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author | Nay <dnpd.dd@gmail.com> | 2012-09-04 23:01:06 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-09-04 23:01:06 +0100 |
commit | 459454cbe498ab5b42f28b67c4f96fd0283baa9b (patch) | |
tree | 0198174be3f39d03aace1834599ccb023b48f76f /src/server/collision/Models/GameObjectModel.h | |
parent | 5ee22a8006d2c6ba5995bee96b530a802d85fbc3 (diff) | |
parent | ed6b58b17db7d00ee3ef5dd6f2cce50f72b8871f (diff) |
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts:
src/server/game/Handlers/BattleGroundHandler.cpp
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.h')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h index 0bb6c0f47bc..78a0e876676 100644 --- a/src/server/collision/Models/GameObjectModel.h +++ b/src/server/collision/Models/GameObjectModel.h @@ -61,6 +61,8 @@ public: void disable() { phasemask = 0;} void enable(uint32 ph_mask) { phasemask = ph_mask;} + bool isEnabled() const {return phasemask != 0;} + bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const; static GameObjectModel* Create(const GameObject& go); |