diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-08-24 02:11:33 +0200 |
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committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-08-24 02:11:33 +0200 |
commit | 547115476f363096483197863e8bbc24064a99ef (patch) | |
tree | 847450158d5fd445326d41115f551d7bb15e356d /src/server/collision/BoundingIntervalHierarchy.cpp | |
parent | 4a29c73403c4dc713a8a31cb96289adff2b910c1 (diff) | |
parent | 2a36d2bf5b7f14284a499a14f476c4633b1fc0eb (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/StatSystem.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Spells/Spell.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Spells/spell_warrior.cpp
Diffstat (limited to 'src/server/collision/BoundingIntervalHierarchy.cpp')
-rw-r--r-- | src/server/collision/BoundingIntervalHierarchy.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchy.cpp b/src/server/collision/BoundingIntervalHierarchy.cpp index d90009c03f3..c933fc8f4e3 100644 --- a/src/server/collision/BoundingIntervalHierarchy.cpp +++ b/src/server/collision/BoundingIntervalHierarchy.cpp @@ -72,11 +72,11 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat axis = d.primaryAxis(); split = 0.5f * (gridBox.lo[axis] + gridBox.hi[axis]); // partition L/R subsets - clipL = -G3D::inf(); - clipR = G3D::inf(); + clipL = -G3D::finf(); + clipR = G3D::finf(); rightOrig = right; // save this for later - float nodeL = G3D::inf(); - float nodeR = -G3D::inf(); + float nodeL = G3D::finf(); + float nodeR = -G3D::finf(); for (int i = left; i <= right;) { int obj = dat.indices[i]; @@ -187,13 +187,13 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat stats.updateInner(); tempTree[nodeIndex + 0] = (prevAxis << 30) | nextIndex; tempTree[nodeIndex + 1] = floatToRawIntBits(prevClip); - tempTree[nodeIndex + 2] = floatToRawIntBits(G3D::inf()); + tempTree[nodeIndex + 2] = floatToRawIntBits(G3D::finf()); } else { // create a node with a right child // write leaf node stats.updateInner(); tempTree[nodeIndex + 0] = (prevAxis << 30) | (nextIndex - 3); - tempTree[nodeIndex + 1] = floatToRawIntBits(-G3D::inf()); + tempTree[nodeIndex + 1] = floatToRawIntBits(-G3D::finf()); tempTree[nodeIndex + 2] = floatToRawIntBits(prevClip); } // count stats for the unused leaf |