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authorclick <click@gonnamakeyou.com>2012-02-18 16:52:08 +0100
committerclick <click@gonnamakeyou.com>2012-02-18 16:52:08 +0100
commit5411e1ce522b5a6f0faf2575fb96157bedeb5454 (patch)
tree28c9340987d224e8921ca7a9c5cb85e73eec6f45 /src/server/collision/Models/GameObjectModel.h
parentda5027ef3a4b7c89cb51841902dc3525c6c199f8 (diff)
Core: Clean up whitespace and tabs in the base sourcetree
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.h')
-rw-r--r--src/server/collision/Models/GameObjectModel.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h
index 413061c0de0..0bb6c0f47bc 100644
--- a/src/server/collision/Models/GameObjectModel.h
+++ b/src/server/collision/Models/GameObjectModel.h
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
+
#ifndef _GAMEOBJECT_MODEL_H
#define _GAMEOBJECT_MODEL_H
@@ -57,7 +57,7 @@ public:
const G3D::Vector3& getPosition() const { return iPos;}
- /** Enables\disables collision. */
+ /** Enables\disables collision. */
void disable() { phasemask = 0;}
void enable(uint32 ph_mask) { phasemask = ph_mask;}