aboutsummaryrefslogtreecommitdiff
path: root/src/server/collision/Models
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2013-06-11 17:28:16 +0200
committerShauren <shauren.trinity@gmail.com>2013-06-11 17:28:16 +0200
commit9ec22fffa00135cd776afebe2899bf54fb52f15f (patch)
tree8435e279131052c9c50ec929868f3b698a194c3d /src/server/collision/Models
parentef15fe8ed28cb2d65574e8c5c755d39f8a06a994 (diff)
Core/Objects: Object scale will now also affect bounding radius and combat reach fields
Diffstat (limited to 'src/server/collision/Models')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index e166a860cd2..9db3d706fca 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -139,7 +139,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
if (Creature* c = const_cast<GameObject&>(go).SummonCreature(24440, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN))
{
c->setFaction(35);
- c->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1f);
+ c->SetObjectScale(0.1f);
}
}
#endif