diff options
author | Spp <spp@jorge.gr> | 2012-02-16 13:56:08 +0100 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2012-02-16 13:56:28 +0100 |
commit | 03c34ee507b4e43fabee1ff382d9de9ea815e3f2 (patch) | |
tree | 08ffffcfeb954d98f1fa27d0a808746614bf3b47 /src/server/collision/Models/GameObjectModel.cpp | |
parent | e47ec04b4d58a4a080918aef57a35509ad69f0ca (diff) |
Fix a lot of warnings
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index 5ad984fcb4b..4c0a344f868 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -36,7 +36,7 @@ using G3D::AABox; struct GameobjectModelData { GameobjectModelData(const std::string& name_, const AABox& box) : - name(name_), bound(box) {} + bound(box), name(name_) {} AABox bound; std::string name; @@ -55,20 +55,18 @@ void LoadGameObjectModelList() char buff[500]; while (!feof(model_list_file)) { - fread(&displayId,sizeof(uint32),1,model_list_file); - fread(&name_length,sizeof(uint32),1,model_list_file); - - if (name_length >= sizeof(buff)) + Vector3 v1, v2; + if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1 + || fread(&name_length, sizeof(uint32), 1, model_list_file) != 1 + || name_length >= sizeof(buff) + || fread(&buff, sizeof(char), name_length, model_list_file) != name_length + || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1 + || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1) { printf("\nFile '%s' seems to be corrupted", VMAP::GAMEOBJECT_MODELS); break; } - fread(&buff, sizeof(char), name_length,model_list_file); - Vector3 v1, v2; - fread(&v1, sizeof(Vector3), 1, model_list_file); - fread(&v2, sizeof(Vector3), 1, model_list_file); - model_list.insert ( ModelList::value_type( displayId, GameobjectModelData(std::string(buff,name_length),AABox(v1,v2)) ) @@ -172,4 +170,4 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto MaxDist = distance; } return hit; -}
\ No newline at end of file +} |