diff options
author | Spp <spp@jorge.gr> | 2013-05-13 15:07:36 +0200 |
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committer | Spp <spp@jorge.gr> | 2013-05-13 15:07:36 +0200 |
commit | d1677b2db08f71a5bddedd9659cc5a66f325f47f (patch) | |
tree | afb68e15d84d4e64de9f80b9bbbeb126c4aa8c54 /src/server/collision/DynamicTree.cpp | |
parent | 243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff) |
Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
Diffstat (limited to 'src/server/collision/DynamicTree.cpp')
-rw-r--r-- | src/server/collision/DynamicTree.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp index c70a4b78a03..aebcee0d689 100644 --- a/src/server/collision/DynamicTree.cpp +++ b/src/server/collision/DynamicTree.cpp @@ -165,16 +165,16 @@ struct DynamicTreeIntersectionCallback_WithLogger uint32 phase_mask; DynamicTreeIntersectionCallback_WithLogger(uint32 phasemask) : did_hit(false), phase_mask(phasemask) { - sLog->outDebug(LOG_FILTER_MAPS, "Dynamic Intersection log"); + TC_LOG_DEBUG(LOG_FILTER_MAPS, "Dynamic Intersection log"); } bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance) { - sLog->outDebug(LOG_FILTER_MAPS, "testing intersection with %s", obj.name.c_str()); + TC_LOG_DEBUG(LOG_FILTER_MAPS, "testing intersection with %s", obj.name.c_str()); bool hit = obj.intersectRay(r, distance, true, phase_mask); if (hit) { did_hit = true; - sLog->outDebug(LOG_FILTER_MAPS, "result: intersects"); + TC_LOG_DEBUG(LOG_FILTER_MAPS, "result: intersects"); } return hit; } |