5f36d6c8479f83385 (diff)
Merge branch '4.3.4' of https://github.com/TrinityCore/TrinityCore into 6.x
Conflicts: dep/PackageList.txt src/server/bnetserver/Packets/WoWRealmPackets.cpp src/server/bnetserver/Server/Session.cpp
Diffstat (limited to 'src/server/authserver/Server')
-rw-r--r--src/server/authserver/Server/BattlenetBitStream.cpp30
-rw-r--r--src/server/authserver/Server/BattlenetBitStream.h243
-rw-r--r--src/server/authserver/Server/BattlenetManager.cpp96
-rw-r--r--src/server/authserver/Server/BattlenetManager.h116
-rw-r--r--src/server/authserver/Server/BattlenetPacketCrypt.cpp42
-rw-r--r--src/server/authserver/Server/BattlenetPacketCrypt.h36
-rw-r--r--src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp309
-rw-r--r--src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h198
-rw-r--r--src/server/authserver/Server/BattlenetPackets/BattlenetPackets.h25
-rw-r--r--src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.cpp38
-rw-r--r--src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.h119
-rw-r--r--src/server/authserver/Server/BattlenetPackets/ConnectionPackets.cpp23
-rw-r--r--src/server/authserver/Server/BattlenetPackets/ConnectionPackets.h55
-rw-r--r--src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp191
-rw-r--r--src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.h158
-rw-r--r--src/server/authserver/Server/BattlenetSession.cpp1041
-rw-r--r--src/server/authserver/Server/BattlenetSession.h128
-rw-r--r--src/server/authserver/Server/BattlenetSessionManager.cpp37
-rw-r--r--src/server/authserver/Server/BattlenetSessionManager.h71
19 files changed, 0 insertions, 2956 deletions
diff --git a/src/server/authserver/Server/BattlenetBitStream.cpp b/src/server/authserver/Server/BattlenetBitStream.cpp
deleted file mode 100644
index 712c9e58f08..00000000000
--- a/src/server/authserver/Server/BattlenetBitStream.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "BattlenetBitStream.h"
-
-template<>
-bool Battlenet::BitStream::Read<bool>(uint32 /*bitCount*/)
-{
- return Read<uint8>(1) != 0;
-}
-
-template<>
-void Battlenet::BitStream::Write<bool>(bool value, uint32 /*bitCount*/)
-{
- Write<uint8>(value ? 1 : 0, 1);
-}
diff --git a/src/server/authserver/Server/BattlenetBitStream.h b/src/server/authserver/Server/BattlenetBitStream.h
deleted file mode 100644
index 3601c3b0b0c..00000000000
--- a/src/server/authserver/Server/BattlenetBitStream.h
+++ /dev/null
@@ -1,243 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef __BATTLENETBITSTREAM_H__
-#define __BATTLENETBITSTREAM_H__
-
-#include "Common.h"
-#include "ByteConverter.h"
-#include "MessageBuffer.h"
-#include <exception>
-#include <vector>
-#include <type_traits>
-#include <memory>
-
-namespace Battlenet
-{
- class BitStreamPositionException : public std::exception
- {
- static uint32 const MessageSize = 128;
-
- public:
- BitStreamPositionException(bool read, uint32 operationSize, uint32 position, uint32 streamSize)
- {
- memset(_message, 0, MessageSize);
- snprintf(_message, MessageSize, "Attempted to %s more bits (%u) %s stream than %s (%u)\n",
- (read ? "read" : "write"),
- operationSize + position,
- (read ? "from" : "to"),
- (read ? "exist" : "allowed"),
- streamSize);
- }
-
- char const* what() const throw()
- {
- return _message;
- }
-
- private:
- char _message[MessageSize];
- };
-
- class BitStream
- {
- public:
- static uint32 const MaxSize = 0x4000;
-
- // length : The maximum number of bytes to read
- BitStream(uint32 length) : _writePos(length * 8), _readPos(0)
- {
- _buffer.resize(length, 0);
- }
-
- BitStream(MessageBuffer&& buffer) : _writePos(buffer.GetActiveSize() * 8), _readPos(0), _buffer(buffer.Move())
- {
- }
-
- BitStream() : _writePos(0), _readPos(0)
- {
- _buffer.reserve(0x1000);
- }
-
- void AlignToNextByte()
- {
- _readPos = (_readPos + 7) & ~7;
- _writePos = (_writePos + 7) & ~7;
- }
-
- std::string ReadString(uint32 bitCount, int32 baseLength = 0)
- {
- uint32 len = Read<uint32>(bitCount) + baseLength;
- AlignToNextByte();
- std::string str(reinterpret_cast<char*>(&_buffer[_readPos >> 3]), len);
- _readPos += len * 8;
- return str;
- }
-
- std::unique_ptr<uint8[]> ReadBytes(uint32 count)
- {
- AlignToNextByte();
- if (_readPos + count * 8 > _writePos)
- throw BitStreamPositionException(true, count * 8, _readPos, _writePos);
-
- std::unique_ptr<uint8[]> buf(new uint8[count]);
- memcpy(buf.get(), &_buffer[_readPos >> 3], count);
- _readPos += count * 8;
- return buf;
- }
-
- float ReadFloat()
- {
- uint32 val = Read<uint32>(32);
- return *reinterpret_cast<float*>(&val);
- }
-
- std::string ReadFourCC()
- {
- uint32 fcc = Read<uint32>(32);
- EndianConvertReverse(fcc);
- size_t len = 4;
- while (!(fcc & 0xFF))
- {
- fcc >>= 8;
- --len;
- }
-
- return std::string(reinterpret_cast<char*>(&fcc), len);
- }
-
- template<typename T>
- T Read(uint32 bitCount)
- {
- static_assert(std::is_integral<T>::value || std::is_enum<T>::value, "T must be an integer type");
-
- if (_readPos + bitCount > _writePos)
- throw BitStreamPositionException(true, bitCount, _readPos, _writePos);
-
- uint64 ret = 0;
- while (bitCount != 0)
- {
- uint32 bitPos = (_readPos & 7);
- uint32 bitsLeftInByte = 8 - bitPos;
- if (bitsLeftInByte >= bitCount)
- bitsLeftInByte = bitCount;
-
- bitCount -= bitsLeftInByte;
- ret |= (uint64)(_buffer[_readPos >> 3] >> bitPos & (uint32)((uint8)(1 << bitsLeftInByte) - 1)) << bitCount;
- _readPos += bitsLeftInByte;
- }
-
- return static_cast<T>(ret);
- }
-
- void WriteString(std::string const& str, uint32 bitCount, int32 baseLength = 0)
- {
- Write(str.length() + baseLength, bitCount);
- WriteBytes(str.c_str(), str.length());
- }
-
- template<typename T>
- void WriteBytes(T* data, uint32 count)
- {
- AlignToNextByte();
- if (!count || !data)
- return;
-
- if ((_writePos >> 3) + count > MaxSize)
- throw BitStreamPositionException(false, count * 8, _writePos, MaxSize * 8);
-
- _buffer.resize(_buffer.size() + count);
- memcpy(&_buffer[_writePos >> 3], data, count);
- _writePos += count * 8;
- }
-
- void WriteFloat(float value)
- {
- uint32 intVal = *reinterpret_cast<uint32*>(&value);
- Write(intVal, 32);
- }
-
- void WriteFourCC(std::string const& fcc)
- {
- uint32 intVal = *(uint32*)fcc.c_str();
- size_t len = fcc.length();
- EndianConvertReverse(intVal);
- // Add padding
- while (len++ < 4)
- intVal >>= 8;
-
- Write(intVal, 32);
- }
-
- template<typename T>
- void Write(T value, uint32 bitCount)
- {
- static_assert(std::is_integral<T>::value || std::is_enum<T>::value, "T must be an integer type");
-
- if (_writePos + bitCount > 8 * MaxSize)
- throw BitStreamPositionException(false, bitCount, _writePos, MaxSize * 8);
-
- while (bitCount != 0)
- {
- uint32 bitPos = (_writePos & 7);
- uint32 bitsLeftInByte = 8 - bitPos;
- if (bitsLeftInByte >= bitCount)
- bitsLeftInByte = bitCount;
-
- bitCount -= bitsLeftInByte;
-
- uint8 firstHalf = (uint8)(~(((uint8)(1 << bitsLeftInByte) - 1) << bitPos));
- uint8 secondHalf = (uint8)((((uint8)(1 << bitsLeftInByte) - 1) & (uint8)(value >> bitCount)) << bitPos);
-
- if (_buffer.size() > (_writePos >> 3))
- _buffer[_writePos >> 3] = (uint8)((_buffer[_writePos >> 3] & firstHalf) | secondHalf);
- else
- _buffer.push_back(secondHalf);
-
- _writePos += bitsLeftInByte;
- }
- }
-
- void SetReadPos(uint32 bits)
- {
- if (bits > _writePos)
- throw BitStreamPositionException(true, bits, 0, _writePos);
-
- _readPos = bits;
- }
-
- bool IsRead() const { return _readPos >= _writePos; }
-
- uint8* GetBuffer() { return _buffer.data(); }
- uint8 const* GetBuffer() const { return _buffer.data(); }
-
- size_t GetSize() const { return ((_writePos + 7) & ~7) / 8; }
-
- private:
- uint32 _writePos;
- uint32 _readPos;
- std::vector<uint8> _buffer;
- };
-
- template<>
- bool BitStream::Read<bool>(uint32 bitCount);
-
- template<>
- void BitStream::Write<bool>(bool value, uint32 bitCount);
-}
-
-#endif // __BATTLENETBITSTREAM_H__
diff --git a/src/server/authserver/Server/BattlenetManager.cpp b/src/server/authserver/Server/BattlenetManager.cpp
deleted file mode 100644
index f470c365b56..00000000000
--- a/src/server/authserver/Server/BattlenetManager.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "BattlenetManager.h"
-#include "DatabaseEnv.h"
-
-BattlenetMgr::~BattlenetMgr()
-{
- for (Battlenet::Component* component : _components)
- delete component;
-
- for (auto const& m : _modules)
- delete m.second;
-}
-
-void BattlenetMgr::Load()
-{
- LoadComponents();
- LoadModules();
-}
-
-void BattlenetMgr::LoadComponents()
-{
- QueryResult result = LoginDatabase.Query("SELECT Program, Platform, Build FROM battlenet_components");
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- Battlenet::Component* component = new Battlenet::Component();
- component->Program = fields[0].GetString();
- component->Platform = fields[1].GetString();
- component->Build = fields[2].GetUInt32();
-
- _components.insert(component);
- _programs.insert(component->Program);
- _platforms.insert(component->Platform);
-
- } while (result->NextRow());
- }
-}
-
-void BattlenetMgr::LoadModules()
-{
- QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules");
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- Battlenet::ModuleInfo* module = new Battlenet::ModuleInfo();
- module->Type = fields[2].GetString();
- HexStrToByteArray(fields[0].GetString(), module->ModuleId);
- std::string data = fields[4].GetString();
- module->DataSize = data.length() / 2;
- if (module->DataSize)
- {
- module->Data = new uint8[data.length() / 2];
- HexStrToByteArray(data, module->Data);
- }
-
- _modules[{ fields[3].GetString(), fields[1].GetString() }] = module;
- } while (result->NextRow());
- }
-}
-
