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author | ariel- <ariel.silva305@gmail.com> | 2015-04-28 02:34:38 -0300 |
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committer | ariel- <ariel.silva305@gmail.com> | 2015-05-08 22:58:33 -0300 |
commit | 36cdc47e8f8d215d2f638dc977848fdb99e6a541 (patch) | |
tree | ff5b6eebccd7dfbbcd9790fe231002e5231c1384 /src/server/collision/Models/GameObjectModel.cpp | |
parent | 09aed2565966c96d403afe44a0cce423c59cb4ec (diff) |
Fixed some issues with PR #14157, kudos to @Nyeriah @Warpten:
* Moved scripts to other source file instead of having them on the instance cpp
* Removed magic number, use of DoAction instead of SetData to do the yelling
* Added spellscript for Remove Kargath's Executioner
* Saved victim GUIDs in instance script instead of checking nearby area
* Returning position as const-reference (by Naios)
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
0 files changed, 0 insertions, 0 deletions