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authorSpp <spp@jorge.gr>2013-11-08 10:50:51 +0100
committerSpp <spp@jorge.gr>2013-11-08 10:50:51 +0100
commit94e2b9332a1f6ceec024338b8f41cd3dca099a40 (patch)
treec907b9f17ca4ca37d405bb1aca6439645e366a4b /src/server/collision/Models/GameObjectModel.cpp
parent16a51e328a12b8eafb7ff2c18806ca9aef6b23a2 (diff)
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index fee165ef44a..8bba2cf1b1b 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -55,7 +55,7 @@ void LoadGameObjectModelList()
FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
if (!model_list_file)
{
- VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
+ VMAP_ERROR_LOG("misc", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
return;
}
@@ -74,7 +74,7 @@ void LoadGameObjectModelList()
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
{
- VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
+ VMAP_ERROR_LOG("misc", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
break;
}
@@ -85,7 +85,7 @@ void LoadGameObjectModelList()
}
fclose(model_list_file);
- VMAP_INFO_LOG(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
+ VMAP_INFO_LOG("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
}
GameObjectModel::~GameObjectModel()
@@ -104,7 +104,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
// ignore models with no bounds
if (mdl_box == G3D::AABox::zero())
{
- VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
+ VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
return false;
}