-bool BattlenetMgr::HasComponent(Battlenet::Component const* component) const
-{
- for (Battlenet::Component const* c : _components)
- if (component->Program == c->Program && component->Platform == c->Platform && component->Build == c->Build)
- return true;
-
- return false;
-}
-
-Battlenet::ModuleInfo* BattlenetMgr::CreateModule(std::string const& os, std::string const& name) const
-{
- Battlenet::ModuleKey key { os, name };
- ASSERT(_modules.count(key));
-
- return new Battlenet::ModuleInfo(*_modules.at(key));
-}
diff --git a/src/server/authserver/Server/BattlenetManager.h b/src/server/authserver/Server/BattlenetManager.h
deleted file mode 100644
index bd01619ef06..00000000000
--- a/src/server/authserver/Server/BattlenetManager.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef __BATTLENETMANAGER_H__
-#define __BATTLENETMANAGER_H__
-
-#include "Define.h"
-#include <cstring>
-#include <string>
-#include <set>
-#include <map>
-
-namespace Battlenet
-{
- struct Component
- {
- std::string Program;
- std::string Platform;
- uint32 Build;
- };
-
- struct ModuleKey
- {
- std::string Platform;
- std::string Name;
-
- bool operator<(ModuleKey const& right) const
- {
- int32 res = Platform.compare(right.Platform);
- if (res < 0)
- return true;
- else if (res > 0)
- return false;
-
- return Name < right.Name;
- }
- };
-
- struct ModuleInfo
- {
- ModuleInfo() : Region("EU"), DataSize(0), Data(nullptr) { }
- ModuleInfo(ModuleInfo const& right) : Type(right.Type), Region(right.Region), DataSize(right.DataSize), Data(nullptr)
- {
- memcpy(ModuleId, right.ModuleId, 32);
- if (DataSize)
- {
- Data = new uint8[DataSize];
- memcpy(Data, right.Data, DataSize);
- }
- }
- ~ModuleInfo()
- {
- delete Data;
- }
-
- std::string Type;
- std::string Region;
- uint8 ModuleId[32];
- uint32 DataSize;
- uint8* Data;
- };
-
- struct RealmId
- {
- uint8 Region;
- uint8 Battlegroup;
- uint32 Index;
- uint32 Build;
- };
-}
-
-class BattlenetMgr
-{
- BattlenetMgr() { }
- ~BattlenetMgr();
-
-public:
- void Load();
- bool HasComponent(Battlenet::Component const* component) const;
- bool HasProgram(std::string const& program) const { return _programs.count(program) != 0; }
- bool HasPlatform(std::string const& platform) const { return _platforms.count(platform) != 0; }
- Battlenet::ModuleInfo* CreateModule(std::string const& os, std::string const& name) const;
-
- static BattlenetMgr* instance()
- {
- static BattlenetMgr instance;
- return &instance;
- }
-
-private:
- void LoadComponents();
- void LoadModules();
-
- std::set<Battlenet::Component*> _components;
- std::set<std::string> _programs;
- std::set<std::string> _platforms;
- std::map<Battlenet::ModuleKey, Battlenet::ModuleInfo*> _modules;
-};
-
-#define sBattlenetMgr BattlenetMgr::instance()
-
-#endif // __BATTLENETMANAGER_H__
diff --git a/src/server/authserver/Server/BattlenetPacketCrypt.cpp b/src/server/authserver/Server/BattlenetPacketCrypt.cpp
deleted file mode 100644
index de4cf73f71c..00000000000
--- a/src/server/authserver/Server/BattlenetPacketCrypt.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "BattlenetPacketCrypt.h"
-#include "Cryptography/HmacHash.h"
-#include "Cryptography/BigNumber.h"
-
-Battlenet::PacketCrypt::PacketCrypt() : ::PacketCrypt(SHA256_DIGEST_LENGTH)
-{
-}
-
-void Battlenet::PacketCrypt::Init(BigNumber* K)
-{
- uint8 ServerEncryptionKey[SEED_KEY_SIZE] = { 0x68, 0xE0, 0xC7, 0x2E, 0xDD, 0xD6, 0xD2, 0xF3, 0x1E, 0x5A, 0xB1, 0x55, 0xB1, 0x8B, 0x63, 0x1E };
- uint8 ClientDecryptionKey[SEED_KEY_SIZE] = { 0xDE, 0xA9, 0x65, 0xAE, 0x54, 0x3A, 0x1E, 0x93, 0x9E, 0x69, 0x0C, 0xAA, 0x68, 0xDE, 0x78, 0x39 };
-
- HmacSha256 serverEncryptHmac(K->GetNumBytes(), K->AsByteArray().get());
- serverEncryptHmac.UpdateData(ServerEncryptionKey, SEED_KEY_SIZE);
- serverEncryptHmac.Finalize();
-
- HmacSha256 clientDecryptHmac(K->GetNumBytes(), K->AsByteArray().get());
- clientDecryptHmac.UpdateData(ClientDecryptionKey, SEED_KEY_SIZE);
- clientDecryptHmac.Finalize();
-
- _clientDecrypt.Init(clientDecryptHmac.GetDigest());
- _serverEncrypt.Init(serverEncryptHmac.GetDigest());
- _initialized = true;
-}
diff --git a/src/server/authserver/Server/BattlenetPacketCrypt.h b/src/server/authserver/Server/BattlenetPacketCrypt.h
deleted file mode 100644
index dde687651d3..00000000000
--- a/src/server/authserver/Server/BattlenetPacketCrypt.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef __BATTLENETPACKETCRYPT_H__
-#define __BATTLENETPACKETCRYPT_H__
-
-#include "PacketCrypt.h"
-
-class BigNumber;
-
-namespace Battlenet
-{
- class PacketCrypt : public ::PacketCrypt
- {
- public:
- PacketCrypt();
-
- void Init(BigNumber* K) override;
- };
-}
-
-#endif // __BATTLENETPACKETCRYPT_H__
diff --git a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp
deleted file mode 100644
index 4d9c4476295..00000000000
--- a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp
+++ /dev/null
@@ -1,309 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "AuthenticationPackets.h"
-#include "Util.h"
-
-void Battlenet::Authentication::LogonRequest3::Read()
-{
- Program = _stream.ReadFourCC();
- Platform = _stream.ReadFourCC();
- Locale = _stream.ReadFourCC();
-
- Components.resize(_stream.Read<uint32>(6));
- for (size_t i = 0; i < Components.size(); ++i)
- {
- Component& component = Components[i];
- component.Program = _stream.ReadFourCC();
- component.Platform = _stream.ReadFourCC();
- component.Build = _stream.Read<uint32>(32);
- }
-
- if (_stream.Read<uint32>(1))
- Login = _stream.ReadString(9, 3);
-
- Compatibility = _stream.Read<uint64>(64);
-}
-
-std::string Battlenet::Authentication::LogonRequest3::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::LogonRequest3 Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
- for (Component const& component : Components)
- stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
-
- if (!Login.empty())
- stream << std::endl << " Login: " << Login;
-
- stream << " Compatibility: " << Compatibility;
-
- return stream.str();
-}
-
-void Battlenet::Authentication::ResumeRequest::Read()
-{
- Program = _stream.ReadFourCC();
- Platform = _stream.ReadFourCC();
- Locale = _stream.ReadFourCC();
-
- Components.resize(_stream.Read<uint32>(6));
- for (size_t i = 0; i < Components.size(); ++i)
- {
- Component& component = Components[i];
- component.Program = _stream.ReadFourCC();
- component.Platform = _stream.ReadFourCC();
- component.Build = _stream.Read<uint32>(32);
- }
-
- Login = _stream.ReadString(9, 3);
- Region = _stream.Read<uint8>(8);
- GameAccountName = _stream.ReadString(5, 1);
-}
-
-std::string Battlenet::Authentication::ResumeRequest::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::ResumeRequest Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
- for (Component const& component : Components)
- stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
-
- stream << std::endl << "Battlenet::Authentication::ResumeRequest Login: " << Login;
- stream << std::endl << "Battlenet::Authentication::ResumeRequest Region: " << uint32(Region);
- stream << std::endl << "Battlenet::Authentication::ResumeRequest GameAccountName: " << GameAccountName;
-
- return stream.str();
-}
-
-Battlenet::Authentication::ProofRequest::~ProofRequest()
-{
- for (size_t i = 0; i < Modules.size(); ++i)
- delete Modules[i];
-}
-
-void Battlenet::Authentication::ProofRequest::Write()
-{
- _stream.Write(Modules.size(), 3);
- for (ModuleInfo const* info : Modules)
- {
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- _stream.Write(info->DataSize, 10);
- _stream.WriteBytes(info->Data, info->DataSize);
- }
-}
-
-std::string Battlenet::Authentication::ProofRequest::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::ProofRequest modules " << Modules.size();
- for (ModuleInfo const* module : Modules)
- stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
-
- return stream.str();
-}
-
-Battlenet::Authentication::ProofResponse::~ProofResponse()
-{
- for (size_t i = 0; i < Modules.size(); ++i)
- delete Modules[i];
-}
-
-void Battlenet::Authentication::ProofResponse::Read()
-{
- Modules.resize(_stream.Read<uint32>(3));
- for (size_t i = 0; i < Modules.size(); ++i)
- {
- BitStream*& dataStream = Modules[i];
- dataStream = new BitStream(_stream.Read<uint32>(10));
- memcpy(dataStream->GetBuffer(), _stream.ReadBytes(dataStream->GetSize()).get(), dataStream->GetSize());
- }
-}
-
-std::string Battlenet::Authentication::ProofResponse::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::ProofResponse Modules " << Modules.size();
- for (BitStream* module : Modules)
- {
- std::string hexStr = ByteArrayToHexStr(module->GetBuffer(), module->GetSize());
- stream << std::endl << "Battlenet::Authentication::ProofResponse::ModuleData Size: " << module->GetSize() << ", Data: " << hexStr;
- }
-
- return stream.str();
-}
-
-Battlenet::Authentication::LogonResponse::~LogonResponse()
-{
- for (ModuleInfo* m : Modules)
- delete m;
-}
-
-void Battlenet::Authentication::LogonResponse::Write()
-{
- _stream.Write(Result.ResultValue != ResponseFailure::UPDATE, 1);
- if (Result.ResultValue == ResponseFailure::UPDATE)
- {
- _stream.Write(Modules.size(), 3);
- for (size_t i = 0; i < Modules.size(); ++i)
- {
- ModuleInfo* info = Modules[i];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- _stream.Write(info->DataSize, 10);
- _stream.WriteBytes(info->Data, info->DataSize);
- }
-
- _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32);
- _stream.Write(1, 1); // RegulatorRules != NULL (not a pointer for us, always write)
- // if written == 1
- {
- _stream.Write(RegulatorRules.Type == Regulator::LEAKY_BUCKET, 1);
- if (RegulatorRules.Type == Regulator::LEAKY_BUCKET)
- {
