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authorNay <dnpd.dd@gmail.com>2012-09-04 23:01:06 +0100
committerNay <dnpd.dd@gmail.com>2012-09-04 23:01:06 +0100
commit459454cbe498ab5b42f28b67c4f96fd0283baa9b (patch)
tree0198174be3f39d03aace1834599ccb023b48f76f /src/server/collision/Models/GameObjectModel.h
parent5ee22a8006d2c6ba5995bee96b530a802d85fbc3 (diff)
parented6b58b17db7d00ee3ef5dd6f2cce50f72b8871f (diff)
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts: src/server/game/Handlers/BattleGroundHandler.cpp
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.h')
-rw-r--r--src/server/collision/Models/GameObjectModel.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h
index 0bb6c0f47bc..78a0e876676 100644
--- a/src/server/collision/Models/GameObjectModel.h
+++ b/src/server/collision/Models/GameObjectModel.h
@@ -61,6 +61,8 @@ public:
void disable() { phasemask = 0;}
void enable(uint32 ph_mask) { phasemask = ph_mask;}
+ bool isEnabled() const {return phasemask != 0;}
+
bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const;
static GameObjectModel* Create(const GameObject& go);