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authorShauren <shauren.trinity@gmail.com>2012-03-07 13:09:35 +0100
committerShauren <shauren.trinity@gmail.com>2012-03-07 13:09:35 +0100
commite5d23103f37c40d2e946fa0e2db66d2f527ad9af (patch)
tree4970c3f8fcb3e39bd433084113e7653739e3f5b9 /src/server/collision/Maps/TileAssembler.cpp
parent9f93681625f16b4a118df755eccb8ac80f713c16 (diff)
Core/Maps
* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack) * Fixed liquid detection in WMO objects * Implemented LiquidType.dbc use, players will now get proper auras in special liquids * Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose) * Implemented liquid type overrides basing on area/zone * Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected) Note: Map and Vmap re-extraction is required
Diffstat (limited to 'src/server/collision/Maps/TileAssembler.cpp')
-rw-r--r--src/server/collision/Maps/TileAssembler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp
index 68ea3ec80cd..e7693a70de4 100644
--- a/src/server/collision/Maps/TileAssembler.cpp
+++ b/src/server/collision/Maps/TileAssembler.cpp
@@ -335,7 +335,7 @@ namespace VMAP
void TileAssembler::exportGameobjectModels()
{
- FILE* model_list = fopen((iSrcDir + "/" + GAMEOBJECT_MODELS).c_str(), "rb");
+ FILE* model_list = fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb");
FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
if (!model_list || !model_list_copy)
return;