- _stream.Write(RegulatorRules.Threshold, 32);
- _stream.Write(RegulatorRules.Rate, 32);
- }
- }
-
- _stream.WriteString(FirstName, 8); // First name
- _stream.WriteString(LastName, 8); // Last name - not set for WoW
-
- _stream.Write(AccountId, 32);
- _stream.Write(Region, 8);
- _stream.Write(Flags, 64);
-
- _stream.Write(GameAccountRegion, 8);
- _stream.WriteString(GameAccountName, 5, -1);
- _stream.Write(GameAccountFlags, 64);
-
- _stream.Write(FailedLogins, 32);
- _stream.Write(false, 1); // RaF
- }
- else
- {
- _stream.Write(!Modules.empty(), 1);
- if (!Modules.empty())
- {
- ModuleInfo* info = Modules[0];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- }
-
- _stream.Write(Result.ResultValue, 2);
- if (Result.ResultValue == ResponseFailure::FAILURE)
- {
- _stream.Write(Result.Error, 16);
- _stream.Write(Result.Wait + std::numeric_limits<int32>::min(), 32);
- }
- }
-}
-
-std::string Battlenet::Authentication::LogonResponse::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::LogonResponse AuthResult " << Result.Error << " PingTimeout " << PingTimeout
- << " RegulatorRules.Threshold " << RegulatorRules.Threshold << " RegulatorRules.Rate " << RegulatorRules.Rate
- << " FirstName " << FirstName << " LastName " << LastName << " AccountId " << AccountId << " Region " << uint32(Region) << " GameAccountName " << GameAccountName
- << " GameAccountFlags " << GameAccountFlags << " FailedLogins " << FailedLogins << " Modules " << Modules.size();
-
- for (ModuleInfo const* module : Modules)
- stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
-
- return stream.str();
-}
-
-void Battlenet::Authentication::LogonResponse::SetAuthResult(AuthResult result)
-{
- Result.ResultValue = result != AUTH_OK ? ResponseFailure::FAILURE : ResponseFailure::UPDATE;
- Result.Error = result;
-}
-
-Battlenet::Authentication::ResumeResponse::~ResumeResponse()
-{
- for (ModuleInfo* m : Modules)
- delete m;
-}
-
-void Battlenet::Authentication::ResumeResponse::Write()
-{
- _stream.Write(Result.ResultValue != ResponseFailure::UPDATE, 1);
- if (Result.ResultValue == ResponseFailure::UPDATE)
- {
- _stream.Write(Modules.size(), 3);
- for (size_t i = 0; i < Modules.size(); ++i)
- {
- ModuleInfo* info = Modules[i];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- _stream.Write(info->DataSize, 10);
- _stream.WriteBytes(info->Data, info->DataSize);
- }
-
- _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32);
- _stream.Write(1, 1); // RegulatorRules != NULL (not a pointer for us, always write)
- // if written == 1
- {
- _stream.Write(RegulatorRules.Type == Regulator::LEAKY_BUCKET, 1);
- if (RegulatorRules.Type == Regulator::LEAKY_BUCKET)
- {
- _stream.Write(RegulatorRules.Threshold, 32);
- _stream.Write(RegulatorRules.Rate, 32);
- }
- }
- }
- else
- {
- _stream.Write(!Modules.empty(), 1);
- if (!Modules.empty())
- {
- ModuleInfo* info = Modules[0];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- }
-
- _stream.Write(Result.ResultValue, 2);
- if (Result.ResultValue == ResponseFailure::FAILURE)
- {
- _stream.Write(Result.Error, 16);
- _stream.Write(Result.Wait + std::numeric_limits<int32>::min(), 32);
- }
- }
-}
-
-std::string Battlenet::Authentication::ResumeResponse::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::ResumeResponse AuthResult " << Result.Error << " PingTimeout " << PingTimeout
- << " RegulatorRules.Threshold " << RegulatorRules.Threshold << " RegulatorRules.Rate " << RegulatorRules.Rate
- << " Modules " << Modules.size();
-
- for (ModuleInfo const* module : Modules)
- stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
-
- return stream.str();
-}
-
-void Battlenet::Authentication::ResumeResponse::SetAuthResult(AuthResult result)
-{
- Result.ResultValue = result != AUTH_OK ? ResponseFailure::FAILURE : ResponseFailure::UPDATE;
- Result.Error = result;
-}
diff --git a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h
deleted file mode 100644
index 44e3d7e18b8..00000000000
--- a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef AuthenticationPackets_h__
-#define AuthenticationPackets_h__
-
-#include "BattlenetPacketsBase.h"
-
-namespace Battlenet
-{
- namespace Authentication
- {
- enum Opcode
- {
- CMSG_LOGON_REQUEST = 0x0, // Deprecated
- CMSG_RESUME_REQUEST = 0x1,
- CMSG_PROOF_RESPONSE = 0x2,
- CMSG_GENERATE_SINGLE_SIGN_ON_TOKEN_REQUEST_2 = 0x8, // Not implemented
- CMSG_LOGON_REQUEST_3 = 0x9,
- CMSG_SINGLE_SIGN_ON_REQUEST_3 = 0xA, // Not implemented
-
- SMSG_LOGON_RESPONSE = 0x0,
- SMSG_RESUME_RESPONSE = 0x1,
- SMSG_PROOF_REQUEST = 0x2,
- SMSG_PATCH = 0x3, // Not implemented
- SMSG_AUTHORIZED_LICENSES = 0x4, // Not implemented
- SMSG_GENERATE_SINGLE_SIGN_ON_TOKEN_REQUEST_2 = 0x8 // Not implemented
- };
-
- class LogonRequest3 final : public ClientPacket
- {
- public:
- LogonRequest3(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
- {
- ASSERT(header == PacketHeader(CMSG_LOGON_REQUEST_3, AUTHENTICATION) && "Invalid packet header for LogonRequest3");
- }
-
- void Read() override;
- std::string ToString() const override;
-
- std::string Program;
- std::string Platform;
- std::string Locale;
- std::vector<Component> Components;
- std::string Login;
- uint64 Compatibility;
- };
-
- class ResumeRequest final : public ClientPacket
- {
- public:
- ResumeRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
- {
- ASSERT(header == PacketHeader(CMSG_RESUME_REQUEST, AUTHENTICATION) && "Invalid packet header for ResumeRequest");
- }
-
- void Read() override;
- std::string ToString() const override;
-
- std::string Program;
- std::string Platform;
- std::string Locale;
- std::vector<Component> Components;
- std::string Login;
- uint8 Region;
- std::string GameAccountName;
- };
-
- class ProofResponse final : public ClientPacket
- {
- public:
- ProofResponse(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
- {
- ASSERT(header == PacketHeader(CMSG_PROOF_RESPONSE, AUTHENTICATION) && "Invalid packet header for ProofResponse");
- }
-
- ~ProofResponse();
-
- void Read() override;
- std::string ToString() const override;
-
- std::vector<BitStream*> Modules;
- };
-
- class ProofRequest final : public ServerPacket
- {
- public:
- ProofRequest() : ServerPacket(PacketHeader(SMSG_PROOF_REQUEST, AUTHENTICATION)) { }
- ~ProofRequest();
-
- void Write() override;
- std::string ToString() const override;
-
- std::vector<ModuleInfo*> Modules;
- };
-
- class ResponseFailure
- {
- public:
- enum Result
- {
- UPDATE = 0,
- FAILURE = 1,
- VERSION_CHECK_DISCONNECT = 2
- };
-
- ResponseFailure() : ResultValue(UPDATE), Error(AUTH_OK), Wait(0) { }
-
- Result ResultValue;
- AuthResult Error;
- int32 Wait;
- };
-
- class Regulator
- {
- public:
- enum Info
- {
- NONE = 0,
- LEAKY_BUCKET = 1
- };
-
- Regulator() : Type(LEAKY_BUCKET), Threshold(25000000), Rate(1000) { }
-
- Info Type;
- uint32 Threshold;
- uint32 Rate;
- };
-
- class LogonResponse final : public ServerPacket
- {
- public:
- LogonResponse() : ServerPacket(PacketHeader(SMSG_LOGON_RESPONSE, AUTHENTICATION)),
- PingTimeout(120000), FirstName(""), LastName(""), AccountId(0), Region(2), Flags(0),
- GameAccountRegion(2), GameAccountName(""), FailedLogins(0)
- {
- }
-
- ~LogonResponse();
-
- void Write() override;
- std::string ToString() const override;
-
- std::vector<ModuleInfo*> Modules;
- void SetAuthResult(AuthResult result);
- ResponseFailure Result;
-
- int32 PingTimeout;
- Regulator RegulatorRules;
- std::string FirstName;
- std::string LastName;
- uint32 AccountId;
- uint8 Region;
- uint64 Flags;
- uint8 GameAccountRegion;
- std::string GameAccountName;
- uint64 GameAccountFlags;
-
- uint32 FailedLogins;
- };
-
- class ResumeResponse final : public ServerPacket
- {
- public:
- ResumeResponse() : ServerPacket(PacketHeader(SMSG_RESUME_RESPONSE, AUTHENTICATION)), PingTimeout(120000)
- {
- }
-
- ~ResumeResponse();
-
- void Write() override;
- std::string ToString() const override;
-
- std::vector<ModuleInfo*> Modules;
- void SetAuthResult(AuthResult result);
- ResponseFailure Result;
-
- int32 PingTimeout;
- Regulator RegulatorRules;
- };
- }
-}
-
-#endif // AuthenticationPackets_h__
diff --git a/src/server/authserver/Server/BattlenetPackets/BattlenetPackets.h b/src/server/authserver/Server/BattlenetPackets/BattlenetPackets.h
deleted file mode 100644
index 15c609b3ba4..00000000000
--- a/src/server/authserver/Server/BattlenetPackets/BattlenetPackets.h
+++ /dev/null
@@ -1,25 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef BattlenetPackets_h__
-#define BattlenetPackets_h__
-
-#include "AuthenticationPackets.h"
-#include "ConnectionPackets.h"
-#include "WoWRealmPackets.h"
-
-#endif // BattlenetPackets_h__
diff --git a/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.cpp b/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.cpp
deleted file mode 100644
index 034bb8ba0a4..00000000000
--- a/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "BattlenetPackets.h"
-#include <sstream>
-
-std::string Battlenet::PacketHeader::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::PacketHeader opcode: " << Opcode << ", channel: " << Channel;
- return stream.str();
-}
-
-Battlenet::ServerPacket::ServerPacket(PacketHeader const& header) : Packet(header, *new BitStream())
-{
- _stream.Write(header.Opcode, 6);
- _stream.Write(1, 1);
- _stream.Write(header.Channel, 4);
-}
-
-Battlenet::ServerPacket::~ServerPacket()
-{
- delete &_stream;
-}
diff --git a/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.h b/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.h
deleted file mode 100644
index af02eb91f43..00000000000
--- a/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.h
+++ /dev/null
