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author | Xanadu <none@none> | 2010-06-17 05:37:37 +0200 |
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committer | Xanadu <none@none> | 2010-06-17 05:37:37 +0200 |
commit | 5238320af0cad3438dcc532ef79d118b922a3219 (patch) | |
tree | c9ec163b034b65031ee6df4358ad1470a4a21960 /src/server/collision/Maps/MapTree.cpp | |
parent | d027d64f2fb5686526ae50c3c8732bf112ec47fe (diff) |
Fixed pool system I broke in 52fac32a0b35, added a check for child pools and rearranged primary keys to prevent inclusion of single creature/GO spawn in multiple pools.
--HG--
branch : trunk
Diffstat (limited to 'src/server/collision/Maps/MapTree.cpp')
0 files changed, 0 insertions, 0 deletions