diff options
| author | Subv <s.v.h21@hotmail.com> | 2012-08-22 17:26:53 -0500 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-08-22 17:26:53 -0500 |
| commit | dc95ce61b46ce2d542ee4c4dbdf35a9e854c4316 (patch) | |
| tree | e673101dc6554a76dfacb5cf3497dd1d2bde4f41 /src/server/collision/Maps | |
| parent | cecaab7948d5289439d1334d7bedcaae90e1fe3a (diff) | |
| parent | 85ed0e32a9b2b029c1db3cf1a914b3940cf72b9b (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
dep/PackageList.txt
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/Spline/MoveSplineInit.h
src/server/game/World/World.h
Diffstat (limited to 'src/server/collision/Maps')
| -rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 10 | ||||
| -rw-r--r-- | src/server/collision/Maps/TileAssembler.cpp | 10 |
2 files changed, 13 insertions, 7 deletions
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index f4a3f1c7b30..6489ddd7a4f 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -320,7 +320,7 @@ namespace VMAP else { success = false; - sLog->outError("StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str()); + sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str()); } } @@ -356,7 +356,7 @@ namespace VMAP } if (!iTreeValues) { - sLog->outError("StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY); + sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY); return false; } bool result = true; @@ -382,7 +382,7 @@ namespace VMAP // acquire model instance WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); if (!model) - sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); + sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); // update tree uint32 referencedVal; @@ -432,7 +432,7 @@ namespace VMAP loadedTileMap::iterator tile = iLoadedTiles.find(tileID); if (tile == iLoadedTiles.end()) { - sLog->outError("StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY); + sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY); return; } if (tile->second) // file associated with tile @@ -466,7 +466,7 @@ namespace VMAP else { if (!iLoadedSpawns.count(referencedNode)) - sLog->outError("StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID); + sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID); else if (--iLoadedSpawns[referencedNode] == 0) { iTreeValues[referencedNode].setUnloaded(); diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp index e7693a70de4..207b652a4d6 100644 --- a/src/server/collision/Maps/TileAssembler.cpp +++ b/src/server/collision/Maps/TileAssembler.cpp @@ -312,7 +312,7 @@ namespace VMAP // write WorldModel WorldModel model; model.setRootWmoID(raw_model.RootWMOID); - if (raw_model.groupsArray.size()) + if (!raw_model.groupsArray.empty()) { std::vector<GroupModel> groupsArray; @@ -336,9 +336,15 @@ namespace VMAP void TileAssembler::exportGameobjectModels() { FILE* model_list = fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb"); + if (!model_list) + return; + FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb"); - if (!model_list || !model_list_copy) + if (!model_list_copy) + { + fclose(model_list); return; + } uint32 name_length, displayId; char buff[500]; |
