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authorSebastian Valle Herrera <subv2112@gmail.com>2014-05-25 11:15:17 -0500
committerSebastian Valle Herrera <subv2112@gmail.com>2014-05-25 11:15:17 -0500
commitc06a263f96c7db0464595532d74fab66a0bfd760 (patch)
tree3a48c4e0c8820ca2e7bdd684c07d7daa2202933a /src/server/collision/Models/GameObjectModel.cpp
parent1a48967cdf4156bd90b7a88f202d55786faae8f1 (diff)
parent45fcc2ff9d7df9b86b53fbfea106b827c4ac46de (diff)
Merge pull request #12129 from Trisjdc/go_collision
Core/Collision: Solve collision issues with non spawned GOs
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 1b99e282132..de97943bb37 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -140,6 +140,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
}
#endif
+ owner = &go;
return true;
}
@@ -161,7 +162,7 @@ GameObjectModel* GameObjectModel::Create(const GameObject& go)
bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const
{
- if (!(phasemask & ph_mask))
+ if (!(phasemask & ph_mask) || !owner->isSpawned())
return false;
float time = ray.intersectionTime(iBound);