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authorStormBytePP <stormbyte@gmail.com>2015-08-19 19:02:10 +0200
committerStormBytePP <stormbyte@gmail.com>2015-08-21 17:52:42 +0200
commit1d2aafd39bcb79a67357d198ce9b2345642fdd39 (patch)
treec32cf1c3717625c60da59c82ba5a4fca2530119a /src/server/collision/Models/GameObjectModel.cpp
parent172293acee1607727ebd8070ab3e1390590d02a8 (diff)
Core/Build: Merge common library and move database out of shared
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp216
1 files changed, 0 insertions, 216 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
deleted file mode 100644
index dbdc0554e06..00000000000
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "VMapFactory.h"
-#include "VMapManager2.h"
-#include "VMapDefinitions.h"
-#include "WorldModel.h"
-#include "GameObjectModel.h"
-#include "Log.h"
-#include "Timer.h"
-
-using G3D::Vector3;
-using G3D::Ray;
-using G3D::AABox;
-
-struct GameobjectModelData
-{
- GameobjectModelData(const std::string& name_, const AABox& box) :
- bound(box), name(name_) { }
-
- AABox bound;
- std::string name;
-};
-
-typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
-ModelList model_list;
-
-void LoadGameObjectModelList(std::string const& dataPath)
-{
-#ifndef NO_CORE_FUNCS
- uint32 oldMSTime = getMSTime();
-#endif
-
- FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
- if (!model_list_file)
- {
- VMAP_ERROR_LOG("misc", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
- return;
- }
-
- uint32 name_length, displayId;
- char buff[500];
- while (true)
- {
- Vector3 v1, v2;
- if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1)
- if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
- break;
-
- if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
- || name_length >= sizeof(buff)
- || fread(&buff, sizeof(char), name_length, model_list_file) != name_length
- || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
- || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
- {
- VMAP_ERROR_LOG("misc", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
- break;
- }
-
- if (v1.isNaN() || v2.isNaN())
- {
- VMAP_ERROR_LOG("misc", "File '%s' Model '%s' has invalid v1%s v2%s values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
- continue;
- }
-
- model_list.insert
- (
- ModelList::value_type(displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)))
- );
- }
-
- fclose(model_list_file);
- VMAP_INFO_LOG("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
-}
-
-GameObjectModel::~GameObjectModel()
-{
- if (iModel)
- ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name);
-}
-
-bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
-{
- ModelList::const_iterator it = model_list.find(modelOwner->GetDisplayId());
- if (it == model_list.end())
- return false;
-
- G3D::AABox mdl_box(it->second.bound);
- // ignore models with no bounds
- if (mdl_box == G3D::AABox::zero())
- {
- VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
- return false;
- }
-
- iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(dataPath + "vmaps/", it->second.name);
-
- if (!iModel)
- return false;
-
- name = it->second.name;
- iPos = modelOwner->GetPosition();
- phasemask = modelOwner->GetPhaseMask();
- iScale = modelOwner->GetScale();
- iInvScale = 1.f / iScale;
-
- G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(modelOwner->GetOrientation(), 0, 0);
- iInvRot = iRotation.inverse();
- // transform bounding box:
- mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
- AABox rotated_bounds;
- for (int i = 0; i < 8; ++i)
- rotated_bounds.merge(iRotation * mdl_box.corner(i));
-
- iBound = rotated_bounds + iPos;
-#ifdef SPAWN_CORNERS
- // test:
- for (int i = 0; i < 8; ++i)
- {
- Vector3 pos(iBound.corner(i));
- modelOwner->DebugVisualizeCorner(pos);
- }
-#endif
-
- owner = std::move(modelOwner);
- return true;
-}
-
-GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
-{
- GameObjectModel* mdl = new GameObjectModel();
- if (!mdl->initialize(std::move(modelOwner), dataPath))
- {
- delete mdl;
- return NULL;
- }
-
- return mdl;
-}
-
-bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const
-{
- if (!(phasemask & ph_mask) || !owner->IsSpawned())
- return false;
-
- float time = ray.intersectionTime(iBound);
- if (time == G3D::finf())
- return false;
-
- // child bounds are defined in object space:
- Vector3 p = iInvRot * (ray.origin() - iPos) * iInvScale;
- Ray modRay(p, iInvRot * ray.direction());
- float distance = MaxDist * iInvScale;
- bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit);
- if (hit)
- {
- distance *= iScale;
- MaxDist = distance;
- }
- return hit;
-}
-
-bool GameObjectModel::UpdatePosition()
-{
- if (!iModel)
- return false;
-
- ModelList::const_iterator it = model_list.find(owner->GetDisplayId());
- if (it == model_list.end())
- return false;
-
- G3D::AABox mdl_box(it->second.bound);
- // ignore models with no bounds
- if (mdl_box == G3D::AABox::zero())
- {
- VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
- return false;
- }
-
- iPos = owner->GetPosition();
-
- G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0);
- iInvRot = iRotation.inverse();
- // transform bounding box:
- mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
- AABox rotated_bounds;
- for (int i = 0; i < 8; ++i)
- rotated_bounds.merge(iRotation * mdl_box.corner(i));
-
- iBound = rotated_bounds + iPos;
-#ifdef SPAWN_CORNERS
- // test:
- for (int i = 0; i < 8; ++i)
- {
- Vector3 pos(iBound.corner(i));
- owner->DebugVisualizeCorner(pos);
- }
-#endif
-
- return true;
-}