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authorclick <none@none>2010-07-09 18:02:46 +0200
committerclick <none@none>2010-07-09 18:02:46 +0200
commit45e2a65fad6549ff93005ff166fba309c20259e0 (patch)
tree11634aa5284169cf6b7ae94f0ae95c2c4756a620 /src/server/collision/Maps/MapTree.h
parent9182ab6ead9ca4f7f08dc5741ec72496a0041e62 (diff)
Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files - calculate waterlevels for non-flat surfaces in a more correct way - make MSVC shut up about float-issues - change logging around a bit (output function that the respective logentry comes from) - remove remaining Stormlib leftovers - set indoor/outdoor check to enabled by default (more blizzlike) --HG-- branch : trunk
Diffstat (limited to 'src/server/collision/Maps/MapTree.h')
-rw-r--r--src/server/collision/Maps/MapTree.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h
index 7a7af43e949..f9c51d47b95 100644
--- a/src/server/collision/Maps/MapTree.h
+++ b/src/server/collision/Maps/MapTree.h
@@ -22,6 +22,7 @@
#include "Define.h"
#include "Dynamic/UnorderedMap.h"
#include "BoundingIntervalHierarchy.h"
+#include "Log.h"
namespace VMAP
{