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authorShauren <shauren.trinity@gmail.com>2016-02-19 19:23:04 +0100
committerShauren <shauren.trinity@gmail.com>2016-02-19 19:23:04 +0100
commit97a79af4701621ec04b88c8b548dbc35d120e99e (patch)
treec3e7f3f2f7f5ee41565bf16ea884cf55aa75c911 /src/server/bnetserver/Server
parent06ec1b8fe8dfe9bb8a225ed57a053eb546d386ad (diff)
Core/Networking: Rewrite networking threading model
Each network thread has its own io_service - this means that all operations on a given socket except queueing packets run from a single thread, removing the need for locking Sending packets now writes to a lockfree intermediate queue directly, encryption is applied in network thread if it was required at the time of sending the packet
Diffstat (limited to 'src/server/bnetserver/Server')
-rw-r--r--src/server/bnetserver/Server/Session.cpp38
-rw-r--r--src/server/bnetserver/Server/Session.h8
-rw-r--r--src/server/bnetserver/Server/SessionManager.cpp7
-rw-r--r--src/server/bnetserver/Server/SessionManager.h2
4 files changed, 43 insertions, 12 deletions
diff --git a/src/server/bnetserver/Server/Session.cpp b/src/server/bnetserver/Server/Session.cpp
index a5ede8d6524..4d54562501f 100644
--- a/src/server/bnetserver/Server/Session.cpp
+++ b/src/server/bnetserver/Server/Session.cpp
@@ -654,12 +654,37 @@ void Battlenet::Session::CheckIpCallback(PreparedQueryResult result)
bool Battlenet::Session::Update()
{
+ EncryptableBuffer* queued;
+ MessageBuffer buffer((std::size_t(BufferSizes::Read)));
+ while (_bufferQueue.Dequeue(queued))
+ {
+ std::size_t packetSize = queued->Buffer.GetActiveSize();
+ if (queued->Encrypt)
+ _crypt.EncryptSend(queued->Buffer.GetReadPointer(), packetSize);
+
+ if (buffer.GetRemainingSpace() < packetSize)
+ {
+ QueuePacket(std::move(buffer));
+ buffer.Resize(std::size_t(BufferSizes::Read));
+ }
+
+ if (buffer.GetRemainingSpace() >= packetSize)
+ buffer.Write(queued->Buffer.GetReadPointer(), packetSize);
+ else // single packet larger than 16384 bytes - client will reject.
+ QueuePacket(std::move(queued->Buffer));
+
+ delete queued;
+ }
+
+ if (buffer.GetActiveSize() > 0)
+ QueuePacket(std::move(buffer));
+
if (!BattlenetSocket::Update())
return false;
if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
{
- auto callback = std::move(_queryCallback);
+ auto callback = _queryCallback;
_queryCallback = nullptr;
callback(_queryFuture.get());
}
@@ -679,15 +704,12 @@ void Battlenet::Session::AsyncWrite(ServerPacket* packet)
packet->Write();
- MessageBuffer buffer;
- buffer.Write(packet->GetData(), packet->GetSize());
+ EncryptableBuffer* buffer = new EncryptableBuffer();
+ buffer->Buffer.Write(packet->GetData(), packet->GetSize());
+ buffer->Encrypt = _crypt.IsInitialized();
delete packet;
- std::unique_lock<std::mutex> guard(_writeLock);
-
- _crypt.EncryptSend(buffer.GetReadPointer(), buffer.GetActiveSize());
-
- QueuePacket(std::move(buffer), guard);
+ _bufferQueue.Enqueue(buffer);
}
inline void ReplaceResponse(Battlenet::ServerPacket** oldResponse, Battlenet::ServerPacket* newResponse)
diff --git a/src/server/bnetserver/Server/Session.h b/src/server/bnetserver/Server/Session.h
index 75c30096417..2443d694a80 100644
--- a/src/server/bnetserver/Server/Session.h
+++ b/src/server/bnetserver/Server/Session.h
@@ -23,6 +23,7 @@
#include "Socket.h"
#include "BigNumber.h"
#include "Callback.h"
+#include "MPSCQueue.h"
#include <memory>
#include <boost/asio/ip/tcp.hpp>
@@ -174,6 +175,13 @@ namespace Battlenet
std::queue<ModuleType> _modulesWaitingForData;
+ struct EncryptableBuffer
+ {
+ MessageBuffer Buffer;
+ bool Encrypt;
+ };
+
+ MPSCQueue<EncryptableBuffer> _bufferQueue;
PacketCrypt _crypt;
bool _authed;
bool _subscribedToRealmListUpdates;
diff --git a/src/server/bnetserver/Server/SessionManager.cpp b/src/server/bnetserver/Server/SessionManager.cpp
index 8201f4869b4..c53214495d4 100644
--- a/src/server/bnetserver/Server/SessionManager.cpp
+++ b/src/server/bnetserver/Server/SessionManager.cpp
@@ -22,7 +22,8 @@ bool Battlenet::SessionManager::StartNetwork(boost::asio::io_service& service, s
if (!BaseSocketMgr::StartNetwork(service, bindIp, port))
return false;
- _acceptor->AsyncAcceptManaged(&OnSocketAccept);
+ _acceptor->SetSocketFactory(std::bind(&BaseSocketMgr::GetSocketForAccept, this));
+ _acceptor->AsyncAcceptWithCallback<&OnSocketAccept>();
return true;
}
@@ -31,9 +32,9 @@ NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() co
return new NetworkThread<Session>[GetNetworkThreadCount()];
}
-void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock)
+void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
{
- sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock));
+ sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock), threadIndex);
}
void Battlenet::SessionManager::AddSession(Session* session)
diff --git a/src/server/bnetserver/Server/SessionManager.h b/src/server/bnetserver/Server/SessionManager.h
index fe262b29f4e..5cf0b199f15 100644
--- a/src/server/bnetserver/Server/SessionManager.h
+++ b/src/server/bnetserver/Server/SessionManager.h
@@ -75,7 +75,7 @@ namespace Battlenet
NetworkThread<Session>* CreateThreads() const override;
private:
- static void OnSocketAccept(tcp::socket&& sock);
+ static void OnSocketAccept(tcp::socket&& sock, uint32 threadIndex);
SessionMap _sessions;
SessionByAccountMap _sessionsByAccountId;