aboutsummaryrefslogtreecommitdiff
path: root/src/server/collision/DynamicTree.cpp
diff options
context:
space:
mode:
authorAokromes <jipr@hotmail.com>2013-10-28 09:57:48 -0700
committerAokromes <jipr@hotmail.com>2013-10-28 09:57:48 -0700
commit5cfd180247226f404584a8927d0a9908848ab8c9 (patch)
tree116a048c21606e3b4c3d5244c0756d6a46238dd9 /src/server/collision/DynamicTree.cpp
parentcf72f7cc5cf13607dd7353b8d940d56679b6956b (diff)
parent7a7ad4a60ac2f0a082769551bb0b885a0f0d4962 (diff)
Merge pull request #11138 from Ascathor/master
Core/Code: Unify codestyle for brackets: {} to { }.
Diffstat (limited to 'src/server/collision/DynamicTree.cpp')
-rw-r--r--src/server/collision/DynamicTree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp
index aebcee0d689..cf3e50f6e1e 100644
--- a/src/server/collision/DynamicTree.cpp
+++ b/src/server/collision/DynamicTree.cpp
@@ -150,7 +150,7 @@ struct DynamicTreeIntersectionCallback
{
bool did_hit;
uint32 phase_mask;
- DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) {}
+ DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) { }
bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
{
did_hit = obj.intersectRay(r, distance, true, phase_mask);