aboutsummaryrefslogtreecommitdiff
path: root/src/server/collision/DynamicTree.h
diff options
context:
space:
mode:
authorCarbenium <carbenium@outlook.com>2015-08-21 17:54:47 +0200
committerCarbenium <carbenium@outlook.com>2015-08-21 17:54:47 +0200
commite4c97f66529ecfc2e9b3f675e5ebecd199c1d4dc (patch)
treedc7332aaa75ad7c10d2bff9c35e5032b46eb3633 /src/server/collision/DynamicTree.h
parente9feddf862fd84eb106dd1d305e4a148ad1662bd (diff)
parent1d2aafd39bcb79a67357d198ce9b2345642fdd39 (diff)
Merge pull request #15312 from StormBytePP/6.x_merge_common_and_move_database_out_of_shared
Core/Build: Merge common library and move database out of shared
Diffstat (limited to 'src/server/collision/DynamicTree.h')
-rw-r--r--src/server/collision/DynamicTree.h64
1 files changed, 0 insertions, 64 deletions
diff --git a/src/server/collision/DynamicTree.h b/src/server/collision/DynamicTree.h
deleted file mode 100644
index 5e905323640..00000000000
--- a/src/server/collision/DynamicTree.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-
-#ifndef _DYNTREE_H
-#define _DYNTREE_H
-
-#include "Define.h"
-
-namespace G3D
-{
- class Ray;
- class Vector3;
-}
-
-class GameObjectModel;
-struct DynTreeImpl;
-
-class DynamicMapTree
-{
- DynTreeImpl *impl;
-
-public:
-
- DynamicMapTree();
- ~DynamicMapTree();
-
- bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2,
- float z2, uint32 phasemask) const;
-
- bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray,
- const G3D::Vector3& endPos, float& maxDist) const;
-
- bool getObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1,
- const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
- float pModifyDist) const;
-
- float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
-
- void insert(const GameObjectModel&);
- void remove(const GameObjectModel&);
- bool contains(const GameObjectModel&) const;
- int size() const;
-
- void balance();
- void update(uint32 diff);
-};
-
-#endif // _DYNTREE_H