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authorXTZGZoReX <none@none>2010-06-07 13:57:34 +0200
committerXTZGZoReX <none@none>2010-06-07 13:57:34 +0200
commitfcd58c134dc532a99dbc19a884b9f3aa9ec70b69 (patch)
tree79890a5e233a16effd76ffae00d52a5a608fd459 /src/server/collision/Maps/MapTree.cpp
parent24c720d8993804b7575a31bfc1b83514a1dfd492 (diff)
* Move VMap3 code to a separate static 'collision' library.
--HG-- branch : trunk
Diffstat (limited to 'src/server/collision/Maps/MapTree.cpp')
-rw-r--r--src/server/collision/Maps/MapTree.cpp450
1 files changed, 450 insertions, 0 deletions
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp
new file mode 100644
index 00000000000..8c77ee109f3
--- /dev/null
+++ b/src/server/collision/Maps/MapTree.cpp
@@ -0,0 +1,450 @@
+/*
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "MapTree.h"
+#include "ModelInstance.h"
+#include "VMapManager2.h"
+#include "VMapDefinitions.h"
+
+#include <string>
+#include <sstream>
+#include <iomanip>
+
+using G3D::Vector3;
+
+namespace VMAP
+{
+
+ class MapRayCallback
+ {
+ public:
+ MapRayCallback(ModelInstance *val): prims(val) {}
+ ModelInstance *prims;
+ bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
+ {
+ return prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
+ //std::cout << "trying to intersect '" << entity->name << "'\n";
+ }
+ };
+
+ class AreaInfoCallback
+ {
+ public:
+ AreaInfoCallback(ModelInstance *val): prims(val) {}
+ void operator()(const Vector3& point, uint32 entry)
+ {
+#ifdef VMAP_DEBUG
+ std::cout << "trying to intersect '" << prims[entry].name << "'\n";
+#endif
+ prims[entry].intersectPoint(point, aInfo);
+ }
+
+ ModelInstance *prims;
+ AreaInfo aInfo;
+ };
+
+ class LocationInfoCallback
+ {
+ public:
+ LocationInfoCallback(ModelInstance *val, LocationInfo &info): prims(val), locInfo(info), result(false) {}
+ void operator()(const Vector3& point, uint32 entry)
+ {
+#ifdef VMAP_DEBUG
+ std::cout << "trying to intersect '" << prims[entry].name << "'\n";
+#endif
+ if (prims[entry].GetLocationInfo(point, locInfo))
+ result = true;
+ }
+
+ ModelInstance *prims;
+ LocationInfo &locInfo;
+ bool result;
+ };
+
+
+ //=========================================================
+
+ std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)
+ {
+ std::stringstream tilefilename;
+ tilefilename.fill('0');
+ tilefilename << std::setw(3) << mapID << "_";
+ //tilefilename << std::setw(2) << tileX << "_" << std::setw(2) << tileY << ".vmtile";
+ tilefilename << std::setw(2) << tileY << "_" << std::setw(2) << tileX << ".vmtile";
+ return tilefilename.str();
+ }
+
+ bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
+ {
+ AreaInfoCallback intersectionCallBack(iTreeValues);
+ iTree.intersectPoint(pos, intersectionCallBack);
+ if (intersectionCallBack.aInfo.result)
+ {
+ flags = intersectionCallBack.aInfo.flags;
+ adtId = intersectionCallBack.aInfo.adtId;
+ rootId = intersectionCallBack.aInfo.rootId;
+ groupId = intersectionCallBack.aInfo.groupId;
+ pos.z = intersectionCallBack.aInfo.ground_Z;
+ return true;
+ }
+ return false;
+ }
+
+ bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const
+ {
+ LocationInfoCallback intersectionCallBack(iTreeValues, info);
+ iTree.intersectPoint(pos, intersectionCallBack);
+ return intersectionCallBack.result;
+ }
+
+ StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath):
+ iMapID(mapID), /* iTree(0), */ iTreeValues(0), iBasePath(basePath)
+ {
+ if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' || iBasePath[iBasePath.length()-1] != '\\'))
+ {
+ iBasePath.append("/");
+ }
+ }
+
+ //=========================================================
+ //! Make sure to call unloadMap() to unregister acquired model references before destroying
+ StaticMapTree::~StaticMapTree()
+ {
+ delete[] iTreeValues;
+ }
+
+ //=========================================================
+ /**
+ return dist to hit or inf() if no hit
+ */
+
+ float StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit) const
+ {
+ float distance = pMaxDist;
+ MapRayCallback intersectionCallBack(iTreeValues);
+ iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit);
+ return distance;
+ }
+ //=========================================================
