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authorCarbenium <carbenium@outlook.com>2015-08-21 17:54:47 +0200
committerCarbenium <carbenium@outlook.com>2015-08-21 17:54:47 +0200
commite4c97f66529ecfc2e9b3f675e5ebecd199c1d4dc (patch)
treedc7332aaa75ad7c10d2bff9c35e5032b46eb3633 /src/server/collision/Models
parente9feddf862fd84eb106dd1d305e4a148ad1662bd (diff)
parent1d2aafd39bcb79a67357d198ce9b2345642fdd39 (diff)
Merge pull request #15312 from StormBytePP/6.x_merge_common_and_move_database_out_of_shared
Core/Build: Merge common library and move database out of shared
Diffstat (limited to 'src/server/collision/Models')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp216
-rw-r--r--src/server/collision/Models/GameObjectModel.h87
-rw-r--r--src/server/collision/Models/ModelInstance.cpp223
-rw-r--r--src/server/collision/Models/ModelInstance.h82
-rw-r--r--src/server/collision/Models/WorldModel.cpp586
-rw-r--r--src/server/collision/Models/WorldModel.h129
6 files changed, 0 insertions, 1323 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
deleted file mode 100644
index dbdc0554e06..00000000000
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "VMapFactory.h"
-#include "VMapManager2.h"
-#include "VMapDefinitions.h"
-#include "WorldModel.h"
-#include "GameObjectModel.h"
-#include "Log.h"
-#include "Timer.h"
-
-using G3D::Vector3;
-using G3D::Ray;
-using G3D::AABox;
-
-struct GameobjectModelData
-{
- GameobjectModelData(const std::string& name_, const AABox& box) :
- bound(box), name(name_) { }
-
- AABox bound;
- std::string name;
-};
-
-typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
-ModelList model_list;
-
-void LoadGameObjectModelList(std::string const& dataPath)
-{
-#ifndef NO_CORE_FUNCS
- uint32 oldMSTime = getMSTime();
-#endif
-
- FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
- if (!model_list_file)
- {
- VMAP_ERROR_LOG("misc", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
- return;
- }
-
- uint32 name_length, displayId;
- char buff[500];
- while (true)
- {
- Vector3 v1, v2;
- if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1)
- if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
- break;
-
- if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
- || name_length >= sizeof(buff)
- || fread(&buff, sizeof(char), name_length, model_list_file) != name_length
- || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
- || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
- {
- VMAP_ERROR_LOG("misc", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
- break;
- }
-
- if (v1.isNaN() || v2.isNaN())
- {
- VMAP_ERROR_LOG("misc", "File '%s' Model '%s' has invalid v1%s v2%s values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
- continue;
- }
-
- model_list.insert
- (
- ModelList::value_type(displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)))
- );
- }
-
- fclose(model_list_file);
- VMAP_INFO_LOG("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
-}
-
-GameObjectModel::~GameObjectModel()
-{
- if (iModel)
- ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name);
-}
-
-bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
-{
- ModelList::const_iterator it = model_list.find(modelOwner->GetDisplayId());
- if (it == model_list.end())
- return false;
-
- G3D::AABox mdl_box(it->second.bound);
- // ignore models with no bounds
- if (mdl_box == G3D::AABox::zero())
- {
- VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
- return false;
- }
-
- iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(dataPath + "vmaps/", it->second.name);
-
- if (!iModel)
- return false;
-
- name = it->second.name;
- iPos = modelOwner->GetPosition();
- phasemask = modelOwner->GetPhaseMask();
- iScale = modelOwner->GetScale();
- iInvScale = 1.f / iScale;
-
- G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(modelOwner->GetOrientation(), 0, 0);
- iInvRot = iRotation.inverse();
- // transform bounding box:
- mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
- AABox rotated_bounds;
- for (int i = 0; i < 8; ++i)
- rotated_bounds.merge(iRotation * mdl_box.corner(i));
-
- iBound = rotated_bounds + iPos;
-#ifdef SPAWN_CORNERS
- // test:
- for (int i = 0; i < 8; ++i)
- {
- Vector3 pos(iBound.corner(i));
- modelOwner->DebugVisualizeCorner(pos);
- }
-#endif
-
- owner = std::move(modelOwner);
- return true;
-}
-
-GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
-{
- GameObjectModel* mdl = new GameObjectModel();
- if (!mdl->initialize(std::move(modelOwner), dataPath))
- {
- delete mdl;
- return NULL;
- }
-
- return mdl;
-}
-
-bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const
-{
- if (!(phasemask & ph_mask) || !owner->IsSpawned())
- return false;
-
- float time = ray.intersectionTime(iBound);
- if (time == G3D::finf())
- return false;
-
- // child bounds are defined in object space:
- Vector3 p = iInvRot * (ray.origin() - iPos) * iInvScale;
- Ray modRay(p, iInvRot * ray.direction());
- float distance = MaxDist * iInvScale;
- bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit);
- if (hit)
- {
- distance *= iScale;
- MaxDist = distance;
- }
- return hit;
-}
-
-bool GameObjectModel::UpdatePosition()
-{
- if (!iModel)
- return false;
-
- ModelList::const_iterator it = model_list.find(owner->GetDisplayId());
- if (it == model_list.end())
- return false;
-
- G3D::AABox mdl_box(it->second.bound);
- // ignore models with no bounds
- if (mdl_box == G3D::AABox::zero())
- {
- VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
- return false;
- }
-
- iPos = owner->GetPosition();
-
- G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0);
- iInvRot = iRotation.inverse();
- // transform bounding box:
- mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
- AABox rotated_bounds;
- for (int i = 0; i < 8; ++i)
- rotated_bounds.merge(iRotation * mdl_box.corner(i));
-
- iBound = rotated_bounds + iPos;
-#ifdef SPAWN_CORNERS
- // test:
- for (int i = 0; i < 8; ++i)
- {
- Vector3 pos(iBound.corner(i));
- owner->DebugVisualizeCorner(pos);
- }
-#endif
-
- return true;
-}
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h
deleted file mode 100644
index 17669189af5..00000000000
--- a/src/server/collision/Models/GameObjectModel.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef _GAMEOBJECT_MODEL_H
-#define _GAMEOBJECT_MODEL_H
-
-#include <G3D/Matrix3.h>
-#include <G3D/Vector3.h>
-#include <G3D/AABox.h>
-#include <G3D/Ray.h>
-
-#include "Define.h"
-#include <memory>
-
-namespace VMAP
-{
- class WorldModel;
-}
-
-class GameObject;
-struct GameObjectDisplayInfoEntry;
-
-class GameObjectModelOwnerBase
-{
-public:
- virtual bool IsSpawned() const { return false; }
- virtual uint32 GetDisplayId() const { return 0; }
- virtual uint32 GetPhaseMask() const { return 0; }
- virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); }
- virtual float GetOrientation() const { return 0.0f; }
- virtual float GetScale() const { return 1.0f; }
- virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { }
-};
-
-class GameObjectModel /*, public Intersectable*/
-{
- GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(NULL) { }
-public:
- std::string name;
-
- const G3D::AABox& getBounds() const { return iBound; }
-
- ~GameObjectModel();
-
- const G3D::Vector3& getPosition() const { return iPos;}
-
- /** Enables\disables collision. */
- void disable() { phasemask = 0;}
- void enable(uint32 ph_mask) { phasemask = ph_mask;}
-
- bool isEnabled() const {return phasemask != 0;}
-
- bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const;
-
- static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);
-
- bool UpdatePosition();
-
-private:
- bool initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);
-
- uint32 phasemask;
- G3D::AABox iBound;
- G3D::Matrix3 iInvRot;
- G3D::Vector3 iPos;
- float iInvScale;
- float iScale;
- VMAP::WorldModel* iModel;
- std::unique_ptr<GameObjectModelOwnerBase> owner;
-};
-
-#endif // _GAMEOBJECT_MODEL_H
diff --git a/src/server/collision/Models/ModelInstance.cpp b/src/server/collision/Models/ModelInstance.cpp
deleted file mode 100644
index 025352eeb58..00000000000
--- a/src/server/collision/Models/ModelInstance.cpp
+++ /dev/null
@@ -1,223 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ModelInstance.h"
-#include "WorldModel.h"
-#include "MapTree.h"
-#include "VMapDefinitions.h"
-
-using G3D::Vector3;
-using G3D::Ray;
-
-namespace VMAP
-{
- ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
- {
- iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif()*iRot.y/180.f, G3D::pif()*iRot.x/180.f, G3D::pif()*iRot.z/180.f).inverse();
- iInvScale = 1.f/iScale;
- }
-
- bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const
- {
- if (!iModel)
- {
- //std::cout << "<object not loaded>\n";
- return false;
- }
- float time = pRay.intersectionTime(iBound);
- if (time == G3D::finf())
- {
-// std::cout << "Ray does not hit '" << name << "'\n";
-
- return false;
- }
-// std::cout << "Ray crosses bound of '" << name << "'\n";
-/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
- << " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
- << " t/tmax:" << time << '/' << pMaxDist;
- std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
- << iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
- // child bounds are defined in object space:
- Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
- Ray modRay(p, iInvRot * pRay.direction());
- float distance = pMaxDist * iInvScale;
- bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit);
- if (hit)
- {
- distance *= iScale;
- pMaxDist = distance;
- }
- return hit;
- }
-
- void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo &info) const
- {
- if (!iModel)
- {
-#ifdef VMAP_DEBUG
- std::cout << "<object not loaded>\n";
-#endif
- return;
- }
-
- // M2 files don't contain area info, only WMO files
- if (flags & MOD_M2)
- return;
- if (!iBound.contains(p))
- return;
- // child bounds are defined in object space:
- Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
- Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
- float zDist;
- if (iModel->IntersectPoint(pModel, zDirModel, zDist, info))
- {
- Vector3 modelGround = pModel + zDist * zDirModel;
- // Transform back to world space. Note that:
- // Mat * vec == vec * Mat.transpose()
- // and for rotation matrices: Mat.inverse() == Mat.transpose()
- float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
- if (info.ground_Z < world_Z)
- {
- info.ground_Z = world_Z;
- info.adtId = adtId;
- }
- }
- }
-
- bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const
- {
- if (!iModel)
- {
-#ifdef VMAP_DEBUG
- std::cout << "<object not loaded>\n";
-#endif
- return false;
- }
-
- // M2 files don't contain area info, only WMO files
- if (flags & MOD_M2)
- return false;
- if (!iBound.contains(p))
- return false;
- // child bounds are defined in object space:
- Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
- Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
- float zDist;
- if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
- {
- Vector3 modelGround = pModel + zDist * zDirModel;
- // Transform back to world space. Note that:
- // Mat * vec == vec * Mat.transpose()
- // and for rotation matrices: Mat.inverse() == Mat.transpose()
- float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
- if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection?
