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authorAokromes <jipr@hotmail.com>2013-10-28 09:57:48 -0700
committerAokromes <jipr@hotmail.com>2013-10-28 09:57:48 -0700
commit5cfd180247226f404584a8927d0a9908848ab8c9 (patch)
tree116a048c21606e3b4c3d5244c0756d6a46238dd9 /src/server/collision/Models/GameObjectModel.h
parentcf72f7cc5cf13607dd7353b8d940d56679b6956b (diff)
parent7a7ad4a60ac2f0a082769551bb0b885a0f0d4962 (diff)
Merge pull request #11138 from Ascathor/master
Core/Code: Unify codestyle for brackets: {} to { }.
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.h')
-rw-r--r--src/server/collision/Models/GameObjectModel.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h
index 44abed55267..143337e88f9 100644
--- a/src/server/collision/Models/GameObjectModel.h
+++ b/src/server/collision/Models/GameObjectModel.h
@@ -45,7 +45,7 @@ class GameObjectModel /*, public Intersectable*/
float iScale;
VMAP::WorldModel* iModel;
- GameObjectModel() : phasemask(0), iModel(NULL) {}
+ GameObjectModel() : phasemask(0), iModel(NULL) { }
bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info);
public: