diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-04-05 20:43:05 +0200 |
---|---|---|
committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-04-05 20:43:05 +0200 |
commit | e4b14b943d3a2aa5d7b41107adc8c5236b86d1af (patch) | |
tree | 2ef54a0bc7d4f5385b9266afe528265ed9f35f8d /src/server/collision/Models/GameObjectModel.cpp | |
parent | a903c335024d0ef4a3d9899587fcd0b10a92b31e (diff) | |
parent | 29610b250dd5017f068264d9b1a37748c9f30feb (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
sql/old/3.3.5a/TDB52_to_TDB53_updates/world/2013_07_24_00_world_spell_script_names.sql
sql/updates/world/2013_07_24_00_world_spell_script_names.sql
sql/updates/world/2013_07_24_00_world_spell_script_names_335.sql
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Chat/ChatLink.cpp
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/DynamicObject/DynamicObject.h
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/StatSystem.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Groups/Group.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/World/World.h
src/server/scripts/Commands/cs_character.cpp
src/server/scripts/Commands/cs_lookup.cpp
src/server/scripts/Commands/cs_titles.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_mulgore.cpp
src/server/scripts/Kalimdor/zone_tanaris.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_mage.cpp
src/server/scripts/Spells/spell_rogue.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
src/tools/vmap4_extractor/mpq_libmpq04.h
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 48 |
1 files changed, 42 insertions, 6 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index d254a640279..42584693a13 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -130,17 +130,13 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn for (int i = 0; i < 8; ++i) rotated_bounds.merge(iRotation * mdl_box.corner(i)); - this->iBound = rotated_bounds + iPos; + iBound = rotated_bounds + iPos; #ifdef SPAWN_CORNERS // test: for (int i = 0; i < 8; ++i) { Vector3 pos(iBound.corner(i)); - if (Creature* c = const_cast<GameObject&>(go).SummonCreature(24440, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN)) - { - c->setFaction(35); - c->SetObjectScale(0.1f); - } + go.SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN); } #endif @@ -184,3 +180,43 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto } return hit; } + +bool GameObjectModel::Relocate(const GameObject& go) +{ + if (!iModel) + return false; + + ModelList::const_iterator it = model_list.find(go.GetDisplayId()); + if (it == model_list.end()) + return false; + + G3D::AABox mdl_box(it->second.bound); + // ignore models with no bounds + if (mdl_box == G3D::AABox::zero()) + { + VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str()); + return false; + } + + iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ()); + + G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(go.GetOrientation(), 0, 0); + iInvRot = iRotation.inverse(); + // transform bounding box: + mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale); + AABox rotated_bounds; + for (int i = 0; i < 8; ++i) + rotated_bounds.merge(iRotation * mdl_box.corner(i)); + + iBound = rotated_bounds + iPos; +#ifdef SPAWN_CORNERS + // test: + for (int i = 0; i < 8; ++i) + { + Vector3 pos(iBound.corner(i)); + go.SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN); + } +#endif + + return true; +} |