- {
- info.ground_Z = world_Z;
- info.hitInstance = this;
- return true;
- }
- }
- return false;
- }
-
- bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const
- {
- // child bounds are defined in object space:
- Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
- //Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
- float zDist;
- if (info.hitModel->GetLiquidLevel(pModel, zDist))
- {
- // calculate world height (zDist in model coords):
- // assume WMO not tilted (wouldn't make much sense anyway)
- liqHeight = zDist * iScale + iPos.z;
- return true;
- }
- return false;
- }
-
- bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn &spawn)
- {
- uint32 check = 0, nameLen;
- check += fread(&spawn.flags, sizeof(uint32), 1, rf);
- // EoF?
- if (!check)
- {
- if (ferror(rf))
- std::cout << "Error reading ModelSpawn!\n";
- return false;
- }
- check += fread(&spawn.adtId, sizeof(uint16), 1, rf);
- check += fread(&spawn.ID, sizeof(uint32), 1, rf);
- check += fread(&spawn.iPos, sizeof(float), 3, rf);
- check += fread(&spawn.iRot, sizeof(float), 3, rf);
- check += fread(&spawn.iScale, sizeof(float), 1, rf);
- bool has_bound = (spawn.flags & MOD_HAS_BOUND) != 0;
- if (has_bound) // only WMOs have bound in MPQ, only available after computation
- {
- Vector3 bLow, bHigh;
- check += fread(&bLow, sizeof(float), 3, rf);
- check += fread(&bHigh, sizeof(float), 3, rf);
- spawn.iBound = G3D::AABox(bLow, bHigh);
- }
- check += fread(&nameLen, sizeof(uint32), 1, rf);
- if (check != uint32(has_bound ? 17 : 11))
- {
- std::cout << "Error reading ModelSpawn!\n";
- return false;
- }
- char nameBuff[500];
- if (nameLen > 500) // file names should never be that long, must be file error
- {
- std::cout << "Error reading ModelSpawn, file name too long!\n";
- return false;
- }
- check = fread(nameBuff, sizeof(char), nameLen, rf);
- if (check != nameLen)
- {
- std::cout << "Error reading ModelSpawn!\n";
- return false;
- }
- spawn.name = std::string(nameBuff, nameLen);
- return true;
- }
-
- bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn &spawn)
- {
- uint32 check=0;
- check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
- check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
- check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);
- check += fwrite(&spawn.iPos, sizeof(float), 3, wf);
- check += fwrite(&spawn.iRot, sizeof(float), 3, wf);
- check += fwrite(&spawn.iScale, sizeof(float), 1, wf);
- bool has_bound = (spawn.flags & MOD_HAS_BOUND) != 0;
- if (has_bound) // only WMOs have bound in MPQ, only available after computation
- {
- check += fwrite(&spawn.iBound.low(), sizeof(float), 3, wf);
- check += fwrite(&spawn.iBound.high(), sizeof(float), 3, wf);
- }
- uint32 nameLen = spawn.name.length();
- check += fwrite(&nameLen, sizeof(uint32), 1, wf);
- if (check != uint32(has_bound ? 17 : 11)) return false;
- check = fwrite(spawn.name.c_str(), sizeof(char), nameLen, wf);
- if (check != nameLen) return false;
- return true;
- }
-
-}
diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h
deleted file mode 100644
index dfdb001db0a..00000000000
--- a/src/server/collision/Models/ModelInstance.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef _MODELINSTANCE_H_
-#define _MODELINSTANCE_H_
-
-#include <G3D/Matrix3.h>
-#include <G3D/Vector3.h>
-#include <G3D/AABox.h>
-#include <G3D/Ray.h>
-
-#include "Define.h"
-
-namespace VMAP
-{
- class WorldModel;
- struct AreaInfo;
- struct LocationInfo;
-
- enum ModelFlags
- {
- MOD_M2 = 1,
- MOD_WORLDSPAWN = 1<<1,
- MOD_HAS_BOUND = 1<<2
- };
-
- class ModelSpawn
- {
- public:
- //mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
- uint32 flags;
- uint16 adtId;
- uint32 ID;
- G3D::Vector3 iPos;
- G3D::Vector3 iRot;
- float iScale;
- G3D::AABox iBound;
- std::string name;
- bool operator==(const ModelSpawn &other) const { return ID == other.ID; }
- //uint32 hashCode() const { return ID; }
- // temp?
