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authorSpp <spp@jorge.gr>2013-05-13 15:07:36 +0200
committerSpp <spp@jorge.gr>2013-05-13 15:07:36 +0200
commitd1677b2db08f71a5bddedd9659cc5a66f325f47f (patch)
treeafb68e15d84d4e64de9f80b9bbbeb126c4aa8c54 /src/server/collision/DynamicTree.cpp
parent243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff)
Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros. Memleak fix
Diffstat (limited to 'src/server/collision/DynamicTree.cpp')
-rw-r--r--src/server/collision/DynamicTree.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp
index c70a4b78a03..aebcee0d689 100644
--- a/src/server/collision/DynamicTree.cpp
+++ b/src/server/collision/DynamicTree.cpp
@@ -165,16 +165,16 @@ struct DynamicTreeIntersectionCallback_WithLogger
uint32 phase_mask;
DynamicTreeIntersectionCallback_WithLogger(uint32 phasemask) : did_hit(false), phase_mask(phasemask)
{
- sLog->outDebug(LOG_FILTER_MAPS, "Dynamic Intersection log");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Dynamic Intersection log");
}
bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
{
- sLog->outDebug(LOG_FILTER_MAPS, "testing intersection with %s", obj.name.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "testing intersection with %s", obj.name.c_str());
bool hit = obj.intersectRay(r, distance, true, phase_mask);
if (hit)
{
did_hit = true;
- sLog->outDebug(LOG_FILTER_MAPS, "result: intersects");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "result: intersects");
}
return hit;
}