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authorXanadu <none@none>2010-07-17 03:50:43 +0200
committerXanadu <none@none>2010-07-17 03:50:43 +0200
commit7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (patch)
tree34bd9ea631fb52cc3b8ed9111c2fe41f0182c7bb /src/server/collision/VMapDefinitions.h
parentd8e1ba0c8263e5d818d40dc8bc1bfcbcb07a7c7b (diff)
Correctly redo file moves/renames from rev. 8481.
--HG-- branch : trunk rename : src/server/game/CollisionDetection/BoundingIntervalHierarchy.cpp => src/server/collision/BoundingIntervalHierarchy.cpp rename : src/server/game/CollisionDetection/BoundingIntervalHierarchy.h => src/server/collision/BoundingIntervalHierarchy.h rename : src/server/game/CollisionDetection/CMakeLists.txt => src/server/collision/CMakeLists.txt rename : src/server/game/CollisionDetection/IVMapManager.h => src/server/collision/Management/IVMapManager.h rename : src/server/game/CollisionDetection/VMapFactory.cpp => src/server/collision/Management/VMapFactory.cpp rename : src/server/game/CollisionDetection/VMapFactory.h => src/server/collision/Management/VMapFactory.h rename : src/server/game/CollisionDetection/VMapManager2.cpp => src/server/collision/Management/VMapManager2.cpp rename : src/server/game/CollisionDetection/VMapManager2.h => src/server/collision/Management/VMapManager2.h rename : src/server/game/CollisionDetection/MapTree.cpp => src/server/collision/Maps/MapTree.cpp rename : src/server/game/CollisionDetection/MapTree.h => src/server/collision/Maps/MapTree.h rename : src/server/game/CollisionDetection/TileAssembler.cpp => src/server/collision/Maps/TileAssembler.cpp rename : src/server/game/CollisionDetection/TileAssembler.h => src/server/collision/Maps/TileAssembler.h rename : src/server/game/CollisionDetection/ModelInstance.cpp => src/server/collision/Models/ModelInstance.cpp rename : src/server/game/CollisionDetection/ModelInstance.h => src/server/collision/Models/ModelInstance.h rename : src/server/game/CollisionDetection/WorldModel.cpp => src/server/collision/Models/WorldModel.cpp rename : src/server/game/CollisionDetection/WorldModel.h => src/server/collision/Models/WorldModel.h rename : src/server/game/CollisionDetection/VMapDefinitions.h => src/server/collision/VMapDefinitions.h rename : src/server/game/CollisionDetection/VMapTools.h => src/server/collision/VMapTools.h
Diffstat (limited to 'src/server/collision/VMapDefinitions.h')
-rw-r--r--src/server/collision/VMapDefinitions.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h
new file mode 100644
index 00000000000..e4a34cc1397
--- /dev/null
+++ b/src/server/collision/VMapDefinitions.h
@@ -0,0 +1,42 @@
+/*
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _VMAPDEFINITIONS_H
+#define _VMAPDEFINITIONS_H
+#include <cstring>
+
+#define LIQUID_TILE_SIZE (533.333f / 128.f)
+
+namespace VMAP
+{
+ //=====================================
+ #define MAX_CAN_FALL_DISTANCE 10.0f
+ const char VMAP_MAGIC[] = "VMAP_3.0";
+
+ class VMapDefinitions
+ {
+ public:
+ static float getMaxCanFallDistance() { return MAX_CAN_FALL_DISTANCE; }
+ };
+
+ //======================================
+
+ // defined in TileAssembler.cpp currently...
+ bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len);
+}
+#endif