- const G3D::AABox& getBounds() const { return iBound; }
-
- static bool readFromFile(FILE* rf, ModelSpawn &spawn);
- static bool writeToFile(FILE* rw, const ModelSpawn &spawn);
- };
-
- class ModelInstance: public ModelSpawn
- {
- public:
- ModelInstance(): iInvScale(0.0f), iModel(nullptr) { }
- ModelInstance(const ModelSpawn &spawn, WorldModel* model);
- void setUnloaded() { iModel = nullptr; }
- bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
- void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
- bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
- bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
- protected:
- G3D::Matrix3 iInvRot;
- float iInvScale;
- WorldModel* iModel;
- public:
- WorldModel* getWorldModel();
- };
-} // namespace VMAP
-
-#endif // _MODELINSTANCE
diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp
deleted file mode 100644
index 3af120045cb..00000000000
--- a/src/server/collision/Models/WorldModel.cpp
+++ /dev/null
@@ -1,586 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "WorldModel.h"
-#include "ModelInstance.h"
-#include "VMapDefinitions.h"
-#include "MapTree.h"
-
-using G3D::Vector3;
-using G3D::Ray;
-
-template<> struct BoundsTrait<VMAP::GroupModel>
-{
- static void getBounds(const VMAP::GroupModel& obj, G3D::AABox& out) { out = obj.GetBound(); }
-};
-
-namespace VMAP
-{
- bool IntersectTriangle(const MeshTriangle &tri, std::vector<Vector3>::const_iterator points, const G3D::Ray &ray, float &distance)
- {
- static const float EPS = 1e-5f;
-
- // See RTR2 ch. 13.7 for the algorithm.
-
- const Vector3 e1 = points[tri.idx1] - points[tri.idx0];
- const Vector3 e2 = points[tri.idx2] - points[tri.idx0];
- const Vector3 p(ray.direction().cross(e2));
- const float a = e1.dot(p);
-
- if (std::fabs(a) < EPS) {
- // Determinant is ill-conditioned; abort early
- return false;
- }
-
- const float f = 1.0f / a;
- const Vector3 s(ray.origin() - points[tri.idx0]);
- const float u = f * s.dot(p);
-
- if ((u < 0.0f) || (u > 1.0f)) {
- // We hit the plane of the m_geometry, but outside the m_geometry
- return false;
- }
-
- const Vector3 q(s.cross(e1));
- const float v = f * ray.direction().dot(q);
-
- if ((v < 0.0f) || ((u + v) > 1.0f)) {
- // We hit the plane of the triangle, but outside the triangle
- return false;
- }
-
- const float t = f * e2.dot(q);
-
- if ((t > 0.0f) && (t < distance))
- {
- // This is a new hit, closer than the previous one
- distance = t;
-
- /* baryCoord[0] = 1.0 - u - v;
- baryCoord[1] = u;
- baryCoord[2] = v; */
-
- return true;
- }
- // This hit is after the previous hit, so ignore it
- return false;
- }
-
- class TriBoundFunc
- {
- public:
- TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) { }
- void operator()(const MeshTriangle &tri, G3D::AABox &out) const
- {
- G3D::Vector3 lo = vertices[tri.idx0];
- G3D::Vector3 hi = lo;
-
- lo = (lo.min(vertices[tri.idx1])).min(vertices[tri.idx2]);
- hi = (hi.max(vertices[tri.idx1])).max(vertices[tri.idx2]);
-
- out = G3D::AABox(lo, hi);
- }
- protected:
- const std::vector<Vector3>::const_iterator vertices;
- };
-
- // ===================== WmoLiquid ==================================
-
- WmoLiquid::WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type):
- iTilesX(width), iTilesY(height), iCorner(corner), iType(type)
- {
- iHeight = new float[(width+1)*(height+1)];
- iFlags = new uint8[width*height];
- }
-
- WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(nullptr), iFlags(nullptr)
- {
- *this = other; // use assignment operator...
