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authorShauren <shauren.trinity@gmail.com>2012-02-23 16:14:50 +0100
committerShauren <shauren.trinity@gmail.com>2012-02-23 16:14:50 +0100
commit8ae3037307c9ca2ebc17fae286f59b51bc4b1c79 (patch)
tree46c98ce0a467ee6ae15fe30bb00035846abe0c9b /src/server/collision/Models/GameObjectModel.cpp
parentadc115dc41a7af07ab27f35db674568fd88d05db (diff)
Compile fix for gcc 4.5 and higher
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index c0bcdd1e782..1c3a0aa639e 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -83,7 +83,7 @@ void LoadGameObjectModelList()
}
fclose(model_list_file);
- sLog->outString(">> Loaded %d GameObject models in %u ms", model_list.size(), GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString(">> Loaded %u GameObject models in %u ms", model_list.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
@@ -103,7 +103,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
// ignore models with no bounds
if (mdl_box == G3D::AABox::zero())
{
- sLog->outError("GameObject model %s has zero bounds, loading skipped", it->second.name);
+ sLog->outError("GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
return false;
}