diff options
author | click <none@none> | 2010-07-09 18:02:46 +0200 |
---|---|---|
committer | click <none@none> | 2010-07-09 18:02:46 +0200 |
commit | 45e2a65fad6549ff93005ff166fba309c20259e0 (patch) | |
tree | 11634aa5284169cf6b7ae94f0ae95c2c4756a620 /src/server/collision/Maps/MapTree.cpp | |
parent | 9182ab6ead9ca4f7f08dc5741ec72496a0041e62 (diff) |
Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)
--HG--
branch : trunk
Diffstat (limited to 'src/server/collision/Maps/MapTree.cpp')
-rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 64 |
1 files changed, 37 insertions, 27 deletions
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index af92ec37ae7..e758581e2f8 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -1,19 +1,19 @@ /* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "MapTree.h" @@ -57,7 +57,7 @@ namespace VMAP void operator()(const Vector3& point, uint32 entry) { #ifdef VMAP_DEBUG - sLog.outDebug("trying to intersect '%s'", prims[entry].name.c_str()); + sLog.outDebug("AreaInfoCallback: trying to intersect '%s'", prims[entry].name.c_str()); #endif prims[entry].intersectPoint(point, aInfo); } @@ -73,7 +73,7 @@ namespace VMAP void operator()(const Vector3& point, uint32 entry) { #ifdef VMAP_DEBUG - sLog.outDebug("trying to intersect '%s'", prims[entry].name.c_str()); + sLog.outDebug("LocationInfoCallback: trying to intersect '%s'", prims[entry].name.c_str()); #endif if (prims[entry].GetLocationInfo(point, locInfo)) result = true; @@ -121,7 +121,7 @@ namespace VMAP } StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath): - iMapID(mapID), /* iTree(0), */ iTreeValues(0), iBasePath(basePath) + iMapID(mapID), iTreeValues(0), iBasePath(basePath) { if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' || iBasePath[iBasePath.length()-1] != '\\')) { @@ -260,7 +260,11 @@ namespace VMAP if (!tf) success = false; else + { + if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) + success = false; fclose(tf); + } } fclose(rf); return success; @@ -270,7 +274,7 @@ namespace VMAP bool StaticMapTree::InitMap(const std::string &fname, VMapManager2 *vm) { - sLog.outDebug("Initializing StaticMapTree '%s'", fname.c_str()); + sLog.outDebug("StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str()); bool success = true; std::string fullname = iBasePath + fname; FILE *rf = fopen(fullname.c_str(), "rb"); @@ -298,12 +302,12 @@ namespace VMAP // only non-tiled maps have them, and if so exactly one (so far at least...) ModelSpawn spawn; #ifdef VMAP_DEBUG - sLog.outDebug("Map isTiled: %u", static_cast<uint32>(iIsTiled)); + sLog.outDebug("StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled)); #endif if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn)) { WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name); - sLog.outDebug("StaticMapTree::InitMap(): loading %s", spawn.name.c_str()); + sLog.outDebug("StaticMapTree::InitMap() : loading %s", spawn.name.c_str()); if (model) { // assume that global model always is the first and only tree value (could be improved...) @@ -313,7 +317,7 @@ namespace VMAP else { success = false; - sLog.outError("Could not acquire WorldModel pointer!"); + sLog.outError("StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str()); } } @@ -349,7 +353,7 @@ namespace VMAP } if (!iTreeValues) { - sLog.outError("Tree has not been initialized! [%u,%u]", tileX, tileY); + sLog.outError("StaticMapTree::LoadMapTile() : tree has not been initialized [%u,%u]", tileX, tileY); return false; } bool result = true; @@ -358,8 +362,12 @@ namespace VMAP FILE* tf = fopen(tilefile.c_str(), "rb"); if (tf) { + char chunk[8]; + + if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) + result = false; uint32 numSpawns; - if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1) + if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1) result = false; for (uint32 i=0; i<numSpawns && result; ++i) { @@ -371,7 +379,7 @@ namespace VMAP // acquire model instance WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name); if (!model) - sLog.outError("error: could not acquire WorldModel pointer! [%u,%u]", tileX, tileY); + sLog.outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u,%u]", tileX, tileY); // update tree uint32 referencedVal; @@ -382,7 +390,7 @@ namespace VMAP #ifdef VMAP_DEBUG if (referencedVal > iNTreeValues) { - sLog.outDebug("invalid tree element! (%u/%u)", referencedVal, iNTreeValues); + sLog.outDebug("StaticMapTree::LoadMapTile() : invalid tree element (%u/%u)", referencedVal, iNTreeValues); continue; } #endif @@ -394,9 +402,9 @@ namespace VMAP ++iLoadedSpawns[referencedVal]; #ifdef VMAP_DEBUG if (iTreeValues[referencedVal].ID != spawn.ID) - sLog.outDebug("error: trying to load wrong spawn in node!"); + sLog.outDebug("StaticMapTree::LoadMapTile() : trying to load wrong spawn in node"); else if (iTreeValues[referencedVal].name != spawn.name) - sLog.outDebug("error: name collision on GUID=%u", spawn.ID); + sLog.outDebug("StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID); #endif } } @@ -417,7 +425,7 @@ namespace VMAP loadedTileMap::iterator tile = iLoadedTiles.find(tileID); if (tile == iLoadedTiles.end()) { - sLog.outError("WARNING: trying to unload non-loaded tile. Map:%u X:%u Y:%u", iMapID, tileX, tileY); + sLog.outError("StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY); return; } if (tile->second) // file associated with tile @@ -427,6 +435,9 @@ namespace VMAP if (tf) { bool result=true; + char chunk[8]; + if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) + result = false; uint32 numSpawns; if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1) result = false; @@ -446,11 +457,10 @@ namespace VMAP fread(&referencedNode, sizeof(uint32), 1, tf); if (!iLoadedSpawns.count(referencedNode)) { - sLog.outError("Trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID); + sLog.outError("StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID); } else if (--iLoadedSpawns[referencedNode] == 0) { - //std::cout << "MapTree: removing '" << spawn.name << "' from tree\n"; iTreeValues[referencedNode].setUnloaded(); iLoadedSpawns.erase(referencedNode); } |