- }
-
- WmoLiquid::~WmoLiquid()
- {
- delete[] iHeight;
- delete[] iFlags;
- }
-
- WmoLiquid& WmoLiquid::operator=(const WmoLiquid &other)
- {
- if (this == &other)
- return *this;
- iTilesX = other.iTilesX;
- iTilesY = other.iTilesY;
- iCorner = other.iCorner;
- iType = other.iType;
- delete iHeight;
- delete iFlags;
- if (other.iHeight)
- {
- iHeight = new float[(iTilesX+1)*(iTilesY+1)];
- memcpy(iHeight, other.iHeight, (iTilesX+1)*(iTilesY+1)*sizeof(float));
- }
- else
- iHeight = nullptr;
- if (other.iFlags)
- {
- iFlags = new uint8[iTilesX * iTilesY];
- memcpy(iFlags, other.iFlags, iTilesX * iTilesY);
- }
- else
- iFlags = nullptr;
- return *this;
- }
-
- bool WmoLiquid::GetLiquidHeight(const Vector3 &pos, float &liqHeight) const
- {
- float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
- uint32 tx = uint32(tx_f);
- if (tx_f < 0.0f || tx >= iTilesX)
- return false;
- float ty_f = (pos.y - iCorner.y)/LIQUID_TILE_SIZE;
- uint32 ty = uint32(ty_f);
- if (ty_f < 0.0f || ty >= iTilesY)
- return false;
-
- // check if tile shall be used for liquid level
- // checking for 0x08 *might* be enough, but disabled tiles always are 0x?F:
- if ((iFlags[tx + ty*iTilesX] & 0x0F) == 0x0F)
- return false;
-
- // (dx, dy) coordinates inside tile, in [0, 1]^2
- float dx = tx_f - (float)tx;
- float dy = ty_f - (float)ty;
-
- /* Tesselate tile to two triangles (not sure if client does it exactly like this)
-
- ^ dy
- |
- 1 x---------x (1, 1)
- | (b) / |
- | / |
- | / |
- | / (a) |
- x---------x---> dx
- 0 1
- */
-
- const uint32 rowOffset = iTilesX + 1;
- if (dx > dy) // case (a)
- {
- float sx = iHeight[tx+1 + ty * rowOffset] - iHeight[tx + ty * rowOffset];
- float sy = iHeight[tx+1 + (ty+1) * rowOffset] - iHeight[tx+1 + ty * rowOffset];
- liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy;
- }
- else // case (b)
- {
- float sx = iHeight[tx+1 + (ty+1) * rowOffset] - iHeight[tx + (ty+1) * rowOffset];
- float sy = iHeight[tx + (ty+1) * rowOffset] - iHeight[tx + ty * rowOffset];
- liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy;
- }
- return true;
- }
-
- uint32 WmoLiquid::GetFileSize()
- {
- return 2 * sizeof(uint32) +
- sizeof(Vector3) +
- (iTilesX + 1)*(iTilesY + 1) * sizeof(float) +
- iTilesX * iTilesY;
- }
-
- bool WmoLiquid::writeToFile(FILE* wf)
- {
- bool result = false;
- if (fwrite(&iTilesX, sizeof(uint32), 1, wf) == 1 &&
- fwrite(&iTilesY, sizeof(uint32), 1, wf) == 1 &&
- fwrite(&iCorner, sizeof(Vector3), 1, wf) == 1 &&
- fwrite(&iType, sizeof(uint32), 1, wf) == 1)
- {
- uint32 size = (iTilesX + 1) * (iTilesY + 1);
- if (fwrite(iHeight, sizeof(float), size, wf) == size)
- {
- size = iTilesX*iTilesY;
- result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
- }
- }
-
- return result;
- }
-
- bool WmoLiquid::readFromFile(FILE* rf, WmoLiquid* &out)
- {
- bool result = false;
- WmoLiquid* liquid = new WmoLiquid();
-
- if (fread(&liquid->iTilesX, sizeof(uint32), 1, rf) == 1 &&
- fread(&liquid->iTilesY, sizeof(uint32), 1, rf) == 1 &&
- fread(&liquid->iCorner, sizeof(Vector3), 1, rf) == 1 &&
- fread(&liquid->iType, sizeof(uint32), 1, rf) == 1)
- {
- uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
- liquid->iHeight = new float[size];
- if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
- {
- size = liquid->iTilesX * liquid->iTilesY;
- liquid->iFlags = new uint8[size];
- result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
- }
- }
-
- if (!result)
- delete liquid;
- else
- out = liquid;
-
- return result;
- }
-
- // ===================== GroupModel ==================================
-
- GroupModel::GroupModel(const GroupModel &other):
- iBound(other.iBound), iMogpFlags(other.iMogpFlags), iGroupWMOID(other.iGroupWMOID),
- vertices(other.vertices), triangles(other.triangles), meshTree(other.meshTree), iLiquid(nullptr)
- {
- if (other.iLiquid)
- iLiquid = new WmoLiquid(*other.iLiquid);
- }
-
- void GroupModel::setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri)
- {
- vertices.swap(vert);
- triangles.swap(tri);
- TriBoundFunc bFunc(vertices);
- meshTree.build(triangles, bFunc);
- }
-
- bool GroupModel::writeToFile(FILE* wf)
- {
- bool result = true;
- uint32 chunkSize, count;
-
- if (result && fwrite(&iBound, sizeof(G3D::AABox), 1, wf) != 1) result = false;
- if (result && fwrite(&iMogpFlags, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&iGroupWMOID, sizeof(uint32), 1, wf) != 1) result = false;
-
