diff options
author | click <none@none> | 2010-07-09 18:02:46 +0200 |
---|---|---|
committer | click <none@none> | 2010-07-09 18:02:46 +0200 |
commit | 45e2a65fad6549ff93005ff166fba309c20259e0 (patch) | |
tree | 11634aa5284169cf6b7ae94f0ae95c2c4756a620 /src/server/collision/Maps/TileAssembler.cpp | |
parent | 9182ab6ead9ca4f7f08dc5741ec72496a0041e62 (diff) |
Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)
--HG--
branch : trunk
Diffstat (limited to 'src/server/collision/Maps/TileAssembler.cpp')
-rw-r--r-- | src/server/collision/Maps/TileAssembler.cpp | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp index 0b9780130ed..c6798e70cc4 100644 --- a/src/server/collision/Maps/TileAssembler.cpp +++ b/src/server/collision/Maps/TileAssembler.cpp @@ -1,19 +1,19 @@ /* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "WorldModel.h" @@ -82,6 +82,7 @@ namespace VMAP // build global map tree std::vector<ModelSpawn*> mapSpawns; UniqueEntryMap::iterator entry; + printf("Calculating model bounds for map %u...\n", map_iter->first); for (entry = map_iter->second->UniqueEntries.begin(); entry != map_iter->second->UniqueEntries.end(); ++entry) { // M2 models don't have a bound set in WDT/ADT placement data, i still think they're not used for LoS at all on retail @@ -100,6 +101,7 @@ namespace VMAP spawnedModelFiles.insert(entry->second.name); } + printf("Creating map tree...\n", map_iter->first); BIH pTree; pTree.build(mapSpawns, BoundsTrait<ModelSpawn*>::getBounds); @@ -107,8 +109,6 @@ namespace VMAP std::map<uint32, uint32> modelNodeIdx; for (uint32 i=0; i<mapSpawns.size(); ++i) modelNodeIdx.insert(pair<uint32, uint32>(mapSpawns[i]->ID, i)); - if (!modelNodeIdx.empty()) - printf("min GUID: %u, max GUID: %u\n", modelNodeIdx.begin()->first, modelNodeIdx.rbegin()->first); // write map tree file std::stringstream mapfilename; @@ -158,6 +158,8 @@ namespace VMAP StaticMapTree::unpackTileID(tile->first, x, y); tilefilename << std::setw(2) << x << "_" << std::setw(2) << y << ".vmtile"; FILE *tilefile = fopen(tilefilename.str().c_str(), "wb"); + // file header + if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false; // write number of tile spawns if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false; // write tile spawns |