@@ -1,119 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef BattlenetPacketsBase_h__
-#define BattlenetPacketsBase_h__
-
-#include "AuthCodes.h"
-#include "BattlenetBitStream.h"
-#include "BattlenetManager.h"
-#include "Define.h"
-#include "Errors.h"
-#include <string>
-#include <boost/asio/ip/tcp.hpp>
-
-using boost::asio::ip::tcp;
-
-namespace Battlenet
-{
- class BitStream;
-
- enum Channel
- {
- AUTHENTICATION = 0,
- CONNECTION = 1,
- WOWREALM = 2,
- FRIEND = 3,
- PRESENCE = 4,
- CHAT = 5,
- SUPPORT = 7,
- ACHIEVEMENT = 8,
- CACHE = 11,
- PROFILE = 14
- };
-
- struct PacketHeader
- {
- PacketHeader(uint32 opcode, uint32 channel) : Opcode(opcode), Channel(channel) { }
- PacketHeader() : Opcode(0), Channel(AUTHENTICATION) { }
-
- uint32 Opcode;
- int32 Channel;
-
- bool operator<(PacketHeader const& right) const
- {
- if (Opcode < right.Opcode)
- return true;
- if (Opcode > right.Opcode)
- return false;
-
- return Channel < right.Channel;
- }
-
- bool operator==(PacketHeader const& right) const
- {
- return Opcode == right.Opcode && Channel == right.Channel;
- }
-
- std::string ToString() const;
- };
-
- class Packet
- {
- public:
- Packet(PacketHeader const& header, BitStream& stream) : _header(header), _stream(stream) { }
- virtual ~Packet() { }
-
- PacketHeader const& GetHeader() const { return _header; }
-
- virtual void Write() = 0;
- virtual void Read() = 0;
-
- virtual std::string ToString() const = 0;
-
- protected:
- PacketHeader _header;
- BitStream& _stream;
-
- private:
- Packet(Packet const& right);
- Packet& operator=(Packet const& right);
- };
-
- class ClientPacket : public Packet
- {
- public:
- ClientPacket(PacketHeader const& header, BitStream& stream) : Packet(header, stream) { }
-
- void Write() override final { ASSERT(!"Write not implemented for this packet."); }
- };
-
- class ServerPacket : public Packet
- {
- public:
- ServerPacket(PacketHeader const& header);
- ~ServerPacket();
-
- void Read() override final { ASSERT(!"Read not implemented for server packets."); }
-
- uint8* GetData() { return _stream.GetBuffer(); }
- uint8 const* GetData() const { return _stream.GetBuffer(); }
- size_t GetSize() const { return _stream.GetSize(); }
- };
-}
-
-#endif // BattlenetPacketsBase_h__
diff --git a/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.cpp b/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.cpp
deleted file mode 100644
index 9f53961c6ab..00000000000
--- a/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ConnectionPackets.h"
-
-std::string Battlenet::Connection::Pong::ToString() const
-{
- return "Battlenet::Connection::Pong";
-}
diff --git a/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.h b/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.h
deleted file mode 100644
index 50ec9416ec1..00000000000
--- a/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef ConnectionPackets_h__
-#define ConnectionPackets_h__
-
-#include "BattlenetPacketsBase.h"
-
-namespace Battlenet
-{
- namespace Connection
- {
- enum Opcode
- {
- CMSG_PING = 0x0,
- CMSG_ENABLE_ENCRYPTION = 0x5,
- CMSG_LOGOUT_REQUEST = 0x6,
- CMSG_DISCONNECT_REQUEST = 0x7, // Not implemented
- CMSG_CONNECTION_CLOSING = 0x9, // Not implemented
-
- SMSG_PONG = 0x0,
- SMSG_BOOM = 0x1, // Not implemented
- SMSG_REGULATOR_UPDATE = 0x2, // Not implemented
- SMSG_SERVER_VERSION = 0x3, // Not implemented
- SMSG_STUN_SERVERS = 0x4 // Not implemented
- };
-
- class Pong final : public ServerPacket
- {
- public:
- Pong() : ServerPacket(PacketHeader(SMSG_PONG, CONNECTION))
- {
- }
-
- void Write() override { }
- std::string ToString() const override;
- };
- }
-}
-
-#endif // ConnectionPackets_h__
diff --git a/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp b/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp
deleted file mode 100644
index 76577670a50..00000000000
--- a/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp
+++ /dev/null
@@ -1,191 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "WoWRealmPackets.h"
-#include <boost/lexical_cast.hpp>
-#include <boost/asio/ip/address.hpp>
-
-Battlenet::WoWRealm::ListSubscribeResponse::~ListSubscribeResponse()
-{
- for (ServerPacket* realmData : RealmData)
- delete realmData;
-}
-
-void Battlenet::WoWRealm::ListSubscribeResponse::Write()
-{
- _stream.Write(Response, 1);
- if (Response == SUCCESS)
- {
- _stream.Write(CharacterCounts.size(), 7);
- for (CharacterCountEntry const& entry : CharacterCounts)
- {
- _stream.Write(entry.Realm.Region, 8);
- _stream.Write(0, 12);
- _stream.Write(entry.Realm.Battlegroup, 8);
- _stream.Write(entry.Realm.Index, 32);
- _stream.Write(entry.CharacterCount, 16);
- }
-
- for (ServerPacket* realmData : RealmData)
- {
- realmData->Write();
- _stream.WriteBytes(realmData->GetData(), realmData->GetSize());
- }
- }
- else
- _stream.Write(ResponseCode, 8);
-}
-
-std::string Battlenet::WoWRealm::ListSubscribeResponse::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::WoWRealm::ListSubscribeResponse";
-
- if (Response == SUCCESS)
- {
- stream << " Realms " << CharacterCounts.size();
-
- for (CharacterCountEntry const& entry : CharacterCounts)
- stream << std::endl << "Region " << uint32(entry.Realm.Region) << " Battlegroup " << uint32(entry.Realm.Region) << " Index " << entry.Realm.Index << " Characters " << entry.CharacterCount;
-
- for (ServerPacket* realmData : RealmData)
- stream << std::endl << realmData->ToString();
- }
- else
- stream << " Failure";
-
- return stream.str().c_str();
-}
-
-void Battlenet::WoWRealm::ListUpdate::Write()
-{
- _stream.Write(UpdateState, 1);
- if (UpdateState == UPDATE)
- {
- _stream.Write(Timezone, 32);
- _stream.WriteFloat(Population);
- _stream.Write(Lock, 8);
- _stream.Write(0, 19);
- _stream.Write(Type + -std::numeric_limits<int32>::min(), 32);
- _stream.WriteString(Name, 10);
- _stream.Write(!Version.empty(), 1);
- if (!Version.empty())
- {
- _stream.WriteString(Version, 5);
- _stream.Write(Build, 32);
-
- boost::asio::ip::address_v4::bytes_type ip = Address.address().to_v4().to_bytes();
- uint16 port = Address.port();
-
- EndianConvertReverse(ip);
- EndianConvertReverse(port);
-
- _stream.WriteBytes(ip.data(), 4);
- _stream.WriteBytes(&port, 2);
- }
-
- _stream.Write(Flags, 8);
- }
-
- _stream.Write(Region, 8);
- _stream.Write(0, 12);
- _stream.Write(Battlegroup, 8);
- _stream.Write(Index, 32);
-}
-
-std::string Battlenet::WoWRealm::ListUpdate::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::WoWRealm::ListUpdate Timezone " << Timezone << " Population " << Population << " Lock " << uint32(Lock) << " Type " << Type << " Name " << Name
- << " Flags " << uint32(Flags) << " Region " << uint32(Region) << " Battlegroup " << uint32(Battlegroup) << " Index " << Index;
-
- if (!Version.empty())
- stream << " Version " << Version;
-
- return stream.str().c_str();
-}
-
-void Battlenet::WoWRealm::JoinRequestV2::Read()
-{
- ClientSeed = _stream.Read<uint32>(32);
- _stream.Read<uint32>(20);
- Realm.Region = _stream.Read<uint8>(8);
- _stream.Read<uint32>(12);
- Realm.Battlegroup = _stream.Read<uint8>(8);
- Realm.Index = _stream.Read<uint32>(32);
-}
-
-std::string Battlenet::WoWRealm::JoinRequestV2::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::WoWRealm::JoinRequestV2 ClientSeed " << ClientSeed << " Region " << uint32(Realm.Region) << " Battlegroup " << uint32(Realm.Battlegroup) << " Index " << Realm.Index;
- return stream.str().c_str();
-}
-
-void Battlenet::WoWRealm::JoinResponseV2::Write()
-{
- _stream.Write(0, 27);
- _stream.Write(Response, 1);
- if (Response == SUCCESS)
- {
- _stream.Write(ServerSeed, 32);
- _stream.Write(IPv4.size(), 5);
- for (tcp::endpoint const& addr : IPv4)
- {
- boost::asio::ip::address_v4::bytes_type ip = addr.address().to_v4().to_bytes();
- uint16 port = addr.port();
-
- EndianConvertReverse(port);
-
- _stream.WriteBytes(ip.data(), 4);
- _stream.WriteBytes(&port, 2);
- }
-
- _stream.Write(IPv6.size(), 5);
- for (tcp::endpoint const& addr : IPv6)
- {
- boost::asio::ip::address_v6::bytes_type ip = addr.address().to_v6().to_bytes();
- uint16 port = addr.port();
-
- EndianConvertReverse(port);
-
- _stream.WriteBytes(ip.data(), 16);
- _stream.WriteBytes(&port, 2);
- }
- }
- else
- _stream.Write(ResponseCode, 8);
-}
-
-std::string Battlenet::WoWRealm::JoinResponseV2::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::WoWRealm::JoinResponseV2";
- if (Response == SUCCESS)
- {
- stream << " ServerSeed " << ServerSeed << " IPv4 Addresses " << IPv4.size() << " IPv6 Addresses " << IPv6.size();
- for (tcp::endpoint const& addr : IPv4)
- stream << std::endl << "Battlenet::WoWRealm::JoinResponseV2::Address " << boost::lexical_cast<std::string>(addr);
-
- for (tcp::endpoint const& addr : IPv6)
- stream << std::endl << "Battlenet::WoWRealm::JoinResponseV2::Address " << boost::lexical_cast<std::string>(addr);
- }
- else
- stream << " Failure";
-
- return stream.str().c_str();
-}
diff --git a/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.h b/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.h
deleted file mode 100644
index 881ddd3186a..00000000000
--- a/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.h
+++ /dev/null
@@ -1,158 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef WoWRealmPackets_h__
-#define WoWRealmPackets_h__
-
-#include "BattlenetPacketsBase.h"
-
-namespace Battlenet
-{
- namespace WoWRealm
- {
- enum Opcode
- {
- CMSG_LIST_SUBSCRIBE_REQUEST = 0x0,
- CMSG_LIST_UNSUBSCRIBE = 0x1, // Not implemented
- CMSG_JOIN_REQUEST_V2 = 0x8,
- CMSG_MULTI_LOGON_REQUEST_V2 = 0x9, // Not implemented
-
- SMSG_LIST_SUBSCRIBE_RESPONSE = 0x0,
- SMSG_LIST_UPDATE = 0x2,
- SMSG_LIST_COMPLETE = 0x3,
- SMSG_TOON_READY = 0x6, // Not implemented
