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authorLucas <lucas__jensen@hotmail.com>2014-06-02 15:17:37 +0200
committerUnholychick <lucas__jensen@hotmail.com>2014-06-02 15:41:02 +0200
commit82cefb661d3246ef160945acb00b0b3417915fb4 (patch)
treead36dec9fba1e2fc8a5ccfeb0945f59c3941a584 /src/server/collision/Models/GameObjectModel.h
parent26370223a0b9ab7b9542a6a727347063397f0fa7 (diff)
Core/Spells: Implement SPELL_ATTR4_FIXED_DAMAGE
Spells with this attribute will ignore damage taken auras except for mechanic damage taken (trauma, etc) and will ignore resilience because the damage caused by those spells is based off another spell' damage
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