- // write vertices
- if (result && fwrite("VERT", 1, 4, wf) != 4) result = false;
- count = vertices.size();
- chunkSize = sizeof(uint32)+ sizeof(Vector3)*count;
- if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
- if (!count) // models without (collision) geometry end here, unsure if they are useful
- return result;
- if (result && fwrite(&vertices[0], sizeof(Vector3), count, wf) != count) result = false;
-
- // write triangle mesh
- if (result && fwrite("TRIM", 1, 4, wf) != 4) result = false;
- count = triangles.size();
- chunkSize = sizeof(uint32)+ sizeof(MeshTriangle)*count;
- if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&triangles[0], sizeof(MeshTriangle), count, wf) != count) result = false;
-
- // write mesh BIH
- if (result && fwrite("MBIH", 1, 4, wf) != 4) result = false;
- if (result) result = meshTree.writeToFile(wf);
-
- // write liquid data
- if (result && fwrite("LIQU", 1, 4, wf) != 4) result = false;
- if (!iLiquid)
- {
- chunkSize = 0;
- if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- return result;
- }
- chunkSize = iLiquid->GetFileSize();
- if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- if (result) result = iLiquid->writeToFile(wf);
-
- return result;
- }
-
- bool GroupModel::readFromFile(FILE* rf)
- {
- char chunk[8];
- bool result = true;
- uint32 chunkSize = 0;
- uint32 count = 0;
- triangles.clear();
- vertices.clear();
- delete iLiquid;
- iLiquid = NULL;
-
- if (result && fread(&iBound, sizeof(G3D::AABox), 1, rf) != 1) result = false;
- if (result && fread(&iMogpFlags, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && fread(&iGroupWMOID, sizeof(uint32), 1, rf) != 1) result = false;
-
- // read vertices
- if (result && !readChunk(rf, chunk, "VERT", 4)) result = false;
- if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
- if (!count) // models without (collision) geometry end here, unsure if they are useful
- return result;
- if (result) vertices.resize(count);
- if (result && fread(&vertices[0], sizeof(Vector3), count, rf) != count) result = false;
-
- // read triangle mesh
- if (result && !readChunk(rf, chunk, "TRIM", 4)) result = false;
- if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
- if (result) triangles.resize(count);
- if (result && fread(&triangles[0], sizeof(MeshTriangle), count, rf) != count) result = false;
-
- // read mesh BIH
- if (result && !readChunk(rf, chunk, "MBIH", 4)) result = false;
- if (result) result = meshTree.readFromFile(rf);
-
- // write liquid data
- if (result && !readChunk(rf, chunk, "LIQU", 4)) result = false;
- if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && chunkSize > 0)
- result = WmoLiquid::readFromFile(rf, iLiquid);
- return result;
- }
-
- struct GModelRayCallback
- {
- GModelRayCallback(const std::vector<MeshTriangle> &tris, const std::vector<Vector3> &vert):
- vertices(vert.begin()), triangles(tris.begin()), hit(false) { }
- bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool /*pStopAtFirstHit*/)
- {
- bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
- if (result) hit=true;
- return hit;
- }
- std::vector<Vector3>::const_iterator vertices;
- std::vector<MeshTriangle>::const_iterator triangles;
- bool hit;
- };
-
- bool GroupModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
- {
- if (triangles.empty())
- return false;
-
- GModelRayCallback callback(triangles, vertices);
- meshTree.intersectRay(ray, callback, distance, stopAtFirstHit);
- return callback.hit;
- }
-
- bool GroupModel::IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const
- {
- if (triangles.empty() || !iBound.contains(pos))
- return false;
- GModelRayCallback callback(triangles, vertices);
- Vector3 rPos = pos - 0.1f * down;
- float dist = G3D::finf();
- G3D::Ray ray(rPos, down);
- bool hit = IntersectRay(ray, dist, false);
- if (hit)
- z_dist = dist - 0.1f;
- return hit;
- }
-
- bool GroupModel::GetLiquidLevel(const Vector3 &pos, float &liqHeight) const
- {
- if (iLiquid)
- return iLiquid->GetLiquidHeight(pos, liqHeight);
- return false;
- }
-
- uint32 GroupModel::GetLiquidType() const
- {
- if (iLiquid)
- return iLiquid->GetType();
- return 0;
- }
-
- // ===================== WorldModel ==================================
-
- void WorldModel::setGroupModels(std::vector<GroupModel> &models)
- {
- groupModels.swap(models);
- groupTree.build(groupModels, BoundsTrait<GroupModel>::getBounds, 1);
- }
-
- struct WModelRayCallBack