- SMSG_TOON_LOGGED_OUT = 0x7, // Not implemented
- SMSG_JOIN_RESPONSE_V2 = 0x8
- };
-
- class JoinRequestV2 final : public ClientPacket
- {
- public:
- JoinRequestV2(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
- {
- ASSERT(header == PacketHeader(CMSG_JOIN_REQUEST_V2, WOWREALM) && "Invalid packet header for RealmJoinRequest");
- }
-
- void Read() override;
- std::string ToString() const override;
-
- uint32 ClientSeed;
- RealmId Realm;
- };
-
- class ListSubscribeResponse final : public ServerPacket
- {
- public:
- enum Result
- {
- SUCCESS = 0,
- FAILURE = 1
- };
-
- ListSubscribeResponse() : ServerPacket(PacketHeader(SMSG_LIST_SUBSCRIBE_RESPONSE, WOWREALM)),
- Response(SUCCESS), ResponseCode(26)
- {
- }
-
- ~ListSubscribeResponse();
-
- struct CharacterCountEntry
- {
- RealmId Realm;
- uint32 CharacterCount;
- };
-
- void Write() override;
- std::string ToString() const override;
-
- Result Response;
- uint8 ResponseCode;
- std::vector<CharacterCountEntry> CharacterCounts;
- std::vector<ServerPacket*> RealmData;
- };
-
- class ListUpdate final : public ServerPacket
- {
- public:
- enum State
- {
- DELETED = 0,
- UPDATE = 1
- };
-
- ListUpdate() : ServerPacket(PacketHeader(SMSG_LIST_UPDATE, WOWREALM)), UpdateState(UPDATE),
- Timezone(0), Population(0.0f), Lock(0), Type(0), Name(""), Version(""),
- Flags(0), Region(0), Battlegroup(0), Index(0), Build(0)
- {
- }
-
- void Write() override;
- std::string ToString() const override;
-
- int UpdateState;
- uint32 Timezone;
- float Population;
- uint8 Lock;
- uint32 Type;
- std::string Name;
- std::string Version;
- tcp::endpoint Address;
- uint8 Flags;
- uint8 Region;
- uint8 Battlegroup;
- uint32 Index;
- uint32 Build;
- };
-
- class ListComplete final : public ServerPacket
- {
- public:
- ListComplete() : ServerPacket(PacketHeader(SMSG_LIST_COMPLETE, WOWREALM))
- {
- }
-
- void Write() override { }
- std::string ToString() const override { return "Battlenet::WoWRealm::ListComplete"; }
- };
-
- class JoinResponseV2 final : public ServerPacket
- {
- public:
- enum Result
- {
- SUCCESS = 0,
- FAILURE = 1
- };
-
- JoinResponseV2() : ServerPacket(PacketHeader(SMSG_JOIN_RESPONSE_V2, WOWREALM)),
- ServerSeed(0), Response(SUCCESS), ResponseCode(26)
- {
- }
-
- void Write() override;
- std::string ToString() const override;
-
- Result Response;
- uint8 ResponseCode;
- uint32 ServerSeed;
- std::vector<tcp::endpoint> IPv4;
- std::vector<tcp::endpoint> IPv6;
- };
- }
-}
-
-#endif // WoWRealmPackets_h__
diff --git a/src/server/authserver/Server/BattlenetSession.cpp b/src/server/authserver/Server/BattlenetSession.cpp
deleted file mode 100644
index 860c557b46a..00000000000
--- a/src/server/authserver/Server/BattlenetSession.cpp
+++ /dev/null
@@ -1,1041 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "AuthCodes.h"
-#include "BattlenetBitStream.h"
-#include "BattlenetSessionManager.h"
-#include "Database/DatabaseEnv.h"
-#include "HmacHash.h"
-#include "Log.h"
-#include "RealmList.h"
-#include "SHA256.h"
-#include <map>
-#include <boost/asio/write.hpp>
-
-std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> InitHandlers()
-{
- std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> handlers;
-
- handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_LOGON_REQUEST_3, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleLogonRequest;
- handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_RESUME_REQUEST, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleResumeRequest;
- handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_PROOF_RESPONSE, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleProofResponse;
-
- handlers[Battlenet::PacketHeader(Battlenet::Connection::CMSG_PING, Battlenet::CONNECTION)] = &Battlenet::Session::HandlePing;
- handlers[Battlenet::PacketHeader(Battlenet::Connection::CMSG_ENABLE_ENCRYPTION, Battlenet::CONNECTION)] = &Battlenet::Session::HandleEnableEncryption;
- handlers[Battlenet::PacketHeader(Battlenet::Connection::CMSG_LOGOUT_REQUEST, Battlenet::CONNECTION)] = &Battlenet::Session::HandleLogoutRequest;
-
- handlers[Battlenet::PacketHeader(Battlenet::WoWRealm::CMSG_LIST_SUBSCRIBE_REQUEST, Battlenet::WOWREALM)] = &Battlenet::Session::HandleListSubscribeRequest;
- handlers[Battlenet::PacketHeader(Battlenet::WoWRealm::CMSG_JOIN_REQUEST_V2, Battlenet::WOWREALM)] = &Battlenet::Session::HandleJoinRequestV2;
-
- return handlers;
-}
-
-std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> Handlers = InitHandlers();
-
-Battlenet::Session::ModuleHandler const Battlenet::Session::ModuleHandlers[MODULE_COUNT] =
-{
- &Battlenet::Session::HandlePasswordModule,
- &Battlenet::Session::UnhandledModule,
- &Battlenet::Session::UnhandledModule,
- &Battlenet::Session::HandleSelectGameAccountModule,
- &Battlenet::Session::HandleRiskFingerprintModule,
- &Battlenet::Session::HandleResumeModule,
-};
-
-Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountId(0), _accountName(), _locale(),
- _os(), _build(0), _gameAccountId(0), _gameAccountName(), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(),
- _reconnectProof(), _crypt(), _authed(false)
-{
- static uint8 const N_Bytes[] =
- {
- 0xAB, 0x24, 0x43, 0x63, 0xA9, 0xC2, 0xA6, 0xC3, 0x3B, 0x37, 0xE4, 0x61, 0x84, 0x25, 0x9F, 0x8B,
- 0x3F, 0xCB, 0x8A, 0x85, 0x27, 0xFC, 0x3D, 0x87, 0xBE, 0xA0, 0x54, 0xD2, 0x38, 0x5D, 0x12, 0xB7,
- 0x61, 0x44, 0x2E, 0x83, 0xFA, 0xC2, 0x21, 0xD9, 0x10, 0x9F, 0xC1, 0x9F, 0xEA, 0x50, 0xE3, 0x09,
- 0xA6, 0xE5, 0x5E, 0x23, 0xA7, 0x77, 0xEB, 0x00, 0xC7, 0xBA, 0xBF, 0xF8, 0x55, 0x8A, 0x0E, 0x80,
- 0x2B, 0x14, 0x1A, 0xA2, 0xD4, 0x43, 0xA9, 0xD4, 0xAF, 0xAD, 0xB5, 0xE1, 0xF5, 0xAC, 0xA6, 0x13,
- 0x1C, 0x69, 0x78, 0x64, 0x0B, 0x7B, 0xAF, 0x9C, 0xC5, 0x50, 0x31, 0x8A, 0x23, 0x08, 0x01, 0xA1,
- 0xF5, 0xFE, 0x31, 0x32, 0x7F, 0xE2, 0x05, 0x82, 0xD6, 0x0B, 0xED, 0x4D, 0x55, 0x32, 0x41, 0x94,
- 0x29, 0x6F, 0x55, 0x7D, 0xE3, 0x0F, 0x77, 0x19, 0xE5, 0x6C, 0x30, 0xEB, 0xDE, 0xF6, 0xA7, 0x86
- };
-
- N.SetBinary(N_Bytes, sizeof(N_Bytes));
- g.SetDword(2);
-
- SHA256Hash sha;
- sha.UpdateBigNumbers(&N, &g, NULL);
- sha.Finalize();
- k.SetBinary(sha.GetDigest(), sha.GetLength());
-}
-
-Battlenet::Session::~Session()
-{
- sBattlenetSessionMgr.RemoveSession(this);
- TC_LOG_TRACE("server.battlenet", "Battlenet::Session::OnClose");
-}
-
-void Battlenet::Session::_SetVSFields(std::string const& pstr)
-{
- s.SetRand(uint32(BufferSizes::SRP_6_S) * 8);
-
- BigNumber p;
- p.SetHexStr(pstr.c_str());
-
- SHA256Hash sha;
- sha.UpdateBigNumbers(&s, &p, NULL);
- sha.Finalize();
- BigNumber x;
- x.SetBinary(sha.GetDigest(), sha.GetLength());
- v = g.ModExp(x, N);
-
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS);
- stmt->setString(0, v.AsHexStr());
- stmt->setString(1, s.AsHexStr());
- stmt->setString(2, _accountName);
-
- LoginDatabase.Execute(stmt);
-}
-
-bool Battlenet::Session::HandleLogonRequest(PacketHeader& header, BitStream& packet)
-{
- // Verify that this IP is not in the ip_banned table
- LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
-
- std::string ip_address = GetRemoteIpAddress().to_string();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED);
- stmt->setString(0, ip_address);
- if (PreparedQueryResult result = LoginDatabase.Query(stmt))
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(LOGIN_BANNED);
- AsyncWrite(complete);
- TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort());
- return true;
- }
-
- Authentication::LogonRequest3 info(header, packet);
- info.Read();
-
- if (info.Program != "WoW")
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_INVALID_PROGRAM);
- AsyncWrite(complete);
- return true;
- }
-
- if (!sBattlenetMgr->HasPlatform(info.Platform))
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_INVALID_OS);
- AsyncWrite(complete);
- return true;
- }
-
- if (!sBattlenetMgr->HasPlatform(info.Locale))
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_UNSUPPORTED_LANGUAGE);
- AsyncWrite(complete);
- return true;
- }
-
- for (Component const& component : info.Components)
- {
- if (!sBattlenetMgr->HasComponent(&component))
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- if (!sBattlenetMgr->HasProgram(component.Program))
- complete->SetAuthResult(AUTH_INVALID_PROGRAM);
- else if (!sBattlenetMgr->HasPlatform(component.Platform))
- complete->SetAuthResult(AUTH_INVALID_OS);
- else
- {
- if (component.Program != "WoW" || AuthHelper::IsBuildSupportingBattlenet(component.Build))
- complete->SetAuthResult(AUTH_REGION_BAD_VERSION);
- else
- complete->SetAuthResult(AUTH_USE_GRUNT_LOGON);
- }
-
- AsyncWrite(complete);
- return true;
- }
-
- if (component.Platform == "base")
- _build = component.Build;
- }
-
- _accountName = info.Login;
- _locale = info.Locale;
- _os = info.Platform;
-
- Utf8ToUpperOnlyLatin(_accountName);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
- stmt->setString(0, _accountName);
-
- PreparedQueryResult result = LoginDatabase.Query(stmt);
- if (!result)
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
- AsyncWrite(complete);
- return true;
- }
-
- Field* fields = result->Fetch();
-
- _accountId = fields[1].GetUInt32();
-
- // If the IP is 'locked', check that the player comes indeed from the correct IP address
- if (fields[2].GetUInt8() == 1) // if ip is locked
- {
- TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str());
-
- if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0)
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_ACCOUNT_LOCKED);
- AsyncWrite(complete);
- return true;
- }
- }
- else
- {
- TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to ip", _accountName.c_str());
- std::string accountCountry = fields[3].GetString();
