diff options
author | Shauren <shauren.trinity@gmail.com> | 2012-03-07 13:09:35 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2012-03-07 13:09:35 +0100 |
commit | e5d23103f37c40d2e946fa0e2db66d2f527ad9af (patch) | |
tree | 4970c3f8fcb3e39bd433084113e7653739e3f5b9 /src/server/collision/Management/VMapManager2.cpp | |
parent | 9f93681625f16b4a118df755eccb8ac80f713c16 (diff) |
Core/Maps
* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack)
* Fixed liquid detection in WMO objects
* Implemented LiquidType.dbc use, players will now get proper auras in special liquids
* Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose)
* Implemented liquid type overrides basing on area/zone
* Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected)
Note: Map and Vmap re-extraction is required
Diffstat (limited to 'src/server/collision/Management/VMapManager2.cpp')
-rw-r--r-- | src/server/collision/Management/VMapManager2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Management/VMapManager2.cpp b/src/server/collision/Management/VMapManager2.cpp index 62abc31831a..6139a27fb52 100644 --- a/src/server/collision/Management/VMapManager2.cpp +++ b/src/server/collision/Management/VMapManager2.cpp @@ -233,7 +233,7 @@ namespace VMAP { floor = info.ground_Z; ASSERT(floor < std::numeric_limits<float>::max()); - type = info.hitModel->GetLiquidType(); + type = info.hitModel->GetLiquidType(); // entry from LiquidType.dbc if (reqLiquidType && !(type & reqLiquidType)) return false; if (info.hitInstance->GetLiquidLevel(pos, info, level)) |