diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-04-11 18:58:13 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2015-04-11 18:58:13 +0200 |
commit | ff101cd100ed6f11afcaeab0ace160b58da80d6f (patch) | |
tree | 9f244625f0fb61226d0653757ee82cfe67bc235b /src/server/bnetserver/Server/Session.cpp | |
parent | 8125b2050bb7166222998ef0e44222436c1d9b9f (diff) |
Core/Battle.net: Query optimizations part2 - made all queries asynchronous
Diffstat (limited to 'src/server/bnetserver/Server/Session.cpp')
-rw-r--r-- | src/server/bnetserver/Server/Session.cpp | 185 |
1 files changed, 125 insertions, 60 deletions
diff --git a/src/server/bnetserver/Server/Session.cpp b/src/server/bnetserver/Server/Session.cpp index 4c6e179896f..9345f1b659c 100644 --- a/src/server/bnetserver/Server/Session.cpp +++ b/src/server/bnetserver/Server/Session.cpp @@ -66,7 +66,7 @@ void Battlenet::GameAccountInfo::LoadResult(Field* fields) } Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountInfo(new AccountInfo()), _gameAccountInfo(nullptr), _locale(), - _os(), _build(0), I(), s(), v(), b(), B(), K(), + _os(), _build(0), _ipCountry(), I(), s(), v(), b(), B(), K(), _reconnectProof(), _crypt(), _authed(false), _subscribedToRealmListUpdates(false), _toonOnline(false) { static uint8 const N_Bytes[] = @@ -93,7 +93,8 @@ Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _ Battlenet::Session::~Session() { delete _accountInfo; - sSessionMgr.RemoveSession(this); + if (_authed) + sSessionMgr.RemoveSession(this); } void Battlenet::Session::_SetVSFields(std::string const& pstr) @@ -125,18 +126,12 @@ void Battlenet::Session::LogUnhandledPacket(PacketHeader const& header) void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest3 const& logonRequest) { - // Verify that this IP is not in the ip_banned table - LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS)); - - std::string ip_address = GetRemoteIpAddress().to_string(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED); - stmt->setString(0, ip_address); - if (PreparedQueryResult result = LoginDatabase.Query(stmt)) + if (_queryCallback) { Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse(); - logonResponse->SetAuthResult(LOGIN_BANNED); + logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST); AsyncWrite(logonResponse); - TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort()); + TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str()); return; } @@ -205,10 +200,15 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest3 const& _os = logonRequest.Platform; Utf8ToUpperOnlyLatin(login); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO); stmt->setString(0, login); - PreparedQueryResult result = LoginDatabase.Query(stmt); + _queryCallback = std::bind(&Battlenet::Session::HandleLogonRequestCallback, this, std::placeholders::_1); + _queryFuture = LoginDatabase.AsyncQuery(stmt); +} + +void Battlenet::Session::HandleLogonRequestCallback(PreparedQueryResult result) +{ if (!result) { Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse(); @@ -221,6 +221,19 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest3 const& Field* fields = result->Fetch(); _accountInfo->LoadResult(fields); + std::string pStr = fields[8].GetString(); + std::string databaseV = fields[9].GetString(); + std::string databaseS = fields[10].GetString(); + + _gameAccounts.resize(result->GetRowCount()); + uint32 i = 0; + do + { + _gameAccounts[i++].LoadResult(result->Fetch() + 11); + + } while (result->NextRow()); + + std::string ip_address = GetRemoteIpAddress().to_string(); // If the IP is 'locked', check that the player comes indeed from the correct IP address if (_accountInfo->IsLockedToIP) { @@ -239,24 +252,15 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest3 const& TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountInfo->Login.c_str()); if (_accountInfo->LockCountry.empty() || _accountInfo->LockCountry == "00") TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountInfo->Login.c_str()); - else if (!_accountInfo->LockCountry.empty()) + else if (!_accountInfo->LockCountry.empty() && !_ipCountry.empty()) { - uint32 ip = inet_addr(ip_address.c_str()); - EndianConvertReverse(ip); - - stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY); - stmt->setUInt32(0, ip); - if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt)) + TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to country: '%s' Player country is '%s'", _accountInfo->Login.c_str(), _accountInfo->LockCountry.c_str(), _ipCountry.c_str()); + if (_ipCountry != _accountInfo->LockCountry) { - std::string loginCountry = (*sessionCountryQuery)[0].GetString(); - TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to country: '%s' Player country is '%s'", _accountInfo->Login.c_str(), _accountInfo->LockCountry.c_str(), loginCountry.c_str()); - if (loginCountry != _accountInfo->LockCountry) - { - Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse(); - logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED); - AsyncWrite(logonResponse); - return; - } + Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse(); + logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED); + AsyncWrite(logonResponse); + return; } } } @@ -291,11 +295,6 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest3 const& ModuleInfo* password = sModuleMgr->CreateModule(_os, "Password"); ModuleInfo* thumbprint = sModuleMgr->CreateModule(_os, "Thumbprint"); - std::string pStr = fields[8].GetString(); - - std::string databaseV = fields[9].GetString(); - std::string databaseS = fields[10].GetString(); - if (databaseV.size() != size_t(BufferSizes::SRP_6_V) * 