- {
- WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) { }
- bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit)
- {
- bool result = models[entry].IntersectRay(ray, distance, pStopAtFirstHit);
- if (result) hit=true;
- return hit;
- }
- std::vector<GroupModel>::const_iterator models;
- bool hit;
- };
-
- bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
- {
- // small M2 workaround, maybe better make separate class with virtual intersection funcs
- // in any case, there's no need to use a bound tree if we only have one submodel
- if (groupModels.size() == 1)
- return groupModels[0].IntersectRay(ray, distance, stopAtFirstHit);
-
- WModelRayCallBack isc(groupModels);
- groupTree.intersectRay(ray, isc, distance, stopAtFirstHit);
- return isc.hit;
- }
-
- class WModelAreaCallback {
- public:
- WModelAreaCallback(const std::vector<GroupModel> &vals, const Vector3 &down):
- prims(vals.begin()), hit(vals.end()), minVol(G3D::finf()), zDist(G3D::finf()), zVec(down) { }
- std::vector<GroupModel>::const_iterator prims;
- std::vector<GroupModel>::const_iterator hit;
- float minVol;
- float zDist;
- Vector3 zVec;
- void operator()(const Vector3& point, uint32 entry)
- {
- float group_Z;
- //float pVol = prims[entry].GetBound().volume();
- //if (pVol < minVol)
- //{
- /* if (prims[entry].iBound.contains(point)) */
- if (prims[entry].IsInsideObject(point, zVec, group_Z))
- {
- //minVol = pVol;
- //hit = prims + entry;
- if (group_Z < zDist)
- {
- zDist = group_Z;
- hit = prims + entry;
- }
-#ifdef VMAP_DEBUG
- const GroupModel &gm = prims[entry];
- printf("%10u %8X %7.3f, %7.3f, %7.3f | %7.3f, %7.3f, %7.3f | z=%f, p_z=%f\n", gm.GetWmoID(), gm.GetMogpFlags(),
- gm.GetBound().low().x, gm.GetBound().low().y, gm.GetBound().low().z,
- gm.GetBound().high().x, gm.GetBound().high().y, gm.GetBound().high().z, group_Z, point.z);
-#endif
- }
- //}
- //std::cout << "trying to intersect '" << prims[entry].name << "'\n";
- }
- };
-
- bool WorldModel::IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const
- {
- if (groupModels.empty())
- return false;
-
- WModelAreaCallback callback(groupModels, down);
- groupTree.intersectPoint(p, callback);
- if (callback.hit != groupModels.end())
- {
- info.rootId = RootWMOID;
- info.groupId = callback.hit->GetWmoID();
- info.flags = callback.hit->GetMogpFlags();
- info.result = true;
- dist = callback.zDist;
- return true;
- }
- return false;
- }
-
- bool WorldModel::GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const
- {
- if (groupModels.empty())
- return false;
-
- WModelAreaCallback callback(groupModels, down);
- groupTree.intersectPoint(p, callback);
- if (callback.hit != groupModels.end())
- {
- info.hitModel = &(*callback.hit);
- dist = callback.zDist;
- return true;
- }
- return false;
- }
-
- bool WorldModel::writeFile(const std::string &filename)
- {
- FILE* wf = fopen(filename.c_str(), "wb");
- if (!wf)
- return false;
-
- uint32 chunkSize, count;
- bool result = fwrite(VMAP_MAGIC, 1, 8, wf) == 8;
- if (result && fwrite("WMOD", 1, 4, wf) != 4) result = false;
- chunkSize = sizeof(uint32) + sizeof(uint32);
- if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&RootWMOID, sizeof(uint32), 1, wf) != 1) result = false;
-
- // write group models
- count=groupModels.size();
- if (count)
- {
- if (result && fwrite("GMOD", 1, 4, wf) != 4) result = false;
- //chunkSize = sizeof(uint32)+ sizeof(GroupModel)*count;
- //if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
- for (uint32 i=0; i<groupModels.size() && result; ++i)
- result = groupModels[i].writeToFile(wf);
-
- // write group BIH
- if (result && fwrite("GBIH", 1, 4, wf) != 4) result = false;
- if (result) result = groupTree.writeToFile(wf);
- }
-
- fclose(wf);
- return result;
- }
-
- bool WorldModel::readFile(const std::string &filename)
- {
- FILE* rf = fopen(filename.c_str(), "rb");
- if (!rf)
- return false;
-
- bool result = true;
- uint32 chunkSize = 0;
- uint32 count = 0;
- char chunk[8]; // Ignore the added magic header
- if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) result = false;
-
- if (result && !readChunk(rf, chunk, "WMOD", 4)) result = false;
- if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && fread(&RootWMOID, sizeof(uint32), 1, rf) != 1) result = false;
-
- // read group models
- if (result && readChunk(rf, chunk, "GMOD", 4))
- {
- //if (fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
-
