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| author | Subv <s.v.h21@hotmail.com> | 2012-02-09 11:17:05 -0800 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-02-09 11:17:05 -0800 |
| commit | 9791bb599ae85f26e1b5535e916263b0e97a0446 (patch) | |
| tree | 628f8ed69c9b9b3d63dd1991712ff6af2a364388 /src/server/collision/VMapDefinitions.h | |
| parent | 4623db0abe917ed7099873456125b906e017ad4b (diff) | |
| parent | 93d199f04382fe3c7f6f08f59fd2ad058568679a (diff) | |
Merge pull request #5160 from TrinityCore/dynamic_vmaps
Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
Diffstat (limited to 'src/server/collision/VMapDefinitions.h')
| -rw-r--r-- | src/server/collision/VMapDefinitions.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h index f7d6f0ddaa1..72a62807b4c 100644 --- a/src/server/collision/VMapDefinitions.h +++ b/src/server/collision/VMapDefinitions.h @@ -24,7 +24,9 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_3.0"; + const char VMAP_MAGIC[] = "VMAP_4.0"; + const char RAW_VMAP_MAGIC[] = "VMAP004"; // used in extracted vmap files with raw data + const char GAMEOBJECT_MODELS[] = "temp_gameobject_models"; // defined in TileAssembler.cpp currently... bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len); |
