aboutsummaryrefslogtreecommitdiff
path: root/src/server/collision/Models/GameObjectModel.cpp
diff options
context:
space:
mode:
authorSpp <spp@jorge.gr>2012-02-16 13:56:08 +0100
committerSpp <spp@jorge.gr>2012-02-16 13:56:28 +0100
commit03c34ee507b4e43fabee1ff382d9de9ea815e3f2 (patch)
tree08ffffcfeb954d98f1fa27d0a808746614bf3b47 /src/server/collision/Models/GameObjectModel.cpp
parente47ec04b4d58a4a080918aef57a35509ad69f0ca (diff)
Fix a lot of warnings
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 5ad984fcb4b..4c0a344f868 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -36,7 +36,7 @@ using G3D::AABox;
struct GameobjectModelData
{
GameobjectModelData(const std::string& name_, const AABox& box) :
- name(name_), bound(box) {}
+ bound(box), name(name_) {}
AABox bound;
std::string name;
@@ -55,20 +55,18 @@ void LoadGameObjectModelList()
char buff[500];
while (!feof(model_list_file))
{
- fread(&displayId,sizeof(uint32),1,model_list_file);
- fread(&name_length,sizeof(uint32),1,model_list_file);
-
- if (name_length >= sizeof(buff))
+ Vector3 v1, v2;
+ if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1
+ || fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
+ || name_length >= sizeof(buff)
+ || fread(&buff, sizeof(char), name_length, model_list_file) != name_length
+ || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
+ || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
{
printf("\nFile '%s' seems to be corrupted", VMAP::GAMEOBJECT_MODELS);
break;
}
- fread(&buff, sizeof(char), name_length,model_list_file);
- Vector3 v1, v2;
- fread(&v1, sizeof(Vector3), 1, model_list_file);
- fread(&v2, sizeof(Vector3), 1, model_list_file);
-
model_list.insert
(
ModelList::value_type( displayId, GameobjectModelData(std::string(buff,name_length),AABox(v1,v2)) )
@@ -172,4 +170,4 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto
MaxDist = distance;
}
return hit;
-} \ No newline at end of file
+}