- if (accountCountry.empty() || accountCountry == "00")
- TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to country", _accountName.c_str());
- else if (!accountCountry.empty())
- {
- uint32 ip = inet_addr(ip_address.c_str());
- EndianConvertReverse(ip);
-
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY);
- stmt->setUInt32(0, ip);
- if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt))
- {
- std::string loginCountry = (*sessionCountryQuery)[0].GetString();
- TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str());
- if (loginCountry != accountCountry)
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_ACCOUNT_LOCKED);
- AsyncWrite(complete);
- return true;
- }
- }
- }
- }
-
- //set expired bans to inactive
- LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_EXPIRED_BANS));
-
- // If the account is banned, reject the logon attempt
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN);
- stmt->setUInt32(0, _accountId);
- PreparedQueryResult banresult = LoginDatabase.Query(stmt);
- if (banresult)
- {
- Field* fields = banresult->Fetch();
- if (fields[0].GetUInt32() == fields[1].GetUInt32())
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(LOGIN_BANNED);
- AsyncWrite(complete);
- TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
- return true;
- }
- else
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(LOGIN_SUSPENDED);
- AsyncWrite(complete);
- TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
- return true;
- }
- }
-
- SHA256Hash sha;
- sha.UpdateData(_accountName);
- sha.Finalize();
-
- I.SetBinary(sha.GetDigest(), sha.GetLength());
-
- ModuleInfo* password = sBattlenetMgr->CreateModule(_os, "Password");
- ModuleInfo* thumbprint = sBattlenetMgr->CreateModule(_os, "Thumbprint");
-
- std::string pStr = fields[0].GetString();
-
- std::string databaseV = fields[5].GetString();
- std::string databaseS = fields[6].GetString();
-
- if (databaseV.size() != size_t(BufferSizes::SRP_6_V) * 2 || databaseS.size() != size_t(BufferSizes::SRP_6_S) * 2)
- _SetVSFields(pStr);
- else
- {
- s.SetHexStr(databaseS.c_str());
- v.SetHexStr(databaseV.c_str());
- }
-
- b.SetRand(128 * 8);
- B = ((v * k) + g.ModExp(b, N)) % N;
- BigNumber unk;
- unk.SetRand(128 * 8);
-
- BitStream passwordData;
- uint8 state = 0;
- passwordData.WriteBytes(&state, 1);
- passwordData.WriteBytes(I.AsByteArray(32).get(), 32);
- passwordData.WriteBytes(s.AsByteArray(32).get(), 32);
- passwordData.WriteBytes(B.AsByteArray(128).get(), 128);
- passwordData.WriteBytes(unk.AsByteArray(128).get(), 128);
-
- password->DataSize = passwordData.GetSize();
- password->Data = new uint8[password->DataSize];
- memcpy(password->Data, passwordData.GetBuffer(), password->DataSize);
-
- _modulesWaitingForData.push(MODULE_PASSWORD);
-
- Authentication::ProofRequest* request = new Authentication::ProofRequest();
- request->Modules.push_back(password);
- // if has authenticator, send Token module
- request->Modules.push_back(thumbprint);
- AsyncWrite(request);
- return true;
-}
-
-bool Battlenet::Session::HandleResumeRequest(PacketHeader& header, BitStream& packet)
-{
- Authentication::ResumeRequest reconnect(header, packet);
- reconnect.Read();
-
- TC_LOG_DEBUG("server.battlenet", "%s", reconnect.ToString().c_str());
-
- _accountName = reconnect.Login;
- _locale = reconnect.Locale;
- _os = reconnect.Platform;
- auto baseComponent = std::find_if(reconnect.Components.begin(), reconnect.Components.end(), [](Component const& c) { return c.Program == "base"; });
- if (baseComponent != reconnect.Components.end())
- _build = baseComponent->Build;
-
- Utf8ToUpperOnlyLatin(_accountName);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
- stmt->setString(0, _accountName);
- stmt->setString(1, reconnect.GameAccountName);
- PreparedQueryResult result = LoginDatabase.Query(stmt);
- if (!result)
- {
- Authentication::ResumeResponse* resume = new Authentication::ResumeResponse();
- resume->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
- AsyncWrite(resume);
- return false;
- }
-
- Field* fields = result->Fetch();
-
- _accountId = fields[0].GetUInt32();
- K.SetHexStr(fields[1].GetString().c_str());
- _gameAccountId = fields[2].GetUInt32();
- _gameAccountName = reconnect.GameAccountName;
-
- ModuleInfo* thumbprint = sBattlenetMgr->CreateModule(_os, "Thumbprint");
- ModuleInfo* resume = sBattlenetMgr->CreateModule(_os, "Resume");
- BitStream resumeData;
- uint8 state = 0;
- _reconnectProof.SetRand(16 * 8);
-
- resumeData.WriteBytes(&state, 1);
- resumeData.WriteBytes(_reconnectProof.AsByteArray().get(), 16);
-
- resume->DataSize = resumeData.GetSize();
- resume->Data = new uint8[resume->DataSize];
- memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize);
-
- _modulesWaitingForData.push(MODULE_RESUME);
-
- Authentication::ProofRequest* request = new Authentication::ProofRequest();
- request->Modules.push_back(thumbprint);
- request->Modules.push_back(resume);
- AsyncWrite(request);
- return true;
-}
-
-bool Battlenet::Session::HandleProofResponse(PacketHeader& header, BitStream& packet)
-{
- Authentication::ProofResponse proof(header, packet);
- proof.Read();
-
- if (_modulesWaitingForData.size() < proof.Modules.size())
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
- AsyncWrite(complete);
- return true;
- }
-
- ServerPacket* response = nullptr;
- for (size_t i = 0; i < proof.Modules.size(); ++i)
- {
- if (!(this->*(ModuleHandlers[_modulesWaitingForData.front()]))(proof.Modules[i], &response))
- break;
-
- _modulesWaitingForData.pop();
- }
-
- if (!response)
- {
- response = new Authentication::LogonResponse();
- static_cast<Authentication::LogonResponse*>(response)->SetAuthResult(AUTH_INTERNAL_ERROR);
- }
-
- AsyncWrite(response);
- return true;
-}
-
-bool Battlenet::Session::HandlePing(PacketHeader& /*header*/, BitStream& /*packet*/)
-{
- AsyncWrite(new Connection::Pong());
- return true;
-}
-
-bool Battlenet::Session::HandleEnableEncryption(PacketHeader& /*header*/, BitStream& /*packet*/)
-{
- _crypt.Init(&K);
- return true;
-}
-
-bool Battlenet::Session::HandleLogoutRequest(PacketHeader& /*header*/, BitStream& /*packet*/)
-{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
- stmt->setString(0, "");
- stmt->setBool(1, false);
- stmt->setUInt32(2, _accountId);
- LoginDatabase.Execute(stmt);
- return true;
-}
-
-bool Battlenet::Session::HandleListSubscribeRequest(PacketHeader& /*header*/, BitStream& /*packet*/)
-{
- sRealmList->UpdateIfNeed();
-
- WoWRealm::ListSubscribeResponse* counts = new WoWRealm::ListSubscribeResponse();
-
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS);
- stmt->setUInt32(0, _gameAccountId);
-
- if (PreparedQueryResult countResult = LoginDatabase.Query(stmt))
- {
- do
- {
- Field* fields = countResult->Fetch();
- uint32 build = fields[4].GetUInt32();
- counts->CharacterCounts.push_back({ { fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32(), (_build != build ? build : 0) }, fields[0].GetUInt8() });
- } while (countResult->NextRow());
- }
-
- for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i)
- {
- Realm const& realm = i->second;
-
- uint32 flag = realm.flag;
- RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.gamebuild);
- if (realm.gamebuild != _build)
- {
- if (!buildInfo)
- continue;
-
- flag |= REALM_FLAG_OFFLINE | REALM_FLAG_SPECIFYBUILD; // tell the client what build the realm is for
- }
-
- if (!buildInfo)
- flag &= ~REALM_FLAG_SPECIFYBUILD;
-
- WoWRealm::ListUpdate* update = new WoWRealm::ListUpdate();
- update->Timezone = realm.timezone;
- update->Population = realm.populationLevel;
- update->Lock = (realm.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
- update->Type = realm.icon;
- update->Name = realm.name;
-
- if (flag & REALM_FLAG_SPECIFYBUILD)
- {
- std::ostringstream version;
- version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->Build;
-
- update->Version = version.str();
- update->Address = realm.GetAddressForClient(GetRemoteIpAddress());
- update->Build = buildInfo->Build;
- }
-
- update->Flags = flag;
- update->Region = realm.Region;
- update->Battlegroup = realm.Battlegroup;
- update->Index = realm.m_ID;
-
- counts->RealmData.push_back(update);
- }
-
- counts->RealmData.push_back(new WoWRealm::ListComplete());
-
- AsyncWrite(counts);
- return true;
-}
-
-bool Battlenet::Session::HandleJoinRequestV2(PacketHeader& header, BitStream& packet)
-{
- WoWRealm::JoinRequestV2 join(header, packet);
- join.Read();
-
- WoWRealm::JoinResponseV2* result = new WoWRealm::JoinResponseV2();
- Realm const* realm = sRealmList->GetRealm(join.Realm);
- if (!realm || realm->flag & (REALM_FLAG_INVALID | REALM_FLAG_OFFLINE))
- {
- result->Response = WoWRealm::JoinResponseV2::FAILURE;
- AsyncWrite(result);
- return true;
- }
-
- result->ServerSeed = uint32(rand32());
-
- uint8 sessionKey[40];
- HmacSha1 hmac(K.GetNumBytes(), K.AsByteArray().get());
- hmac.UpdateData((uint8*)"WoW\0", 4);
- hmac.UpdateData((uint8*)&join.ClientSeed, 4);
- hmac.UpdateData((uint8*)&result->ServerSeed, 4);
- hmac.Finalize();
-
- memcpy(sessionKey, hmac.GetDigest(), hmac.GetLength());
-
- HmacSha1 hmac2(K.GetNumBytes(), K.AsByteArray().get());
- hmac2.UpdateData((uint8*)"WoW\0", 4);
- hmac2.UpdateData((uint8*)&result->ServerSeed, 4);
- hmac2.UpdateData((uint8*)&join.ClientSeed, 4);
- hmac2.Finalize();
-
- memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength());
-
- LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u",
- ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountId);
-
- result->IPv4.emplace_back(realm->ExternalAddress, realm->port);
- if (realm->ExternalAddress != realm->LocalAddress)
- result->IPv4.emplace_back(realm->LocalAddress, realm->port);
