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authorShauren <shauren.trinity@gmail.com>2013-05-30 20:57:07 +0200
committerShauren <shauren.trinity@gmail.com>2013-05-30 20:57:07 +0200
commitadb78862da66b13984c6494befdffbf5da0cdbe6 (patch)
tree1514857a0131189194c251b7045d234a2bf45d86 /src/server/collision/Maps/TileAssembler.cpp
parentcf23793b4b04cfe12f6fc1441a7d9f8192f7dfa6 (diff)
parent3a697d4c9f5e9f2fa9c3b08c8e103d90472a871a (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Vehicle/Vehicle.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Server/Protocol/Opcodes.cpp src/server/game/Server/Protocol/Opcodes.h src/server/scripts/Commands/cs_misc.cpp
Diffstat (limited to 'src/server/collision/Maps/TileAssembler.cpp')
-rw-r--r--src/server/collision/Maps/TileAssembler.cpp32
1 files changed, 17 insertions, 15 deletions
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp
index a73e5ed4dc3..b2d381b0ffd 100644
--- a/src/server/collision/Maps/TileAssembler.cpp
+++ b/src/server/collision/Maps/TileAssembler.cpp
@@ -152,23 +152,25 @@ namespace VMAP
uint32 x, y;
StaticMapTree::unpackTileID(tile->first, x, y);
tilefilename << std::setw(2) << x << '_' << std::setw(2) << y << ".vmtile";
- FILE* tilefile = fopen(tilefilename.str().c_str(), "wb");
- // file header
- if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
- // write number of tile spawns
- if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false;
- // write tile spawns
- for (uint32 s=0; s<nSpawns; ++s)
+ if (FILE* tilefile = fopen(tilefilename.str().c_str(), "wb"))
{
- if (s)
- ++tile;
- const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second];
- success = success && ModelSpawn::writeToFile(tilefile, spawn2);
- // MapTree nodes to update when loading tile:
- std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID);
- if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false;
+ // file header
+ if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
+ // write number of tile spawns
+ if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false;
+ // write tile spawns
+ for (uint32 s=0; s<nSpawns; ++s)
+ {
+ if (s)
+ ++tile;
+ const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second];
+ success = success && ModelSpawn::writeToFile(tilefile, spawn2);
+ // MapTree nodes to update when loading tile:
+ std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID);
+ if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false;
+ }
+ fclose(tilefile);
}
- fclose(tilefile);
}
// break; //test, extract only first map; TODO: remvoe this line
}