2 || databaseS.size() != size_t(BufferSizes::SRP_6_S) * 2) _SetVSFields(pStr); else @@ -332,6 +331,15 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest3 const& void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const& resumeRequest) { + if (_queryCallback) + { + Authentication::ResumeResponse* logonResponse = new Authentication::ResumeResponse(); + logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST); + AsyncWrite(logonResponse); + TC_LOG_DEBUG("session", "[Battlenet::ResumeRequest] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str()); + return; + } + std::string login = resumeRequest.Login; _locale = resumeRequest.Locale; _os = resumeRequest.Platform; @@ -343,7 +351,13 @@ void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO); stmt->setString(0, login); stmt->setString(1, resumeRequest.GameAccountName); - PreparedQueryResult result = LoginDatabase.Query(stmt); + + _queryCallback = std::bind(&Battlenet::Session::HandleResumeRequestCallback, this, std::placeholders::_1); + _queryFuture = LoginDatabase.AsyncQuery(stmt); +} + +void Battlenet::Session::HandleResumeRequestCallback(PreparedQueryResult result) +{ if (!result) { Authentication::ResumeResponse* resumeResponse = new Authentication::ResumeResponse(); @@ -407,7 +421,6 @@ void Battlenet::Session::HandleProofResponse(Authentication::ProofResponse const } AsyncWrite(response); - return; } void Battlenet::Session::HandlePing(Connection::Ping const& /*ping*/) @@ -436,19 +449,28 @@ void Battlenet::Session::HandleConnectionClosing(Connection::ConnectionClosing c void Battlenet::Session::HandleListSubscribeRequest(WoWRealm::ListSubscribeRequest const& /*listSubscribeRequest*/) { - WoWRealm::ListSubscribeResponse* listSubscribeResponse = new WoWRealm::ListSubscribeResponse(); + if (_subscribedToRealmListUpdates || _queryCallback) + return; PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS); stmt->setUInt32(0, _gameAccountInfo->Id); - if (PreparedQueryResult countResult = LoginDatabase.Query(stmt)) + _queryCallback = std::bind(&Battlenet::Session::HandleListSubscribeRequestCallback, this, std::placeholders::_1); + _queryFuture = LoginDatabase.AsyncQuery(stmt); +} + +void Battlenet::Session::HandleListSubscribeRequestCallback(PreparedQueryResult result) +{ + WoWRealm::ListSubscribeResponse* listSubscribeResponse = new WoWRealm::ListSubscribeResponse(); + + if (result) { do { - Field* fields = countResult->Fetch(); + Field* fields = result->Fetch(); uint32 build = fields[4].GetUInt32(); listSubscribeResponse->CharacterCounts.push_back({ RealmId(fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32(), (_build != build ? build : 0)), fields[0].GetUInt8() }); - } while (countResult->NextRow()); + } while (result->NextRow()); } for (RealmList::RealmMap::value_type const& i : sRealmList->GetRealms()) @@ -595,10 +617,72 @@ void Battlenet::Session::ReadHandler() void Battlenet::Session::Start() { - TC_LOG_TRACE("session", "Accepted connection from %s", GetRemoteIpAddress().to_string().c_str()); + std::string ip_address = GetRemoteIpAddress().to_string(); + TC_LOG_TRACE("session", "Accepted connection from %s", ip_address.c_str()); + + if (_queryCallback) + { + Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse(); + logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST); + AsyncWrite(logonResponse); + TC_LOG_DEBUG("session", "[Session::Start] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str()); + return; + } + + // Verify that this IP is not in the ip_banned table + LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS)); + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); + stmt->setString(0, ip_address); + stmt->setUInt32(1, inet_addr(ip_address.c_str())); + + _queryCallback = std::bind(&Battlenet::Session::CheckIpCallback, this, std::placeholders::_1); + _queryFuture = LoginDatabase.AsyncQuery(stmt); +} + +void Battlenet::Session::CheckIpCallback(PreparedQueryResult result) +{ + if (result) + { + bool banned = false; + do + { + Field* fields = result->Fetch(); + if (fields[0].GetUInt64() != 0) + banned = true; + + if (!fields[1].GetString().empty()) + _ipCountry = fields[1].GetString(); + + } while (result->NextRow()); + + if (banned) + { + Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse(); + logonResponse->SetAuthResult(AUTH_INTERNAL_ERROR); + AsyncWrite(logonResponse); + TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort()); + return; + } + } + AsyncRead(); } +bool Battlenet::Session::Update() +{ + if (!BattlenetSocket::Update()) + return false; + + if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready) + { + _queryCallback(_queryFuture.get()); + _queryCallback = nullptr; + } + + return true; +} + void Battlenet::Session::AsyncWrite(ServerPacket* packet) { if (!IsOpen()) @@ -622,23 +706,6 @@ void Battlenet::Session::AsyncWrite(ServerPacket* packet) QueuePacket(std::move(buffer), guard); } -void Battlenet::Session::LoadGameAccountData() -{ - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS); - stmt->setUInt32(0, _accountInfo->Id); - PreparedQueryResult result = LoginDatabase.Query(stmt); - if (!result) - return; - - _gameAccounts.resize(result->GetRowCount()); - uint32 i = 0; - do - { - _gameAccounts[i++].LoadResult(result->Fetch()); - - } while (result->NextRow()); -} - inline void ReplaceResponse(Battlenet::ServerPacket** oldResponse, Battlenet::ServerPacket* newResponse) { if (*oldResponse) @@ -755,8 +822,6 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke return false; } - LoadGameAccountData(); - if (_gameAccounts.empty()) { Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse(); |