+
+ bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
+ {
+ bool result = true;
+ float maxDist = (pos2 - pos1).magnitude();
+ // prevent NaN values which can cause BIH intersection to enter infinite loop
+ if (maxDist < 1e-10f)
+ return true;
+ // direction with length of 1
+ G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
+ float resultDist = getIntersectionTime(ray, maxDist, true);
+ if (resultDist < maxDist)
+ {
+ result = false;
+ }
+ return result;
+ }
+ //=========================================================
+ /**
+ When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one
+ Return the hit pos or the original dest pos
+ */
+
+ bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
+ {
+ bool result=false;
+ float maxDist = (pPos2 - pPos1).magnitude();
+ // prevent NaN values which can cause BIH intersection to enter infinite loop
+ if (maxDist < 1e-10f)
+ {
+ pResultHitPos = pPos2;
+ return false;
+ }
+ Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
+ G3D::Ray ray(pPos1, dir);
+ float dist = getIntersectionTime(ray, maxDist, false);
+ if (dist < maxDist)
+ {
+ pResultHitPos = pPos1 + dir * dist;
+ if (pModifyDist < 0)
+ {
+ if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
+ {
+ pResultHitPos = pResultHitPos + dir*pModifyDist;
+ }
+ else
+ {
+ pResultHitPos = pPos1;
+ }
+ }
+ else
+ {
+ pResultHitPos = pResultHitPos + dir*pModifyDist;
+ }
+ result = true;
+ }
+ else
+ {
+ pResultHitPos = pPos2;
+ result = false;
+ }
+ return result;
+ }
+
+ //=========================================================
+
+ float StaticMapTree::getHeight(const Vector3& pPos) const
+ {
+ float height = G3D::inf();
+ Vector3 dir = Vector3(0,0,-1);
+ G3D::Ray ray(pPos, dir); // direction with length of 1
+ float maxDist = VMapDefinitions::getMaxCanFallDistance();
+ float dist = getIntersectionTime(ray, maxDist, false);
+ if (dist < maxDist)
+ {
+ height = pPos.z - dist;
+ }
+ return(height);
+ }
+
+ //=========================================================
+
+ bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
+ {
+ std::string basePath = vmapPath;
+ if (basePath.length() > 0 && (basePath[basePath.length()-1] != '/' || basePath[basePath.length()-1] != '\\'))
+ basePath.append("/");
+ std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
+ bool success = true;
+ FILE *rf = fopen(fullname.c_str(), "rb");
+ if (!rf)
+ return false;
+ // TODO: check magic number when implemented...
+ char tiled;
+ char chunk[8];
+ if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
+ {
+ fclose(rf);
+ return false;
+ }
+ if (tiled)
+ {
+ std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
+ FILE* tf = fopen(tilefile.c_str(), "rb");
+ if (!tf)
+ success = false;
+ else
+ fclose(tf);
+ }
+ fclose(rf);
+ return success;
+ }
+
+ //=========================================================
+
+ bool StaticMapTree::InitMap(const std::string &fname, VMapManager2 *vm)
+ {
+ std::cout << "Initializing StaticMapTree '" << fname << "'\n";
+ bool success = true;
+ std::string fullname = iBasePath + fname;
+ FILE *rf = fopen(fullname.c_str(), "rb");
+ if (!rf)
+ return false;
+ else
+ {
+ char chunk[8];
+ //general info
+ if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) success = false;
+ char tiled;
+ if (success && fread(&tiled, sizeof(char), 1, rf) != 1) success = false;
+ iIsTiled = bool(tiled);
+ // Nodes
+ if (success && !readChunk(rf, chunk, "NODE", 4)) success = false;
+ if (success) success = iTree.readFromFile(rf);
+ if (success)
+ {
+ iNTreeValues = iTree.primCount();
+ iTreeValues = new ModelInstance[iNTreeValues];
+ }
+
+ if (success && !readChunk(rf, chunk, "GOBJ", 4)) success = false;
+ // global model spawns
+ // only non-tiled maps have them, and if so exactly one (so far at least...)
+ ModelSpawn spawn;
+#ifdef VMAP_DEBUG
+ std::cout << "Map isTiled:" << bool(iIsTiled) << std::endl;
+#endif
+ if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
+ {
+ WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
+ std::cout << "StaticMapTree::InitMap(): loading " << spawn.name << std::endl;
+ if (model)
+ {
+ // assume that global model always is the first and only tree value (could be improved...)
