diff options
author | runningnak3d <none@none> | 2010-10-08 20:14:12 -0600 |
---|---|---|
committer | runningnak3d <none@none> | 2010-10-08 20:14:12 -0600 |
commit | 3feda9b6af99e2d8161bf8ff5a55554d290342a5 (patch) | |
tree | 048c77faf18e6e3902df5df67d7a563742f0743a /src/server/collision/Management/VMapManager2.h | |
parent | a6170675c60c53d3cbc2d17d3dbd74d3e813d5b9 (diff) |
Core/Vmaps: Remove the ability to ignore individual maps from vmap LOS /
height checking. Also add a warning if vmap.enableHeight is disabled. You
*MUST* have all LOS / height checking enabled to have a functional server.
Original patch by: Vladimir
--HG--
branch : trunk
Diffstat (limited to 'src/server/collision/Management/VMapManager2.h')
-rwxr-xr-x | src/server/collision/Management/VMapManager2.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h index 7b1510474ce..34cb77f866e 100755 --- a/src/server/collision/Management/VMapManager2.h +++ b/src/server/collision/Management/VMapManager2.h @@ -67,8 +67,6 @@ namespace VMAP // Tree to check collision ModelFileMap iLoadedModelFiles; InstanceTreeMap iInstanceMapTrees; - // UNORDERED_MAP<unsigned int , bool> iMapsSplitIntoTiles; - UNORDERED_MAP<unsigned int , bool> iIgnoreMapIds; bool _loadMap(uint32 pMapId, const std::string &basePath, uint32 tileX, uint32 tileY); /* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */ @@ -96,7 +94,6 @@ namespace VMAP bool processCommand(char * /*pCommand*/) { return false; } // for debug and extensions - void preventMapsFromBeingUsed(const char* pMapIdString); bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const; bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const; |