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author | Aokromes <jipr@hotmail.com> | 2013-10-28 09:57:48 -0700 |
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committer | Aokromes <jipr@hotmail.com> | 2013-10-28 09:57:48 -0700 |
commit | 5cfd180247226f404584a8927d0a9908848ab8c9 (patch) | |
tree | 116a048c21606e3b4c3d5244c0756d6a46238dd9 /src/server/collision/DynamicTree.cpp | |
parent | cf72f7cc5cf13607dd7353b8d940d56679b6956b (diff) | |
parent | 7a7ad4a60ac2f0a082769551bb0b885a0f0d4962 (diff) |
Merge pull request #11138 from Ascathor/master
Core/Code: Unify codestyle for brackets: {} to { }.
Diffstat (limited to 'src/server/collision/DynamicTree.cpp')
-rw-r--r-- | src/server/collision/DynamicTree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp index aebcee0d689..cf3e50f6e1e 100644 --- a/src/server/collision/DynamicTree.cpp +++ b/src/server/collision/DynamicTree.cpp @@ -150,7 +150,7 @@ struct DynamicTreeIntersectionCallback { bool did_hit; uint32 phase_mask; - DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) {} + DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) { } bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance) { did_hit = obj.intersectRay(r, distance, true, phase_mask); |