-
- AsyncWrite(result);
- return true;
-}
-
-void Battlenet::Session::ReadHandler()
-{
- BitStream packet(std::move(GetReadBuffer()));
- _crypt.DecryptRecv(packet.GetBuffer(), packet.GetSize());
-
- while (!packet.IsRead())
- {
- try
- {
- PacketHeader header;
- header.Opcode = packet.Read<uint32>(6);
- if (packet.Read<bool>(1))
- header.Channel = packet.Read<int32>(4);
-
- if (header.Channel != AUTHENTICATION && !_authed)
- {
- TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::ReadDataHandler Received not allowed packet %s", header.ToString().c_str());
- CloseSocket();
- return;
- }
-
- TC_LOG_TRACE("server.battlenet", "Battlenet::Session::ReadDataHandler %s", header.ToString().c_str());
- std::map<PacketHeader, PacketHandler>::const_iterator itr = Handlers.find(header);
- if (itr != Handlers.end())
- {
- if ((this->*(itr->second))(header, packet))
- break;
- }
- else
- {
- TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::ReadDataHandler Unhandled opcode %s", header.ToString().c_str());
- break;
- }
-
- packet.AlignToNextByte();
- }
- catch (BitStreamPositionException const& e)
- {
- TC_LOG_ERROR("server.battlenet", "Battlenet::Session::ReadDataHandler Exception: %s", e.what());
- CloseSocket();
- return;
- }
- }
-
- GetReadBuffer().Resize(size_t(BufferSizes::Read));
- AsyncRead();
-}
-
-void Battlenet::Session::Start()
-{
- TC_LOG_TRACE("server.battlenet", "Battlenet::Session::Start");
- AsyncRead();
-}
-
-void Battlenet::Session::AsyncWrite(ServerPacket* packet)
-{
- if (!IsOpen())
- {
- delete packet;
- return;
- }
-
- TC_LOG_TRACE("server.battlenet", "Battlenet::Session::AsyncWrite %s", packet->ToString().c_str());
-
- packet->Write();
-
- MessageBuffer buffer;
- buffer.Write(packet->GetData(), packet->GetSize());
- delete packet;
-
- std::unique_lock<std::mutex> guard(_writeLock);
-
- _crypt.EncryptSend(buffer.GetReadPointer(), buffer.GetActiveSize());
-
- QueuePacket(std::move(buffer), guard);
-}
-
-inline void ReplaceResponse(Battlenet::ServerPacket** oldResponse, Battlenet::ServerPacket* newResponse)
-{
- if (*oldResponse)
- delete *oldResponse;
-
- *oldResponse = newResponse;
-}
-
-bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacket** response)
-{
- if (dataStream->GetSize() != 1 + 128 + 32 + 128)
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
- ReplaceResponse(response, complete);
- return false;
- }
-
- if (dataStream->Read<uint8>(8) != 2) // State
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
- ReplaceResponse(response, complete);
- return false;
- }
-
-
- BigNumber A, clientM1, clientChallenge;
- A.SetBinary(dataStream->ReadBytes(128).get(), 128);
- clientM1.SetBinary(dataStream->ReadBytes(32).get(), 32);
- clientChallenge.SetBinary(dataStream->ReadBytes(128).get(), 128);
-
- if (A.isZero())
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
- ReplaceResponse(response, complete);
- return false;
- }
-
- SHA256Hash sha;
- sha.UpdateBigNumbers(&A, &B, NULL);
- sha.Finalize();
-
- BigNumber u;
- u.SetBinary(sha.GetDigest(), sha.GetLength());
-
- BigNumber S = ((A * v.ModExp(u, N)) % N).ModExp(b, N);
-
- uint8 S_bytes[128];
- memcpy(S_bytes, S.AsByteArray(128).get(), 128);
-
- uint8 part1[64];
- uint8 part2[64];
-
- for (int i = 0; i < 64; ++i)
- {
- part1[i] = S_bytes[i * 2];
- part2[i] = S_bytes[i * 2 + 1];
- }
-
- SHA256Hash part1sha, part2sha;
- part1sha.UpdateData(part1, 64);
- part1sha.Finalize();
- part2sha.UpdateData(part2, 64);
- part2sha.Finalize();
-
- uint8 sessionKey[SHA256_DIGEST_LENGTH * 2];
- for (int i = 0; i < SHA256_DIGEST_LENGTH; ++i)
- {
- sessionKey[i * 2] = part1sha.GetDigest()[i];
- sessionKey[i * 2 + 1] = part2sha.GetDigest()[i];
- }
-
- K.SetBinary(sessionKey, SHA256_DIGEST_LENGTH * 2);
-
- BigNumber M1;
-
- uint8 hash[SHA256_DIGEST_LENGTH];
- sha.Initialize();
- sha.UpdateBigNumbers(&N, NULL);
- sha.Finalize();
- memcpy(hash, sha.GetDigest(), sha.GetLength());
-
- sha.Initialize();
- sha.UpdateBigNumbers(&g, NULL);
- sha.Finalize();
-
- for (int i = 0; i < sha.GetLength(); ++i)
- hash[i] ^= sha.GetDigest()[i];
-
- SHA256Hash shaI;
- shaI.UpdateData(ByteArrayToHexStr(I.AsByteArray().get(), 32));
- shaI.Finalize();
-
- // Concat all variables for M1 hash
- sha.Initialize();
- sha.UpdateData(hash, SHA256_DIGEST_LENGTH);
- sha.UpdateData(shaI.GetDigest(), shaI.GetLength());
- sha.UpdateBigNumbers(&s, &A, &B, &K, NULL);
- sha.Finalize();
-
- M1.SetBinary(sha.GetDigest(), sha.GetLength());
-
- if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32))
- {
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
- stmt->setString(0, _accountName);
- LoginDatabase.Execute(stmt);
-
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
- ReplaceResponse(response, complete);
- return false;
- }
-
- uint64 numAccounts = 0;
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS);
- stmt->setUInt32(0, _accountId);
- PreparedQueryResult result = LoginDatabase.Query(stmt);
- if (result)
- numAccounts = result->GetRowCount();
-
- if (!numAccounts)
- {
- Authentication::LogonResponse* noAccounts = new Authentication::LogonResponse();
- noAccounts->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
- ReplaceResponse(response, noAccounts);
- return false;
- }
-
- Field* fields = result->Fetch();
-
- //set expired game account bans to inactive
- LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
-
- BigNumber M;
- sha.Initialize();
- sha.UpdateBigNumbers(&A, &M1, &K, NULL);
- sha.Finalize();
- M.SetBinary(sha.GetDigest(), sha.GetLength());
-
- BigNumber serverProof;
- serverProof.SetRand(128 * 8); // just send garbage, server signature check is patched out in client
-
- BitStream stream;
- ModuleInfo* password = sBattlenetMgr->CreateModule(_os, "Password");
- uint8 state = 3;
-
- stream.WriteBytes(&state, 1);
- stream.WriteBytes(M.AsByteArray(32).get(), 32);
- stream.WriteBytes(serverProof.AsByteArray(128).get(), 128);
-
- password->DataSize = stream.GetSize();
- password->Data = new uint8[password->DataSize];
- memcpy(password->Data, stream.GetBuffer(), password->DataSize);
-
- Authentication::ProofRequest* request = new Authentication::ProofRequest();
- request->Modules.push_back(password);
- if (numAccounts > 1)
- {
- BitStream accounts;
- state = 0;
- accounts.WriteBytes(&state, 1);
- accounts.Write(numAccounts, 8);
- do
- {
- fields = result->Fetch();
- std::ostringstream name;
- std::string originalName = fields[1].GetString();
- if (originalName.find('#') != std::string::npos)
- name << "WoW" << uint32(fields[0].GetUInt8());
- else
- name << originalName;
-
- accounts.Write(2, 8);
- accounts.WriteString(name.str(), 8);
- } while (result->NextRow());
-
- ModuleInfo* selectGameAccount = sBattlenetMgr->CreateModule(_os, "SelectGameAccount");
- selectGameAccount->DataSize = accounts.GetSize();
- selectGameAccount->Data = new uint8[selectGameAccount->DataSize];
- memcpy(selectGameAccount->Data, accounts.GetBuffer(), selectGameAccount->DataSize);
- request->Modules.push_back(selectGameAccount);
- _modulesWaitingForData.push(MODULE_SELECT_GAME_ACCOUNT);
- }
- else
- {
- if (fields[4].GetBool())
- {
- delete request;
-
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- if (fields[2].GetUInt32() == fields[3].GetUInt32())
- {
- complete->SetAuthResult(LOGIN_BANNED);
- TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
- }
- else
- {
- complete->SetAuthResult(LOGIN_SUSPENDED);
- TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
- }
-
- ReplaceResponse(response, complete);
- return false;
- }
-
- _gameAccountId = fields[0].GetUInt32();
- _gameAccountName = fields[1].GetString();
-
- request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint"));
- _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
- }
-
- ReplaceResponse(response, request);
- return true;
-}
-
-bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response)
-{
- if (dataStream->Read<uint8>(8) != 1)
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
- ReplaceResponse(response, complete);
- return false;
- }
-
- dataStream->Read<uint8>(8);
- std::string account = dataStream->ReadString(8);
- if (account.empty())
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
- ReplaceResponse(response, complete);
- return false;
- }
-
- PreparedStatement* stmt;
- if (account.substr(0, 3) != "WoW")
- {
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
- stmt->setString(0, account);
- }
- else
- {
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED);
- stmt->setUInt8(0, atol(account.substr(3).c_str()));
- }
-
- stmt->setUInt32(1, _accountId);
- PreparedQueryResult result = LoginDatabase.Query(stmt);
- if (!result)
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
- ReplaceResponse(response, complete);
- return false;
- }
-
- Field* fields = result->Fetch();
- if (fields[4].GetBool())
- {
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- if (fields[2].GetUInt32() == fields[3].GetUInt32())
- {
- complete->SetAuthResult(LOGIN_BANNED);
- TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
- }
- else
- {
- complete->SetAuthResult(LOGIN_SUSPENDED);
- TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
- }
-
- ReplaceResponse(response, complete);
- return false;
- }
-
- _gameAccountId = fields[0].GetUInt32();
- _gameAccountName = fields[1].GetString();
-
- Authentication::ProofRequest* request = new Authentication::ProofRequest();
- request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint"));
- ReplaceResponse(response, request);
-
- _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
- return true;
-}
-
-bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response)
-{
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- if (dataStream->Read<uint8>(8) == 1)
- {
- complete->AccountId = _accountId;
- complete->GameAccountName = _gameAccountName;
- complete->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_FAILED_LOGINS);
- stmt->setUInt32(0, _accountId);
- if (PreparedQueryResult failedLoginsResult = LoginDatabase.Query(stmt))
- complete->FailedLogins = (*failedLoginsResult)[0].GetUInt32();
-
- SQLTransaction trans = LoginDatabase.BeginTransaction();
-
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
- stmt->setString(0, GetRemoteIpAddress().to_string());
- stmt->setUInt8(1, GetLocaleByName(_locale));
- stmt->setString(2, _os);
- stmt->setUInt32(3, _accountId);
- trans->Append(stmt);
-
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
- stmt->setString(0, K.AsHexStr());
- stmt->setBool(1, true);
- stmt->setUInt32(2, _accountId);
- trans->Append(stmt);
-
- LoginDatabase.CommitTransaction(trans);
-
- _authed = true;
- sBattlenetSessionMgr.AddSession(this);
- }
- else
- complete->SetAuthResult(AUTH_BAD_VERSION_HASH);
-
- ReplaceResponse(response, complete);
- return true;
-}
-
-bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket** response)
-{
- if (dataStream->Read<uint8>(8) != 1)
- {
- Authentication::ResumeResponse* complete = new Authentication::ResumeResponse();
- complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
- ReplaceResponse(response, complete);
- return false;
- }
-
- static uint8 const ResumeClient = 0;
- static uint8 const ResumeServer = 1;
-
- std::unique_ptr<uint8[]> clientChallenge = dataStream->ReadBytes(16);
- std::unique_ptr<uint8[]> clientProof = dataStream->ReadBytes(32);
- std::unique_ptr<uint8[]> serverChallenge = _reconnectProof.AsByteArray(16);
- std::unique_ptr<uint8[]> sessionKey = K.AsByteArray(64);
-
- HmacSha256 clientPart(64, sessionKey.get());
- clientPart.UpdateData(&ResumeClient, 1);
- clientPart.UpdateData(clientChallenge.get(), 16);
- clientPart.UpdateData(serverChallenge.get(), 16);
- clientPart.Finalize();
-
- HmacSha256 serverPart(64, sessionKey.get());
- serverPart.UpdateData(&ResumeServer, 1);
- serverPart.UpdateData(serverChallenge.get(), 16);
- serverPart.UpdateData(clientChallenge.get(), 16);
- serverPart.Finalize();
-
- uint8 newSessionKey[64];
- memcpy(&newSessionKey[0], clientPart.GetDigest(), clientPart.GetLength());
- memcpy(&newSessionKey[32], serverPart.GetDigest(), serverPart.GetLength());
-
- K.SetBinary(newSessionKey, 64);
-
- HmacSha256 proof(64, newSessionKey);
- proof.UpdateData(&ResumeClient, 1);
- proof.UpdateData(clientChallenge.get(), 16);
- proof.UpdateData(serverChallenge.get(), 16);
- proof.Finalize();
-
- if (memcmp(proof.GetDigest(), clientProof.get(), serverPart.GetLength()))
- {
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
- stmt->setString(0, _accountName);
- LoginDatabase.Execute(stmt);
-
- TC_LOG_DEBUG("server.battlenet", "[Battlenet::Resume] Invalid proof!");
- Authentication::ResumeResponse* result = new Authentication::ResumeResponse();
- result->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
- ReplaceResponse(response, result);
- return false;
- }
-
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
- stmt->setString(0, K.AsHexStr());
- stmt->setBool(1, true);
- stmt->setUInt32(2, _accountId);
- LoginDatabase.Execute(stmt);
-
- HmacSha256 serverProof(64, newSessionKey);
- serverProof.UpdateData(&ResumeServer, 1);
- serverProof.UpdateData(serverChallenge.get(), 16);
- serverProof.UpdateData(clientChallenge.get(), 16);
- serverProof.Finalize();
-
- ModuleInfo* resume = sBattlenetMgr->CreateModule(_os, "Resume");
-
- BitStream resumeData;
- uint8 state = 2;
- resumeData.WriteBytes(&state, 1);
- resumeData.WriteBytes(serverProof.GetDigest(), serverProof.GetLength());
-
- resume->DataSize = resumeData.GetSize();
- resume->Data = new uint8[resume->DataSize];
- memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize);
-
- Authentication::ResumeResponse* result = new Authentication::ResumeResponse();
- result->Modules.push_back(resume);
- ReplaceResponse(response, result);
- _authed = true;
- sBattlenetSessionMgr.AddSession(this);
- return true;
-}
-
-bool Battlenet::Session::UnhandledModule(BitStream* /*dataStream*/, ServerPacket** response)
-{
- Authentication::LogonResponse* complete = new Authentication::LogonResponse();
- complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
- ReplaceResponse(response, complete);
- return false;
-}
diff --git a/src/server/authserver/Server/BattlenetSession.h b/src/server/authserver/Server/BattlenetSession.h
deleted file mode 100644
index c3e4afee19b..00000000000
--- a/src/server/authserver/Server/BattlenetSession.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef _BATTLENETSOCKET_H
-#define _BATTLENETSOCKET_H
-
-#include "BattlenetPackets.h"
-#include "BattlenetPacketCrypt.h"
-#include "Socket.h"
-#include "BigNumber.h"
-#include <memory>
-#include <boost/asio/ip/tcp.hpp>
-
-using boost::asio::ip::tcp;
-
-namespace Battlenet
-{
- struct PacketHeader;
- class BitStream;
-
- enum ModuleType
- {
- MODULE_PASSWORD,
- MODULE_TOKEN,
- MODULE_THUMBPRINT,
- MODULE_SELECT_GAME_ACCOUNT,
- MODULE_RISK_FINGERPRINT,
- MODULE_RESUME,
-
- MODULE_COUNT
- };
-
- enum class BufferSizes : uint32
- {
- SRP_6_V = 0x80,
- SRP_6_S = 0x20,
- Read = 0x4000
- };
-
- class Session : public Socket<Session>
- {
- typedef Socket<Session> BattlenetSocket;
-
- public:
- explicit Session(tcp::socket&& socket);
- ~Session();
-
- typedef bool(Session::*PacketHandler)(PacketHeader& socket, BitStream& packet);
-
- // Authentication
- bool HandleLogonRequest(PacketHeader& header, BitStream& packet);
- bool HandleResumeRequest(PacketHeader& header, BitStream& packet);
- bool HandleProofResponse(PacketHeader& header, BitStream& packet);
-
- // Connection
- bool HandlePing(PacketHeader& header, BitStream& packet);
- bool HandleEnableEncryption(PacketHeader& header, BitStream& packet);
- bool HandleLogoutRequest(PacketHeader& header, BitStream& packet);
-
- // WoWRealm
- bool HandleListSubscribeRequest(PacketHeader& header, BitStream& packet);
- bool HandleJoinRequestV2(PacketHeader& header, BitStream& packet);
-
- void Start() override;
-
- void AsyncWrite(ServerPacket* packet);
-
- protected:
- void ReadHandler() override;
-
- private:
- void _SetVSFields(std::string const& rI);
-
- typedef bool(Session::*ModuleHandler)(BitStream* dataStream, ServerPacket** response);
- static ModuleHandler const ModuleHandlers[MODULE_COUNT];
-
- bool HandlePasswordModule(BitStream* dataStream, ServerPacket** response);
- bool HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response);
- bool HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response);
- bool HandleResumeModule(BitStream* dataStream, ServerPacket** response);
- bool UnhandledModule(BitStream* dataStream, ServerPacket** response);
-
- uint32 _accountId;
- std::string _accountName;
- std::string _locale;
- std::string _os;
- uint32 _build;
- uint32 _gameAccountId;
- std::string _gameAccountName;
- AccountTypes _accountSecurityLevel;
-
- BigNumber N;
- BigNumber g;
- BigNumber k;
-
- BigNumber I;
- BigNumber s;
- BigNumber v;
-
- BigNumber b;
- BigNumber B;
- BigNumber K; // session key
-
- BigNumber _reconnectProof;
-
- std::queue<ModuleType> _modulesWaitingForData;
-
- PacketCrypt _crypt;
- bool _authed;
- };
-
-}
-
-#endif // _BATTLENETSOCKET_H
diff --git a/src/server/authserver/Server/BattlenetSessionManager.cpp b/src/server/authserver/Server/BattlenetSessionManager.cpp
deleted file mode 100644
index 91ba2b65094..00000000000
--- a/src/server/authserver/Server/BattlenetSessionManager.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "BattlenetSessionManager.h"
-
-bool Battlenet::SessionManager::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port)
-{
- if (!BaseSocketMgr::StartNetwork(service, bindIp, port))
- return false;
-
- _acceptor->AsyncAcceptManaged(&OnSocketAccept);
- return true;
-}
-
-NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const
-{
- return new NetworkThread<Session>[GetNetworkThreadCount()];
-}
-
-void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock)
-{
- sBattlenetSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock));
-}
diff --git a/src/server/authserver/Server/BattlenetSessionManager.h b/src/server/authserver/Server/BattlenetSessionManager.h
deleted file mode 100644
index b5a54438ef1..00000000000
--- a/src/server/authserver/Server/BattlenetSessionManager.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef BattlenetSessionManager_h__
-#define BattlenetSessionManager_h__
-
-#include "BattlenetSession.h"
-#include "SocketMgr.h"
-
-namespace Battlenet
-{
-#pragma pack(push, 1)
-
- struct SessionInfo
- {
- uint32 AccountId;
- uint32 GameAccountIndex;
-
- bool operator<(SessionInfo const& right) const
- {
- return memcmp(this, &right, sizeof(SessionInfo)) < 0;
- }
- };
-
-#pragma pack(pop)
-
- class SessionManager : SocketMgr<Session>
- {
- typedef SocketMgr<Session> BaseSocketMgr;
-
- public:
- static SessionManager& Instance()
- {
- static SessionManager instance;
- return instance;
- }
-
- bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port) override;
-
- // noop for now, will be needed later to broadcast realmlist updates for example
- void AddSession(Session* /*session*/) { }
-
- void RemoveSession(Session* /*session*/) { }
-
- protected:
- NetworkThread<Session>* CreateThreads() const override;
-
- private:
- static void OnSocketAccept(tcp::socket&& sock);
-
- std::map<SessionInfo, Session> _sessions;
- };
-}
-
-#define sBattlenetSessionMgr Battlenet::SessionManager::Instance()
-
-#endif // BattlenetSessionManager_h__