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author | Aokromes <jipr@hotmail.com> | 2013-10-28 09:57:48 -0700 |
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committer | Aokromes <jipr@hotmail.com> | 2013-10-28 09:57:48 -0700 |
commit | 5cfd180247226f404584a8927d0a9908848ab8c9 (patch) | |
tree | 116a048c21606e3b4c3d5244c0756d6a46238dd9 /src/server/collision/Models/GameObjectModel.h | |
parent | cf72f7cc5cf13607dd7353b8d940d56679b6956b (diff) | |
parent | 7a7ad4a60ac2f0a082769551bb0b885a0f0d4962 (diff) |
Merge pull request #11138 from Ascathor/master
Core/Code: Unify codestyle for brackets: {} to { }.
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.h')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h index 44abed55267..143337e88f9 100644 --- a/src/server/collision/Models/GameObjectModel.h +++ b/src/server/collision/Models/GameObjectModel.h @@ -45,7 +45,7 @@ class GameObjectModel /*, public Intersectable*/ float iScale; VMAP::WorldModel* iModel; - GameObjectModel() : phasemask(0), iModel(NULL) {} + GameObjectModel() : phasemask(0), iModel(NULL) { } bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info); public: |