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authorShauren <shauren.trinity@gmail.com>2014-10-11 15:13:30 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-11 15:13:30 +0200
commit56cf7ff2a8f1e0a710544ec6300a21cfa44c0f73 (patch)
treeccad474a9cfad3df6528ebde146164a40738e73f /src/server/bnetserver/Packets/FriendsPackets.h
parent35b14f15e171b303a6306db745762ca5be7cb4e4 (diff)
Core/Battle.net: Implemented updating realm list after initial login
Diffstat (limited to 'src/server/bnetserver/Packets/FriendsPackets.h')
-rw-r--r--src/server/bnetserver/Packets/FriendsPackets.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/bnetserver/Packets/FriendsPackets.h b/src/server/bnetserver/Packets/FriendsPackets.h
index a0ef6f4a63f..ec20f202098 100644
--- a/src/server/bnetserver/Packets/FriendsPackets.h
+++ b/src/server/bnetserver/Packets/FriendsPackets.h
@@ -54,10 +54,10 @@ namespace Battlenet
SMSG_FRIENDS_LIST_NOTIFY_3 = 0x18 // Not implemented
};
- class SocialnetworkConnect final : public ClientPacket
+ class SocialNetworkConnect final : public ClientPacket
{
public:
- SocialnetworkConnect(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
+ SocialNetworkConnect(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
ASSERT(header == PacketHeader(CMSG_SOCIAL_NETWORK_CONNECT, FRIENDS) && "Invalid packet header for SocialnetworkConnect");
}
@@ -78,10 +78,10 @@ namespace Battlenet
std::string ToString() const override;
};
- class SocialnetworkCheckConnected final : public ClientPacket
+ class SocialNetworkCheckConnected final : public ClientPacket
{
public:
- SocialnetworkCheckConnected(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
+ SocialNetworkCheckConnected(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
ASSERT(header == PacketHeader(CMSG_SOCIAL_NETWORK_CHECK_CONNECTED, FRIENDS) && "Invalid packet header for SocialNetworkCheckConnected");
}
@@ -96,7 +96,8 @@ namespace Battlenet
class SocialNetworkCheckConnectedResult final : public ServerPacket
{
public:
- SocialNetworkCheckConnectedResult(uint32 socialNetworkId) : ServerPacket(PacketHeader(SMSG_SOCIAL_NETWORK_CHECK_CONNECTED_RESULT, FRIENDS)), SocialNetworkId(socialNetworkId)
+ SocialNetworkCheckConnectedResult() : ServerPacket(PacketHeader(SMSG_SOCIAL_NETWORK_CHECK_CONNECTED_RESULT, FRIENDS)),
+ SocialNetworkId(0)
{
}