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authorsarjuuk <junkdump@gmx.net>2011-08-21 12:00:36 +0200
committerQAston <qaston@gmail.com>2011-09-03 17:42:44 +0200
commitb40bf693194abd3f1b9e35ab6792f0df2369d1dc (patch)
tree249282c9ea638669a0d1958a5a5e7ad472de40fb /src/server/collision/BoundingIntervalHierarchy.cpp
parentdc01541111c707eb4a58f914ee6234bf93e968af (diff)
[Core/Threat] SpellThreat-Calculation revamped
short: - Threat is now distributed blizzlike (almost) long: - Percent- and AP-Modifieres got add - Threat is now propperly distributed through multiple enemies - Most spells will cause initial threat in an amount equal to their SpellLevel - Energize-Effects will now be treated like healing (threat-wise) - Tanks got their missing +43% passive threat tacked on - Paladins are still missing 'Salvation' and will not only cause half threat with healing (essentially 25% of the amount healed)
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