- if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
- if (result) groupModels.resize(count);
- //if (result && fread(&groupModels[0], sizeof(GroupModel), count, rf) != count) result = false;
- for (uint32 i=0; i<count && result; ++i)
- result = groupModels[i].readFromFile(rf);
-
- // read group BIH
- if (result && !readChunk(rf, chunk, "GBIH", 4)) result = false;
- if (result) result = groupTree.readFromFile(rf);
- }
-
- fclose(rf);
- return result;
- }
-}
diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h
deleted file mode 100644
index 6a901a59fdf..00000000000
--- a/src/server/collision/Models/WorldModel.h
+++ /dev/null
@@ -1,129 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef _WORLDMODEL_H
-#define _WORLDMODEL_H
-
-#include <G3D/HashTrait.h>
-#include <G3D/Vector3.h>
-#include <G3D/AABox.h>
-#include <G3D/Ray.h>
-#include "BoundingIntervalHierarchy.h"
-
-#include "Define.h"
-
-namespace VMAP
-{
- class TreeNode;
- struct AreaInfo;
- struct LocationInfo;
-
- class MeshTriangle
- {
- public:
- MeshTriangle() : idx0(0), idx1(0), idx2(0) { }
- MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) { }
-
- uint32 idx0;
- uint32 idx1;
- uint32 idx2;
- };
-
- class WmoLiquid
- {
- public:
- WmoLiquid(uint32 width, uint32 height, const G3D::Vector3 &corner, uint32 type);
- WmoLiquid(const WmoLiquid &other);
- ~WmoLiquid();
- WmoLiquid& operator=(const WmoLiquid &other);
- bool GetLiquidHeight(const G3D::Vector3 &pos, float &liqHeight) const;
- uint32 GetType() const { return iType; }
- float *GetHeightStorage() { return iHeight; }
- uint8 *GetFlagsStorage() { return iFlags; }
- uint32 GetFileSize();
- bool writeToFile(FILE* wf);
- static bool readFromFile(FILE* rf, WmoLiquid* &liquid);
- private:
- WmoLiquid() : iTilesX(0), iTilesY(0), iCorner(), iType(0), iHeight(NULL), iFlags(NULL) { }
- uint32 iTilesX; //!< number of tiles in x direction, each
- uint32 iTilesY;
- G3D::Vector3 iCorner; //!< the lower corner
- uint32 iType; //!< liquid type
- float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values
- uint8 *iFlags; //!< info if liquid tile is used
- public:
- void getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const;
- };
-
- /*! holding additional info for WMO group files */
- class GroupModel
- {
- public:
- GroupModel() : iBound(), iMogpFlags(0), iGroupWMOID(0), iLiquid(NULL) { }
- GroupModel(const GroupModel &other);
- GroupModel(uint32 mogpFlags, uint32 groupWMOID, const G3D::AABox &bound):
- iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(NULL) { }
- ~GroupModel() { delete iLiquid; }
-
- //! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry!
- void setMeshData(std::vector<G3D::Vector3> &vert, std::vector<MeshTriangle> &tri);
- void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = NULL; }
- bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
- bool IsInsideObject(const G3D::Vector3 &pos, const G3D::Vector3 &down, float &z_dist) const;
- bool GetLiquidLevel(const G3D::Vector3 &pos, float &liqHeight) const;
- uint32 GetLiquidType() const;
- bool writeToFile(FILE* wf);
- bool readFromFile(FILE* rf);
- const G3D::AABox& GetBound() const { return iBound; }
- uint32 GetMogpFlags() const { return iMogpFlags; }
- uint32 GetWmoID() const { return iGroupWMOID; }
- protected:
- G3D::AABox iBound;
- uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor
- uint32 iGroupWMOID;
- std::vector<G3D::Vector3> vertices;
- std::vector<MeshTriangle> triangles;
- BIH meshTree;
- WmoLiquid* iLiquid;
- public:
- void getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid);
- };
- /*! Holds a model (converted M2 or WMO) in its original coordinate space */
- class WorldModel
- {
- public:
- WorldModel(): RootWMOID(0) { }
-
- //! pass group models to WorldModel and create BIH. Passed vector is swapped with old geometry!
- void setGroupModels(std::vector<GroupModel> &models);
- void setRootWmoID(uint32 id) { RootWMOID = id; }
- bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
- bool IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const;
- bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const;
- bool writeFile(const std::string &filename);
- bool readFile(const std::string &filename);
- protected:
- uint32 RootWMOID;
- std::vector<GroupModel> groupModels;
- BIH groupTree;
- public:
- void getGroupModels(std::vector<GroupModel> &groupModels);
- };
-} // namespace VMAP
-
-#endif // _WORLDMODEL_H