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authorXanadu <none@none>2010-07-17 03:50:43 +0200
committerXanadu <none@none>2010-07-17 03:50:43 +0200
commit7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (patch)
tree34bd9ea631fb52cc3b8ed9111c2fe41f0182c7bb /src/server/collision/Models/ModelInstance.h
parentd8e1ba0c8263e5d818d40dc8bc1bfcbcb07a7c7b (diff)
Correctly redo file moves/renames from rev. 8481.
--HG-- branch : trunk rename : src/server/game/CollisionDetection/BoundingIntervalHierarchy.cpp => src/server/collision/BoundingIntervalHierarchy.cpp rename : src/server/game/CollisionDetection/BoundingIntervalHierarchy.h => src/server/collision/BoundingIntervalHierarchy.h rename : src/server/game/CollisionDetection/CMakeLists.txt => src/server/collision/CMakeLists.txt rename : src/server/game/CollisionDetection/IVMapManager.h => src/server/collision/Management/IVMapManager.h rename : src/server/game/CollisionDetection/VMapFactory.cpp => src/server/collision/Management/VMapFactory.cpp rename : src/server/game/CollisionDetection/VMapFactory.h => src/server/collision/Management/VMapFactory.h rename : src/server/game/CollisionDetection/VMapManager2.cpp => src/server/collision/Management/VMapManager2.cpp rename : src/server/game/CollisionDetection/VMapManager2.h => src/server/collision/Management/VMapManager2.h rename : src/server/game/CollisionDetection/MapTree.cpp => src/server/collision/Maps/MapTree.cpp rename : src/server/game/CollisionDetection/MapTree.h => src/server/collision/Maps/MapTree.h rename : src/server/game/CollisionDetection/TileAssembler.cpp => src/server/collision/Maps/TileAssembler.cpp rename : src/server/game/CollisionDetection/TileAssembler.h => src/server/collision/Maps/TileAssembler.h rename : src/server/game/CollisionDetection/ModelInstance.cpp => src/server/collision/Models/ModelInstance.cpp rename : src/server/game/CollisionDetection/ModelInstance.h => src/server/collision/Models/ModelInstance.h rename : src/server/game/CollisionDetection/WorldModel.cpp => src/server/collision/Models/WorldModel.cpp rename : src/server/game/CollisionDetection/WorldModel.h => src/server/collision/Models/WorldModel.h rename : src/server/game/CollisionDetection/VMapDefinitions.h => src/server/collision/VMapDefinitions.h rename : src/server/game/CollisionDetection/VMapTools.h => src/server/collision/VMapTools.h
Diffstat (limited to 'src/server/collision/Models/ModelInstance.h')
-rw-r--r--src/server/collision/Models/ModelInstance.h81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h
new file mode 100644
index 00000000000..97b3ab632a1
--- /dev/null
+++ b/src/server/collision/Models/ModelInstance.h
@@ -0,0 +1,81 @@
+/*
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _MODELINSTANCE_H_
+#define _MODELINSTANCE_H_
+
+#include <G3D/Matrix3.h>
+#include <G3D/Vector3.h>
+#include <G3D/AABox.h>
+#include <G3D/Ray.h>
+
+#include "Platform/Define.h"
+
+namespace VMAP
+{
+ class WorldModel;
+ struct AreaInfo;
+ struct LocationInfo;
+
+ enum ModelFlags
+ {
+ MOD_M2 = 1,
+ MOD_WORLDSPAWN = 1<<1,
+ MOD_HAS_BOUND = 1<<2
+ };
+
+ class ModelSpawn
+ {
+ public:
+ //mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
+ uint32 flags;
+ uint16 adtId;
+ uint32 ID;
+ G3D::Vector3 iPos;
+ G3D::Vector3 iRot;
+ float iScale;
+ G3D::AABox iBound;
+ std::string name;
+ bool operator==(const ModelSpawn &other) const { return ID == other.ID; }
+ //uint32 hashCode() const { return ID; }
+ // temp?
+ const G3D::AABox& getBounds() const { return iBound; }
+
+
+ static bool readFromFile(FILE *rf, ModelSpawn &spawn);
+ static bool writeToFile(FILE *rw, const ModelSpawn &spawn);
+ };
+
+ class ModelInstance: public ModelSpawn
+ {
+ public:
+ ModelInstance(): iModel(0) {}
+ ModelInstance(const ModelSpawn &spawn, WorldModel *model);
+ void setUnloaded() { iModel = 0; }
+ bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
+ void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
+ bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
+ bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
+ protected:
+ G3D::Matrix3 iInvRot;
+ float iInvScale;
+ WorldModel *iModel;
+ };
+} // namespace VMAP
+
+#endif // _MODELINSTANCE