diff options
author | Machiavelli <none@none> | 2010-06-19 17:26:12 +0200 |
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committer | Machiavelli <none@none> | 2010-06-19 17:26:12 +0200 |
commit | 8c8986b2bc7a5dee3c12252486ad68a40a482ee0 (patch) | |
tree | 0ffb64f293b409a10f898830515e3ee6e3dbe0a1 /src/server/collision/Maps/MapTree.cpp | |
parent | 706c0568a5a7261bbc1839d771bd885a5842a116 (diff) |
Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
With thanks to Lynx3d and click, and Aokromes and ritchy for testing.
--HG--
branch : trunk
Diffstat (limited to 'src/server/collision/Maps/MapTree.cpp')
-rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 23 |
1 files changed, 5 insertions, 18 deletions
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index c733ed37454..af4073fcc8c 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -146,32 +146,19 @@ namespace VMAP bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const { - bool result = false; + bool result = true; float maxDist = (pos2 - pos1).magnitude(); // valid map coords should *never ever* produce float overflow, but this would produce NaNs too - - //ASSERT(maxDist < std::numeric_limits<float>::max()); - + ASSERT(maxDist < std::numeric_limits<float>::max()); // prevent NaN values which can cause BIH intersection to enter infinite loop if (maxDist < 1e-10f) return true; // direction with length of 1 - G3D::Plane checkPlane = G3D::Plane((pos2 - pos1)/maxDist,pos1, pos2); G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist); - - Vector3 checkFinite = ray.intersection(checkPlane); - if (!checkFinite.isFinite()) + float resultDist = getIntersectionTime(ray, maxDist, true); + if (resultDist < maxDist) { - ray = G3D::Ray::fromOriginAndDirection(pos1, -((pos2 - pos1)/maxDist)); - checkFinite = ray.intersection(checkPlane); - } - if (checkFinite.isFinite()) - { - float resultDist = getIntersectionTime(ray, maxDist, true); - if (resultDist >= maxDist) - { - result = true; - } + result = false; } return result; } |