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author | jackpoz <giacomopoz@gmail.com> | 2015-05-23 23:15:56 +0200 |
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committer | DDuarte <dnpd.dd@gmail.com> | 2015-06-01 00:53:21 +0100 |
commit | 8cbdb7aa365d25e0cb500341dcd5604e9f58410a (patch) | |
tree | f31abbd553d7280a302b61e1f0ca9540da4f731b /src/server/collision/Models/GameObjectModel.cpp | |
parent | b7fec85c5c1c2f720734b41e837bf2224e3b667c (diff) |
Core/CrashHandler: Log STACK_OVERFLOW crashes
Try to log STACK_OVERFLOW crashes by allocating log buffer on the heap which should still be in a valid state with a stack overflow exception.
This will probably still not produce a complete crash report with details about all stackframes.
(cherry picked from commit ec4b08e3cf79cfb5fe99a542bd53bac9560e0d92)
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
0 files changed, 0 insertions, 0 deletions