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authorShocker <shocker@freakz.ro>2013-02-10 20:21:18 +0200
committerShocker <shocker@freakz.ro>2013-02-10 20:21:18 +0200
commita0cb102538dae7fa2d173b4d1990a4aef8e5d55c (patch)
tree65d0903a31cae86467f7551653ef6f1c743cde9e /src/server/collision/Models
parent82f7b337b2dafd16506033cdbfecc979bc6f7119 (diff)
parent984e1feadfae97c7616c54f9ac731cc6db4f2e15 (diff)
Merge branch '4.3.4' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/collision/Models')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp16
-rw-r--r--src/server/collision/Models/ModelInstance.h2
-rw-r--r--src/server/collision/Models/WorldModel.h30
3 files changed, 27 insertions, 21 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 0ecf02648f9..e166a860cd2 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -34,8 +34,6 @@ using G3D::Vector3;
using G3D::Ray;
using G3D::AABox;
-#ifndef NO_CORE_FUNCS
-
struct GameobjectModelData
{
GameobjectModelData(const std::string& name_, const AABox& box) :
@@ -50,11 +48,14 @@ ModelList model_list;
void LoadGameObjectModelList()
{
+#ifndef NO_CORE_FUNCS
uint32 oldMSTime = getMSTime();
+#endif
+
FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
if (!model_list_file)
{
- sLog->outError(LOG_FILTER_GENERAL, "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
+ VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
return;
}
@@ -73,7 +74,7 @@ void LoadGameObjectModelList()
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
{
- sLog->outError(LOG_FILTER_GENERAL, "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
+ VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
break;
}
@@ -84,8 +85,7 @@ void LoadGameObjectModelList()
}
fclose(model_list_file);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
-
+ VMAP_INFO_LOG(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
}
GameObjectModel::~GameObjectModel()
@@ -104,7 +104,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
// ignore models with no bounds
if (mdl_box == G3D::AABox::zero())
{
- sLog->outError(LOG_FILTER_GENERAL, "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
+ VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
return false;
}
@@ -184,5 +184,3 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto
}
return hit;
}
-
-#endif
diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h
index 5af02a1d1b1..f26089bb46c 100644
--- a/src/server/collision/Models/ModelInstance.h
+++ b/src/server/collision/Models/ModelInstance.h
@@ -74,6 +74,8 @@ namespace VMAP
G3D::Matrix3 iInvRot;
float iInvScale;
WorldModel* iModel;
+ public:
+ WorldModel* getWorldModel();
};
} // namespace VMAP
diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h
index 8e046e561f7..cea32cfedfb 100644
--- a/src/server/collision/Models/WorldModel.h
+++ b/src/server/collision/Models/WorldModel.h
@@ -47,11 +47,11 @@ namespace VMAP
class WmoLiquid
{
public:
- WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type);
+ WmoLiquid(uint32 width, uint32 height, const G3D::Vector3 &corner, uint32 type);
WmoLiquid(const WmoLiquid &other);
~WmoLiquid();
WmoLiquid& operator=(const WmoLiquid &other);
- bool GetLiquidHeight(const Vector3 &pos, float &liqHeight) const;
+ bool GetLiquidHeight(const G3D::Vector3 &pos, float &liqHeight) const;
uint32 GetType() const { return iType; }
float *GetHeightStorage() { return iHeight; }
uint8 *GetFlagsStorage() { return iFlags; }
@@ -60,12 +60,14 @@ namespace VMAP
static bool readFromFile(FILE* rf, WmoLiquid* &liquid);
private:
WmoLiquid(): iHeight(0), iFlags(0) {};
- uint32 iTilesX; //!< number of tiles in x direction, each
+ uint32 iTilesX; //!< number of tiles in x direction, each
uint32 iTilesY;
- Vector3 iCorner; //!< the lower corner
- uint32 iType; //!< liquid type
- float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values
- uint8 *iFlags; //!< info if liquid tile is used
+ G3D::Vector3 iCorner; //!< the lower corner
+ uint32 iType; //!< liquid type
+ float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values
+ uint8 *iFlags; //!< info if liquid tile is used
+ public:
+ void getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const;
};
/*! holding additional info for WMO group files */
@@ -74,16 +76,16 @@ namespace VMAP
public:
GroupModel(): iLiquid(0) {}
GroupModel(const GroupModel &other);
- GroupModel(uint32 mogpFlags, uint32 groupWMOID, const AABox &bound):
+ GroupModel(uint32 mogpFlags, uint32 groupWMOID, const G3D::AABox &bound):
iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(0) {}
~GroupModel() { delete iLiquid; }
//! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry!
- void setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri);
+ void setMeshData(std::vector<G3D::Vector3> &vert, std::vector<MeshTriangle> &tri);
void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = NULL; }
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
- bool IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const;
- bool GetLiquidLevel(const Vector3 &pos, float &liqHeight) const;
+ bool IsInsideObject(const G3D::Vector3 &pos, const G3D::Vector3 &down, float &z_dist) const;
+ bool GetLiquidLevel(const G3D::Vector3 &pos, float &liqHeight) const;
uint32 GetLiquidType() const;
bool writeToFile(FILE* wf);
bool readFromFile(FILE* rf);
@@ -94,10 +96,12 @@ namespace VMAP
G3D::AABox iBound;
uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor
uint32 iGroupWMOID;
- std::vector<Vector3> vertices;
+ std::vector<G3D::Vector3> vertices;
std::vector<MeshTriangle> triangles;
BIH meshTree;
WmoLiquid* iLiquid;
+ public:
+ void getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid);
};
/*! Holds a model (converted M2 or WMO) in its original coordinate space */
class WorldModel
@@ -117,6 +121,8 @@ namespace VMAP
uint32 RootWMOID;
std::vector<GroupModel> groupModels;
BIH groupTree;
+ public:
+ void getGroupModels(std::vector<GroupModel> &groupModels);
};
} // namespace VMAP