diff options
author | sarjuuk <junkdump@gmx.net> | 2011-08-21 12:00:36 +0200 |
---|---|---|
committer | QAston <qaston@gmail.com> | 2011-09-03 17:42:44 +0200 |
commit | b40bf693194abd3f1b9e35ab6792f0df2369d1dc (patch) | |
tree | 249282c9ea638669a0d1958a5a5e7ad472de40fb /src/server/collision/BoundingIntervalHierarchy.cpp | |
parent | dc01541111c707eb4a58f914ee6234bf93e968af (diff) |
[Core/Threat] SpellThreat-Calculation revamped
short:
- Threat is now distributed blizzlike (almost)
long:
- Percent- and AP-Modifieres got add
- Threat is now propperly distributed through multiple enemies
- Most spells will cause initial threat in an amount equal to their SpellLevel
- Energize-Effects will now be treated like healing (threat-wise)
- Tanks got their missing +43% passive threat tacked on
- Paladins are still missing 'Salvation' and will not only cause half threat with healing (essentially 25% of the amount healed)
Diffstat (limited to 'src/server/collision/BoundingIntervalHierarchy.cpp')
0 files changed, 0 insertions, 0 deletions