+ iTreeValues[0] = ModelInstance(spawn, model);
+ iLoadedSpawns[0] = 1;
+ }
+ else
+ {
+ success = false;
+ std::cout << "error: could not acquire WorldModel pointer!\n";
+ }
+ }
+
+ fclose(rf);
+ }
+ return success;
+ }
+
+ //=========================================================
+
+ void StaticMapTree::UnloadMap(VMapManager2 *vm)
+ {
+ for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
+ {
+ iTreeValues[i->first].setUnloaded();
+ for (uint32 refCount = 0; refCount < i->second; ++refCount)
+ vm->releaseModelInstance(iTreeValues[i->first].name);
+ }
+ iLoadedSpawns.clear();
+ iLoadedTiles.clear();
+ }
+
+ //=========================================================
+
+ bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
+ {
+ if (!iIsTiled)
+ {
+ // currently, core creates grids for all maps, whether it has terrain tiles or not
+ // so we need "fake" tile loads to know when we can unload map geometry
+ iLoadedTiles[packTileID(tileX, tileY)] = false;
+ return true;
+ }
+ if (!iTreeValues)
+ {
+ std::cout << "Tree has not been initialized!\n";
+ return false;
+ }
+ bool result = true;
+
+ std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
+ FILE* tf = fopen(tilefile.c_str(), "rb");
+ if (tf)
+ {
+ uint32 numSpawns;
+ if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
+ result = false;
+ for (uint32 i=0; i<numSpawns && result; ++i)
+ {
+ // read model spawns
+ ModelSpawn spawn;
+ result = ModelSpawn::readFromFile(tf, spawn);
+ if (result)
+ {
+ // acquire model instance
+ WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
+ if (!model) std::cout << "error: could not acquire WorldModel pointer!\n";
+
+ // update tree
+ uint32 referencedVal;
+
+ fread(&referencedVal, sizeof(uint32), 1, tf);
+ if (!iLoadedSpawns.count(referencedVal))
+ {
+#ifdef VMAP_DEBUG
+ if (referencedVal > iNTreeValues)
+ {
+ std::cout << "invalid tree element! (" << referencedVal << "/" << iNTreeValues << ")\n";
+ continue;
+ }
+#endif
+ iTreeValues[referencedVal] = ModelInstance(spawn, model);
+ iLoadedSpawns[referencedVal] = 1;
+ }
+ else
+ {
+ ++iLoadedSpawns[referencedVal];
+#ifdef VMAP_DEBUG
+ if (iTreeValues[referencedVal].ID != spawn.ID) std::cout << "error: trying to load wrong spawn in node!\n";
+ else if (iTreeValues[referencedVal].name != spawn.name) std::cout << "error: name collision on GUID="<< spawn.ID << "\n";
+#endif
+ }
+ }
+ }
+ iLoadedTiles[packTileID(tileX, tileY)] = true;
+ fclose(tf);
+ }
+ else
+ iLoadedTiles[packTileID(tileX, tileY)] = false;
+ return result;
+ }
+
+ //=========================================================
+
+ void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
+ {
+ uint32 tileID = packTileID(tileX, tileY);
+ loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
+ if (tile == iLoadedTiles.end())
+ {
+ std::cout << "WARNING: trying to unload non-loaded tile. Map:" << iMapID << " X:" << tileX << " Y:" << tileY << std::endl;
+ return;
+ }
+ if (tile->second) // file associated with tile
+ {
+ std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
+ FILE* tf = fopen(tilefile.c_str(), "rb");
+ if (tf)
+ {
+ bool result=true;
+ uint32 numSpawns;
+ if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
+ result = false;
+ for (uint32 i=0; i<numSpawns && result; ++i)
+ {
+ // read model spawns
+ ModelSpawn spawn;
+ result = ModelSpawn::readFromFile(tf, spawn);
+ if (result)
+ {
+ // release model instance
+ vm->releaseModelInstance(spawn.name);
+
+ // update tree
+ uint32 referencedNode;
+
+ fread(&referencedNode, sizeof(uint32), 1, tf);
+ if (!iLoadedSpawns.count(referencedNode))
+ {
+ std::cout << "error! trying to unload non-referenced model '" << spawn.name << "' (ID:" << spawn.ID << ")\n";
+ }
+ else if (--iLoadedSpawns[referencedNode] == 0)
+ {
+ //std::cout << "MapTree: removing '" << spawn.name << "' from tree\n";
+ iTreeValues[referencedNode].setUnloaded();
+ iLoadedSpawns.erase(referencedNode);
+ }
+ }
+ }
+ fclose(tf);
+ }
+ }
+ iLoadedTiles.erase(tile);
+ }
+
+}