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author | jackpoz <giacomopoz@gmail.com> | 2014-03-22 14:54:32 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-03-22 14:54:32 +0100 |
commit | 6dcd8c8545a65a7bfbd0daaa16f650d8c3a90262 (patch) | |
tree | 522298afe00a5e52f0013de09b740818112f06d5 /src/server/collision/Models | |
parent | 409f4bffd59af41e1d75b4fb4d2bef038eea9552 (diff) |
Core/Misc: Fix some static analysis issues
Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior
Please ensure EventMap is never used with event id set to 0 or those events will never execute.
Diffstat (limited to 'src/server/collision/Models')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h index 06a74cc6eb0..a1c0942dab4 100644 --- a/src/server/collision/Models/GameObjectModel.h +++ b/src/server/collision/Models/GameObjectModel.h @@ -45,7 +45,7 @@ class GameObjectModel /*, public Intersectable*/ float iScale; VMAP::WorldModel* iModel; - GameObjectModel() : phasemask(0), iModel(NULL) { } + GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(NULL) { } bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info); public: |